Using the Motion Mixer

The Motion Mixer allows you to mix motion files (BIP files and XAF files) for any biped or non-biped objects. These motion files are also called clips.

The Motion Mixer is comparable to an audio mixer. Motion clips can be cross-faded, stretched, layered, and finally, mixed down to a single clip.

The Motion Mixer works by placing motion files on tracks. With the Motion Mixer, you can:

To see a biped motion in the Mixer applied to the biped in the scene, you must turn on Mixer Mode from the Biped rollout.

In the Motion Mixer, motions are imported and mixed for any objects in the scene. Once motions are mixed, you can pass the mix on to other biped (if it contains BIP files) and non-biped objects (if it contains XAF files), or save the mix to a MIX file.

Blending Motions in the Mixer

The Motion Mixer provides these types of motion blending.

Transitions Between Foot-Based Clips

The Motion Mixer excels in its ability to maintain smoothness of motion over transitions between foot-based clips. Foot-based clips use IK constraints to keep one or both feet locked down over the course of the motion.

For bipeds, the Mixer provides tools for maintaining foot positions during transitions:

For non-biped rigs and other 3ds Max objects, the Mixer provides velocity blends and sub-blends to maintain smooth and coordinated motion.

Comparing the Motion Mixer and Motion Flow

Both the Motion Mixer and Motion Flow can be used to create transitions between a consecutive series of BIP files. However, there are a few significant differences between the two features:

Use the Motion Mixer when you want to create a specific animation for an object from several clips, or you want to specify that some motions be applied only to specific body parts. If you want to work with biped crowds or create random motion, use Motion Flow.

If you're creating a straight series of transitions between motions, you can use either one. However, the Motion Mixer has additional tools for improving foot-based transitions.

Opening the Motion Mixer

You open the Mixer by either clicking the Mixer button on the Motion panel Biped Apps rollout or choosing Motion Mixer from the Graph Editors menu.

When you open the Mixer while a biped is selected, a trackgroup, a clip track, and a balance track are assigned to that biped. If a non-biped object is selected, the Mixer opens empty.

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1. Track group

2. Clip track

3. Balance track

These items are discussed in detail in the sections that follow.

Procedures

To access the Motion Mixer from the Motion panel:

  1. Select a biped.
  2. Go to the Motion panel.
  3. On the Biped Apps rollout, click the Mixer button.

    The Motion Mixer opens, and displays the selected biped and two tracks. To learn about these tracks, see Adding Tracks to the Mixer.

    Accessing the Mixer also turns on Mixer mode for the biped. Mixer mode must be on for the biped in order to see the mixed motion on the biped.

To display the Motion Mixer in a viewport:

  1. Activate the viewport in which you want to display the Motion Mixer.
  2. Click or right-click the Point-Of-View (POV) viewport label, and from the Point-Of-View (POV) Viewport Label menu, choose Extended Viewports Motion Mixer.
    Note: When the Motion Mixer is displayed in a viewport, its menu bar is not accessible. However, you can access each menu by right-clicking the corresponding element in the Mixer.

To remove the Motion Mixer from a viewport: