pymel.core.modeling.polyHelix¶
- polyHelix(*args, **kwargs)¶
The polyHelix command creates a new polygonal helix.
Flags:
Long Name / Short Name Argument Types Properties axis / ax float, float, float
This flag specifies the primitive axis used to build the helix. Q: When queried, this flag returns a float[3]. caching / cch bool
coils / c float
This flag specifies the number of coils in helix. C: Default is 1.0 Q: When queried, this flag returns a float. constructionHistory / ch bool
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. createUVs / cuv int
This flag alows a specific UV mechanism to be selected, while creating the helix. The valid values are 0, 1, 2 or 3. 0 implies that no UVs will be generated (No texture to be applied). 1 implies UVs should be created for the object as a whole without any normalization. The helix will be unwrapped and then the texture will be applied without any distortion. In the unwrapped helix, the shared edges will have shared UVs. 2 implies the UVs should be normalized. This will normalize the U and V direction separately, thereby resulting in distortion of textures. 3 implies UVs are created so that the texture will not be distorted when applied. The texture lying outside the UV range will be truncated (since that cannot be squeezed in, without distorting the texture. For better understanding of these options, you may have to open the texture view windowC: Default is 2. direction / d int
This flag alows a direction of coil to be selected, while creating the helix. The valid values are 0 or 1. 0 implies clockwise direction. 1 implies counterclockwise direction. C: Default is 1 frozen / fzn bool
height / h float
This flag specifies the height of the helix. C: Default is 2.0. Q: When queried, this flag returns a float. name / n unicode
Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created. Flag can have multiple arguments, passed either as a tuple or a list. nodeState / nds int
object / o bool
radius / r float
This flag specifies the radius of helix tube. C: Default is 1.0. Q: When queried, this flag returns an float. roundCap / rcp bool
subdivisionsAxis / sa int
This specifies the number of subdivisions around the axis of the helix. C: Default is 8. Q: When queried, this flag returns an int. subdivisionsCaps / sc int
This flag specifies the number of subdivisions along the thickness of the coil. C: Default is 0. Q: When queried, this flag returns an int. subdivisionsCoil / sco int
This flag specifies the number of subdivisions along the coil of the helix. C: Default is 50. Q: When queried, this flag returns an int. texture / tx int
This flag is obsolete and will be removed in the next release. The -cuv/createUVs flag should be used instead. useOldInitBehaviour / oib bool
width / w float
This specifies the width of the helix. C: Default is 1.0. Q: When queried, this flag returns an float. Common flags Derived from mel command maya.cmds.polyHelix
Example:
import pymel.core as pm # Create a helix with radius 1.0 in anti clockwise direction with no UV's for texture. pm.polyHelix(r=1, d=1, cuv=0) # Create a helix, called "myHelix" with default values. pm.polyHelix(n='myHelix')