Right-clicking in the UV Editor opens a marking menu that allows you to select between different component types and gives you quick access to the UV Editor menus.
Shift + right-clicking in the UV Editor opens a different marking menu that shows different items depending on the type of components that are selected.
When UV texture coordinates are selected, the marking menu shows the following operations:
Menu Item | Effect |
---|---|
Unfold UVs | Repositions the selected UVs so that they lay flat in the UV space. |
UV Lattice Tool | Allows you to deform the selected UVs as a group. |
Optimize UVs | Evens out the spacing between selected UVs, which can help fix distortions. |
Map UV Border | Maps the currently selected UV to 0, 0 in UV space, then spreads out all other border UVs relative to that. |
Smooth UV Tool | Opens the Smooth UV Tool, which allows you to interactively unfold or relax the selected UVs. |
Straighten UV Border | Repositions all selected border UVs so they form a straight line from the first selected to the last. |
Layout UVs | Repositions UV shells so they don't overlap and make maximum use of the available UV space. |
UV Smudge Tool | Allows you to quickly move selected UVs by dragging them with a brush. |
Toggle Texture borders | Highlights the border edges of all UV shells. |
Toggle Shell borders | Displays all UV shell borders connected to all selected UVs. |
Create UV Shell | Extracts the selected UVs into their own UV shell. |
Menu Item | Effect |
---|---|
Move and Sew UVs | Merges the selected UV edges while simultaneously moving the affected shells so they do not become distorted. |
Sew UVs | Merges the selected UV edges. |
Create UV Shell | Extracts the UVs pertaining to the selected edges into their own UV shell. |
Tweak UV Tool | Activates the Tweak UV Tool, which allows you to quickly move UV edges by dragging them. |
Cut UVs | Splits the selected UV edge into separate overlapping UV edges. |
Toggle Texture borders | Highlights the border edges of all UV shells. |
Toggle Shell borders | Displays all UV shell borders connected to all selected UVs. |
Menu Item | Effect |
---|---|
Planar Map | Extracts the selected faces onto a new UV shell based on a planar mapping of their averaged normals. |
Normalize UVs | Extracts the selected faces onto a new UV shell that fits within the 0, 1 UV space. |
Create UV Shell | Extracts the UVs pertaining to the selected edges into their own UV shell. |
Tweak UV Tool | Activates the Tweak UV Tool, which allows you to quickly move UV edges by dragging them. |
Layout UVs | Repositions UV shells so they don't overlap and make maximum use of the available UV space. |
Unitize UVs | Repositions the UVs of the selected faces on the boundary of the 0, 1 UV space. |
Toggle Texture borders | Highlights the border edges of all UV shells. |
Toggle Shell borders | Displays all UV shell borders connected to all selected UVs. |