PyMEL
1.0
What’s New
Installation
Why PyMEL?
Getting Started
PyNodes
Attributes
Non-Existent Objects
Building User Interfaces
Standalone Maya Python Interpreter
Setting Up PyMEL Autocompletion in Eclipse
For Developers
Design Philosophy
MEL to Python Cheat Sheet
Module Documentation
pymel.core
pymel.core.animation
pymel.core.effects
pymel.core.general
pymel.core.language
pymel.core.modeling
pymel.core.other
pymel.core.rendering
pymel.core.rendering.ambientLight
pymel.core.rendering.assignViewportFactories
pymel.core.rendering.batchRender
pymel.core.rendering.binMembership
pymel.core.rendering.camera
pymel.core.rendering.cameraSet
pymel.core.rendering.cameraView
pymel.core.rendering.checkDefaultRenderGlobals
pymel.core.rendering.convertIffToPsd
pymel.core.rendering.convertSolidTx
pymel.core.rendering.convertTessellation
pymel.core.rendering.createLayeredPsdFile
pymel.core.rendering.createRenderLayer
pymel.core.rendering.createSurfaceShader
pymel.core.rendering.defaultLightListCheckBox
pymel.core.rendering.directionalLight
pymel.core.rendering.displacementToPoly
pymel.core.rendering.doBlur
pymel.core.rendering.dolly
pymel.core.rendering.editRenderLayerAdjustment
pymel.core.rendering.editRenderLayerGlobals
pymel.core.rendering.editRenderLayerMembers
pymel.core.rendering.exclusiveLightCheckBox
pymel.core.rendering.frameBufferName
pymel.core.rendering.getRenderDependencies
pymel.core.rendering.getRenderTasks
pymel.core.rendering.glRender
pymel.core.rendering.glRenderEditor
pymel.core.rendering.hwReflectionMap
pymel.core.rendering.hwRender
pymel.core.rendering.hwRenderLoad
pymel.core.rendering.imagePlane
pymel.core.rendering.iprEngine
pymel.core.rendering.layeredShaderPort
pymel.core.rendering.layeredTexturePort
pymel.core.rendering.lightList
pymel.core.rendering.lightlink
pymel.core.rendering.listCameras
pymel.core.rendering.lookThru
pymel.core.rendering.lsThroughFilter
pymel.core.rendering.makebot
pymel.core.rendering.nodeIconButton
pymel.core.rendering.nodePreset
pymel.core.rendering.ogsRender
pymel.core.rendering.orbit
pymel.core.rendering.panZoom
pymel.core.rendering.perCameraVisibility
pymel.core.rendering.pointLight
pymel.core.rendering.prepareRender
pymel.core.rendering.projectionManip
pymel.core.rendering.psdChannelOutliner
pymel.core.rendering.psdEditTextureFile
pymel.core.rendering.psdExport
pymel.core.rendering.psdTextureFile
pymel.core.rendering.rampColorPort
pymel.core.rendering.render
pymel.core.rendering.renderGlobalsNode
pymel.core.rendering.renderInfo
pymel.core.rendering.renderLayerPostProcess
pymel.core.rendering.renderManip
pymel.core.rendering.renderPartition
pymel.core.rendering.renderPassRegistry
pymel.core.rendering.renderQualityNode
pymel.core.rendering.renderSettings
pymel.core.rendering.renderThumbnailUpdate
pymel.core.rendering.renderWindowEditor
pymel.core.rendering.renderer
pymel.core.rendering.resolutionNode
pymel.core.rendering.roll
pymel.core.rendering.sampleImage
pymel.core.rendering.setDefaultShadingGroup
pymel.core.rendering.setRenderPassType
pymel.core.rendering.shadingConnection
pymel.core.rendering.shadingNetworkCompare
pymel.core.rendering.shadingNode
pymel.core.rendering.showShadingGroupAttrEditor
pymel.core.rendering.soloMaterial
pymel.core.rendering.spotLight
pymel.core.rendering.spotLightPreviewPort
pymel.core.rendering.surfaceSampler
pymel.core.rendering.surfaceShaderList
pymel.core.rendering.swatchRefresh
pymel.core.rendering.textureWindow
pymel.core.rendering.track
pymel.core.rendering.tumble
pymel.core.rendering.uvLink
pymel.core.rendering.viewCamera
pymel.core.rendering.viewClipPlane
pymel.core.rendering.viewFit
pymel.core.rendering.viewHeadOn
pymel.core.rendering.viewLookAt
pymel.core.rendering.viewPlace
pymel.core.rendering.viewSet
pymel.core.system
pymel.core.windows
pymel.core.context
pymel.core.datatypes
pymel.core.nodetypes
pymel.core.uitypes
pymel.core.runtime
pymel.util
pymel.versions
pymel.mayautils
pymel.tools
pymel.api
PyMEL
Docs
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Module Documentation
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pymel.core.rendering
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pymel.core.rendering.createSurfaceShader
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pymel.core.rendering.createSurfaceShader
¶
createSurfaceShader
(
shadertype
,
name=None
)
¶
create a shader and shading group