pymel.core.rendering.shadingConnection¶
- shadingConnection(*args, **kwargs)¶
Sets the connection state of a connection between nodes that are used in shading. Specify the destination attribute of the connection. In query mode, return type is based on queried flag.
Flags:
Long Name / Short Name Argument Types Properties connectionState / cs bool Specifies the state of the connection. On/True/1 means the connection is still active. Off/False/0 means the connection is inactive. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.shadingConnection
Example:
import pymel.core as pm pm.shadingConnection( 'lambert1.color', e=True, cs=0 ) pm.shadingConnection( 'spotLightShape1.intensity', q=True, cs=True ) # Result: True #