pymel.core.rendering.psdEditTextureFile

psdEditTextureFile(*args, **kwargs)

Edits the existing PSD file. Addition and deletion of the channels (layer sets) are supported.

Dynamic library stub function

Flags:

Long Name / Short Name Argument Types Properties
addChannel / adc unicode ../../../_images/create.gif
  Adds an empty layer set with the given name to a already existing PSD file.
addChannelColor / acc unicode, float, float, float ../../../_images/create.gif
 
  1. Specifies the filled color of the layer which is created in a layer set given by the layer name.
addChannelImage / aci unicode, unicode ../../../_images/create.gif
 
  1. Specifies the image file name whose image needs to be added as a layer to a given layer set which is the first string.
deleteChannel / deleteChannel unicode ../../../_images/create.gif
 
  1. Deletes the channels (layer sets) from a PSD file. This is a multiuse flag.
psdFileName / psf unicode ../../../_images/create.gif
  PSD file name.
snapShotImage / ssi unicode ../../../_images/create.gif
  Image file name on the disk containing UV snapshot / reference image.
uvSnapPostionTop / uvt bool ../../../_images/create.gif
  Specifies the position of UV snapshot image layer in the PSD file. Truepositions this layer at the top and Falsepositions the layer at the bottom next to the background layer in the PSD file Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.psdEditTextureFile

Example:

import pymel.core as pm

# Create a Photoshop file with an image layer from a disk image file
pm.psdTextureFile(xr=512, yr=512, ifn=('C:\\tex.jpg', 'layerSet1', 1), psf='C:\\final.psd')
# // Saved file: C:\final.psd #

# Create a poly plane
pm.polyPlane(w=10, h=10, sx=10, sy=10, n='pPlane1')
pm.select('pPlane1')

# Create a snapshot file containing the UVs of pPlane1
pm.uvSnapshot(n='C:\\uvSnapshot.iff', xr=512, yr=512, o=True)
# // Saved file: C:\uvSnapshot.iff #

# Edit the "final.psd" file which we have created, add a UV snapshot layer from snapshot file and an image layer from disk image file
pm.psdEditTextureFile(aci=('layerSet2', 'C:\\tex1.jpg'), ssi='C:\\uvSnapshot.iff', uvt=1, psf='C:\\final.psd')