Color hair from root and tip with a new xgen_root_tip_color_blend node. This node lets you set hair root and tip color, and then output the colors as a single channel to your XGen hair shader.
You can now save hair and fur grooms and instanced geometry as XGen presets. Start hair and fur grooms with presets or use them to manage shot-based hair styles, landscapes, and environments. Presets are topology independent, so you can apply them to low and high resolution versions of your character mesh or to different mesh shapes. Add your custom XGen presets to the new XGen Library. The XGen Library also includes default fur and grass presets, which you can select to quickly apply them to character meshes and other mesh objects.
XGen presets include all the Description settings, such as guides, modifiers, and shading networks, in one file. This makes them ideal for transferring and sharing grooms and instanced geometry within your production pipeline. If you apply a preset that contains Ptex-based mask and region maps, Maya creates a Ptex map expression with the necessary connections. You must repaint the map values on the preset's target mesh.
A new Spline Width Ramp lets you vary the width of spline primitives along their length. Use the Width Ramp to create custom shapes, such as feathers, scales, leaves, and other vegetation, from spline primitives.
A new mental ray xgen_hair_physical shader for spline primitives improves rendering of hair and fur grooms. The new default hair shader is fully supported in Maya Viewport 2.0, so you no longer need to use a surface shader to display color and lighting effects before rendering. The xgen_hair_physical shader material is based on the Marschner hair shading technique.
You can now shape and scale XGen guides using a new brush-based Sculpt Guides Tool. This tool simplifies your guides-based workflow for spline primitives by letting you sculpt guides without selecting vertices or using XGen Utilities. Use the Sculpt Guides Tool with spline primitive guides only.
Sculpting Guides Tool options let you adjust brush size, toggle Lock Length on and off, and have the brush actions affect all Descriptions. Access the Sculpt Guides Tool from the XGen Shelf by clicking this icon: .
A new Preserve Dynamic Link option in the Curves to Guides utility improves guides-based workflows by letting you:
A new delta file workflow lets you save groom edits without altering your source Description. Use XGD delta files to make shot-based changes to hair and fur grooms while preserving the original version. Revert back to the original groom by deleting or relocating the delta files.
XGen performance improvements include:
An XGen Threading option in the Maya Preferences lets you toggle multithreading on and off.
Improvements to the XGen guides workflow now let you:
Updated examples for XPD file implementation have now been added to the Maya install directory. These examples can be found in the following location: C:\Program Files\Autodesk\Maya2016\plug-ins\xgen\devkit\xpdSamples.