pymel.core.modeling.polyExtrudeEdge¶
- polyExtrudeEdge(*args, **kwargs)¶
Extrude edges separately or together.
Flags:
Long Name / Short Name Argument Types Properties caching / cch bool
Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. createCurve / cc bool divisions / d int
This flag specifies the number of subdivisions. C: Default is 1 Q: When queried, this flag returns an int. frozen / fzn bool gain / ga float inputCurve / inc PyNode
This flag specifies the name of the curve to be used as input for extrusion C: The selected edges will be extruded along the curve. It will be useful to set a higher value (greater than 4) for the ‘-d/-divisions’ flag, to get good results. The normal of the surface has to be aligned with the direction of the curve. The extrusion is evenly distributed in the curve’s parameter space, and not on the curve’s geometry space keepFacesTogether / kft bool
This flag specifies how to extrude edgess. If on, edges are pulled together (connected ones stay connected), otherwise they are pulled independentely. C: Default is on. Q: When queried, this flag returns an int. localCenter / lc int localDirection / ld float, float, float
This flag specifies the local slant axis (see local rotation). C: Default is 0.0 0.0 1.0. Q: When queried, this flag returns a float[3]. localDirectionX / ldx float
This flag specifies X for the local slant axis. C: Default is 0.0. Q: When queried, this flag returns a float. localDirectionY / ldy float
This flag specifies Y for the local slant axis. C: Default is 0.0. Q: When queried, this flag returns a float. localDirectionZ / ldz float
This flag specifies Z for the local slant axis. C: Default is 1.0. Q: When queried, this flag returns a float. localRotate / lr float, float, float
This flag specifies the local rotations : (slantRot, slantRoll, twistRot). C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3]. Local rotation (slantRot, slantRoll, twistRot). localRotateX / lrx float
This flag specifies local rotation X angle (Slant Rot around slantAxis). C: Default is 0.0. The range is [0, 360]. Q: When queried, this flag returns a float. localRotateY / lry float
This flag specifies local rotation Y angle (Slant Roll of slantAxis). C: Default is 0.0. The range is [0, 180]. Q: When queried, this flag returns a float. localRotateZ / lrz float
This flag specifies local rotation Z angle (Twist around normal). C: Default is 0.0. The range is [0, 360]. Q: When queried, this flag returns a float. localScale / ls float, float, float
This flag specifies the local scaling vector. C: Default is 1.0 1.0 1.0. Q: When queried, this flag returns a float[3]. localScaleX / lsx float
This flag specifies X for local scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float. localScaleY / lsy float
This flag specifies Y for local scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float. localScaleZ / lsz float
This flag specifies Z for local scaling vector : Flattening. C: Default is 1.0. The range is [0.0, 1.0]. Q: When queried, this flag returns a float. localTranslate / lt float, float, float
This flag specifies the local translation vector. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3]. localTranslateX / ltx float
This flag specifies the X local translation vector. C: Default is 0.0. Q: When queried, this flag returns a float. localTranslateY / lty float
This flag specifies the Y local translation vector. C: Default is 0.0. Q: When queried, this flag returns a float. localTranslateZ / ltz float
This flag specifies the Z local translation vector. C: Default is 0.0. Q: When queried, this flag returns a float. name / n unicode
Give a name to the resulting node. nodeState / nds int
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. offset / off float pivot / pvt float, float, float
This flag specifies the pivot for scaling and rotation. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3]. pivotX / pvx float
This flag specifies the X pivot for scaling and rotation. C: Default is 0.0. Q: When queried, this flag returns a float. pivotY / pvy float
This flag specifies the Y pivot for scaling and rotation. C: Default is 0.0. Q: When queried, this flag returns a float. pivotZ / pvz float
This flag specifies the Z pivot for scaling and rotation. C: Default is 0.0. Q: When queried, this flag returns a float. Local Values random / ran float
This flag specifies the random value for all parameters. C: Default is 0.0. The range is [-10.0, 10.0]. Q: When queried, this flag returns a float. rotate / ro float, float, float
This flag specifies the rotation angles around X, Y, Z. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3]. rotateX / rx float
This flag specifies the rotation angle around X. C: Default is 0.0. Q: When queried, this flag returns a float. rotateY / ry float
This flag specifies the rotation angle around Y. C: Default is 0.0. Q: When queried, this flag returns a float. rotateZ / rz float
This flag specifies the rotation angle around Z. C: Default is 0.0. Q: When queried, this flag returns a float. scale / s float, float, float
This flag specifies the scaling vector. C: Default is 1.0 1.0 1.0. Q: When queried, this flag returns a float[3]. scaleX / sx float
This flag specifies X for scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float. scaleY / sy float
This flag specifies Y for scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float. scaleZ / sz float
This flag specifies Z for scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float. smoothingAngle / sma float
This flag specifies smoothingAngle threshold used to determine whether newly created edges are hard or soft. C: Default is 30.0. The range is [0, 180]. Q: When queried, this flag returns a float. Global Values taper / tp float taperCurve_FloatValue / cfv float taperCurve_Interp / ci int taperCurve_Position / cp float thickness / tk float translate / t float, float, float
This flag specifies the translation vector. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3]. translateX / tx float
This flag specifies the X translation vector. C: Default is 0.0. Q: When queried, this flag returns a float. translateY / ty float
This flag specifies the Y translation vector. C: Default is 0.0. Q: When queried, this flag returns a float. translateZ / tz float
This flag specifies the Z translation vector. C: Default is 0.0. Q: When queried, this flag returns a float. twist / twt float worldSpace / ws bool
This flag specifies which reference to use. If on: all geometrical values are taken in world reference. If off: all geometrical values are taken in object reference. C: Default is off. Q: When queried, this flag returns an int. Common flags Derived from mel command maya.cmds.polyExtrudeEdge
Example:
import pymel.core as pm # Separate pm.polyPlane( n='plg', w=10, h=10 ) pm.polyExtrudeEdge( 'plg.e[71:72]', 'plg.e[81:82]', kft=False,, ltz=2, ls=(.5, .5, 0) ) # Edges are extruded then scaled separately pm.delete( 'plg' ) # Together pm.polyPlane( n='plg', w=10, h=10 ) pm.polyExtrudeEdge( 'plg.e[71:72]', 'plg.e[81:82]', kft=True, ltz=2, ls=(.5, .5, 0) ) # Edges are extruded then scaled together pm.delete( 'plg' )