pymel.core.context.nexCtx

nexCtx(*args, **kwargs)
Flags:
Long name (short name) Argument Types Properties
appendMesh (apm) unicode  
   
bevelEdge (bed) float  
   
bridgeCurveType (bct) int  
   
bugReport (bug) bool  
   
cameraToPoly (ctp) bool  
   
canDoConnect (cdc) bool  
   
cancelManip (cam) bool  
   
capslock (cap) bool  
   
connItemSel (cis) int  
   
connectMode (sm) bool  
   
contextTweakMode (ctm) bool  
   
curSlideMesh (csm) unicode  
   
debugString (deb) bool  
   
extrudePoly (epl) float  
   
extrudeVert (evr) float, float  
   
extrudeVertDivisions (evd) int  
   
getManipVal (gmv) unicode, unicode  
   
getSplitCmd (gsc) bool  
   
hasPolySelection (hps) bool  
   
hasValidSel (hs) bool  
   
hideManip (hm) bool  
   
hiliteSymmetrize (hsy) bool  
   
iconpath (ico) unicode  
   
isGoodForBevel (gbe) bool  
   
isGoodForBridge (gfb) bool  
   
isGoodForExtrude (gfe) bool  
   
keepFacesTogether (kft) int  
   
lastSewNode (lsn) unicode  
   
lockSelected (ls) bool  
   
manipOrientation (mo) float, float, float  
   
manipOrientationX (mox) float  
   
manipOrientationY (moy) float  
   
manipOrientationZ (moz) float  
   
manipPos (mp) float, float, float  
   
manipPosX (mpx) float  
   
manipPosY (mpy) float  
   
manipPosZ (mpz) float  
   
manipScaleX (msx) float  
   
manipScaleY (msy) float  
   
manipScaleZ (msz) float  
   
manipVal (mv) unicode, unicode, float  
   
modelPanelType (mpt) unicode, unicode  
   
multiCompMode (mcm) int  
   
numConnItems (nci) bool  
   
polynames (pn) bool  
   
prevManipVal (pmv) float  
   
quadDrawClearDots (qcd) bool  
   
resetCustom (rc) unicode  
   
resetManip (rm) bool  
   
restoreSelection (res) unicode  
   
rmbComplete (rmc) bool  
   
selCount (cnt) unicode  
   
selSym (ses) bool  
   
selectHilite (sh) bool  
   
selectLocked (sl) bool  
   
skipSelTypeCB (ssc) bool  
   
stickyIsDown (sid) bool  
   
straighten (str) bool  
   
unlockAll (ua) bool  
   
updateManips (upm) bool  
   
useRefMesh (urm) bool  
   

Derived from mel command maya.cmds.nexCtx

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