pymel.core.rendering.render¶
- render(*args, **kwargs)¶
The render command is used to start off a MayaSoftware rendering session of the currently active camera. If a rendering is already in progress, then this command stops the rendering. This command is not undoable.
Flags:
Long Name / Short Name Argument Types Properties abortMissingTexture / amt bool Abort renderer when encountered missing texture. Only available when -batch is set batch / b bool Run in batch mode. Compute the images for all renderable cameras. This is the mel equivalent of running maya in batch mode with the -render flag set. All other flags are ignored when -batch is used. keepPreImage / kpi bool Keep the renderings prior to post-process around. Only available when -batch is set layer / l unicode Render the specified render layer. Only this render layer will be rendered, regardless of the renderable attribute value of the render layer. The layer name will be appended to the output image file name. The specified render layer becomes the current render layer before rendering, and remains as current render layer after the rendering. nglowpass / ngl bool Overwrite glow pass capabilities (can turn off glow pass globally by setting this value to false) nshadows / nsh bool Shadowing capabilities (can turn off shadow globally by setting this value to false) replace / rep bool Replace the rendered image if it already exists. Only available when -batch is set xresolution / x int Overwrite x resolution yresolution / y int Overwrite y resolution Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.render
Example:
import pymel.core as pm pm.render() # Result: u'/Volumes/newhome/chad/Documents/maya/projects/default/images/tmp/untitled.iff' # cam = pm.camera() pm.render( cam[0], x=768, y=576 ) # Result: u'/Volumes/newhome/chad/Documents/maya/projects/default/images/tmp/untitled.iff' #