fbxsdk/scene/geometry/fbxshape.h Source File
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13 #ifndef _FBXSDK_SCENE_GEOMETRY_SHAPE_H_
14 #define _FBXSDK_SCENE_GEOMETRY_SHAPE_H_
63 int GetControlPointIndicesCount()
const;
69 int* GetControlPointIndices()
const;
75 void SetControlPointIndicesCount(
int pCount);
80 void AddControlPointIndex(
int pIndex);
92 #ifndef DOXYGEN_SHOULD_SKIP_THIS
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FBX SDK environment definition.
virtual FbxObject & Copy(const FbxObject &pObject)
Copy an object content into this object.
Array that stores pairs of FbxString and a pointer.
ECloneType
Types of clones that can be created for FbxObject.
EType
Node attribute types.
virtual FbxObject * Clone(FbxObject::ECloneType pCloneType=eDeepClone, FbxObject *pContainer=NULL, void *pSet=NULL) const
Creates a clone of this object.
The base class of most FBX objects.
This class is the base class for geometric object such as meshes, NURBS and patches.
virtual FbxNodeAttribute::EType GetAttributeType() const
Returns the type of node attribute.
A shape describes the deformation on a set of control points, which is similar to the cluster deforme...
Class for blend shape channels.
The base class of geometric objects that support control point deformations (e.g. ...