13 #ifndef _FBXSDK_SCENE_GEOMETRY_H_
14 #define _FBXSDK_SCENE_GEOMETRY_H_
80 int GetDeformerCount()
const;
118 int GetDestinationGeometryWeightedMapCount()
const;
141 bool AddShape(
int pBlendShapeIndex,
int pBlendShapeChannelIndex,
FbxShape* pShape,
double pPercent = 100,
FbxStatus* pStatus =
NULL);
152 int GetShapeCount()
const;
160 int GetShapeCount(
int pBlendShapeIndex,
int pBlendShapeChannelIndex,
FbxStatus* pStatus =
NULL)
const;
169 FbxShape* GetShape(
int pBlendShapeIndex,
int pBlendShapeChannelIndex,
int pShapeIndex,
FbxStatus* pStatus =
NULL);
178 const FbxShape* GetShape(
int pBlendShapeIndex,
int pBlendShapeChannelIndex,
int pShapeIndex,
FbxStatus* pStatus =
NULL)
const;
249 void SetDefaultShape(
int pBlendShapeIndex,
int pBlendShapeChannelIndex,
double pPercent);
267 double GetDefaultShape(
int pBlendShapeIndex,
int pBlendShapeChannelIndex)
const;
282 #ifndef DOXYGEN_SHOULD_SKIP_THIS
287 void CleanShapeChannel(
FbxAnimLayer* pAnimLayer,
int pShapeIndex);
288 void CreateShapeChannelProperties(
FbxString& pShapeName);
289 void ConvertShapeNamesToV5Format(
FbxString pTakeNodeName);
290 void ConvertShapeNamesToV5Format(
FbxString pTakeNodeName,
int pShapeIndex);
291 void RevertShapeNamesToV6Format(
FbxString pTakeNodeName);
292 void RevertShapeNamesToV6Format(
FbxString pTakeNodeName,
int pShapeIndex);
293 void ClearTemporaryShapeNames();
297 virtual void Destruct(
bool pRecursive);
300 FbxString CreateShapeChannelName(
int pShapeIndex);
The animation layer is a collection of animation curve nodes.
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FBX SDK environment definition.
virtual FbxObject & Copy(const FbxObject &pObject)
Copy an object content into this object.
ECloneType
Types of clones that can be created for FbxObject.
Utility class to manipulate strings.
FbxDocument is a base class for FbxScene and FbxLibrary classes.
ESurfaceMode
NURBS and Patches surface modes.
This class facilitates the testing/reporting of errors.
EType
Node attribute types.
virtual FbxObject * Clone(FbxObject::ECloneType pCloneType=eDeepClone, FbxObject *pContainer=NULL, void *pSet=NULL) const
Creates a clone of this object.
The base class of most FBX objects.
This class is the base class for geometric object such as meshes, NURBS and patches.
virtual void Construct(const FbxObject *pFrom)
Optional constructor override, automatically called by default constructor.
virtual FbxNodeAttribute::EType GetAttributeType() const
Returns the type of node attribute.
A shape describes the deformation on a set of control points, which is similar to the cluster deforme...
Class for blend shape channels.
FBX SDK affine matrix class.
An animation curve, defined by a collection of keys (FbxAnimCurveKey), and indicating how a value cha...
This class provides the structure to build a correspondence between 2 geometries. ...
The base class of geometric objects that support control point deformations (e.g. ...
virtual void Destruct(bool pRecursive)
Optional destructor override, automatically called by default destructor.