pymel.core.modeling.polyMoveVertex¶
- polyMoveVertex(*args, **kwargs)¶
Modifies vertices of a polygonal object. Translate, rotate or scale vertices in local or world space.
Flags:
Long Name / Short Name Argument Types Properties caching / cch bool
Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. frozen / fzn bool gain / ga float localDirection / ld float, float, float
This flag specifies the X axis for local space. C: Default is 0.0 0.0 1.0. Q: When queried, this flag returns a float[3]. localDirectionX / ldx float
This flag specifies X coord for thr X axis. C: Default is 0.0. Q: When queried, this flag returns a float. localDirectionY / ldy float
This flag specifies Y coord for thr X axis. C: Default is 0.0. Q: When queried, this flag returns a float. localDirectionZ / ldz float
This flag specifies Z coord for thr X axis. C: Default is 1.0. Q: When queried, this flag returns a float. localTranslate / lt float, float, float
Local translation vector. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3]. localTranslateX / ltx float
Local translation X coord. C: Default is 0.0. Q: When queried, this flag returns a float. localTranslateY / lty float
Local translation Y coord. C: Default is 0.0. Q: When queried, this flag returns a float. localTranslateZ / ltz float
Local translation Z coord : Move along the vertex normal. C: Default is 0.0. Q: When queried, this flag returns a float. name / n unicode
Give a name to the resulting node. nodeState / nds int
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. pivot / pvt float, float, float
This flag specifies the pivot for scaling and rotation. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3]. pivotX / pvx float
This flag specifies the X pivot for scaling and rotation. C: Default is 0.0. Q: When queried, this flag returns a float. pivotY / pvy float
This flag specifies the Y pivot for scaling and rotation. C: Default is 0.0. Q: When queried, this flag returns a float. pivotZ / pvz float
This flag specifies the Z pivot for scaling and rotation. C: Default is 0.0. Q: When queried, this flag returns a float. Local Values random / ran float
This flag specifies the random value for all parameters. C: Default is 0.0. The range is [-10.0, 10.0]. Q: When queried, this flag returns a float. rotate / ro float, float, float
This flag specifies the rotation angles around X, Y, Z. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3]. rotateX / rx float
This flag specifies the rotation angle around X. C: Default is 0.0. Q: When queried, this flag returns a float. rotateY / ry float
This flag specifies the rotation angle around Y. C: Default is 0.0. Q: When queried, this flag returns a float. rotateZ / rz float
This flag specifies the rotation angle around Z. C: Default is 0.0. Q: When queried, this flag returns a float. scale / s float, float, float
This flag specifies the scaling vector. C: Default is 1.0 1.0 1.0. Q: When queried, this flag returns a float[3]. scaleX / sx float
This flag specifies X for scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float. scaleY / sy float
This flag specifies Y for scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float. scaleZ / sz float
This flag specifies Z for scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float. translate / t float, float, float
This flag specifies the translation vector. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3]. translateX / tx float
This flag specifies the X translation vector. C: Default is 0.0. Q: When queried, this flag returns a float. translateY / ty float
This flag specifies the Y translation vector. C: Default is 0.0. Q: When queried, this flag returns a float. translateZ / tz float
This flag specifies the Z translation vector. C: Default is 0.0. Q: When queried, this flag returns a float. worldSpace / ws bool
This flag specifies which reference to use. If on: all geometrical values are taken in world reference. If off: all geometrical values are taken in object reference. C: Default is off. Q: When queried, this flag returns an int. Global ValuesCommon flags Derived from mel command maya.cmds.polyMoveVertex
Example:
import pymel.core as pm # Create a sphere. pm.polySphere( r=5, n='plg' ) # Move vertices as the scaling vector (1.0, 1.5, 1.0). pm.polyMoveVertex( 'plg.vtx[200:379]', 'plg.vtx[381]', s=(1.0, 1.5, 1.0) ) # Translate vertices as the vector (0.0, 2.0, 0.0). pm.polyMoveVertex( 'plg.vtx[200:379]', 'plg.vtx[381]', ty=2.0 )