pymel.core.modeling.polyMoveEdge¶
- polyMoveEdge(*args, **kwargs)¶
Modifies edges of a polygonal object. Translate, move, rotate or scale edges.
Flags:
Long Name / Short Name Argument Types Properties caching / cch bool
Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. frozen / fzn bool gain / ga float localCenter / lc int
This flag specifies the local center on the edge : 0 - Middle point, 1 - Start point, 2 - End point. C: Default is 0 (Middle point). localDirection / ld float, float, float
This flag specifies the X axis for local space. C: Default is 0.0 0.0 1.0. localDirectionX / ldx float
This flag specifies X coord of the X axis. C: Default is 0.0. localDirectionY / ldy float
This flag specifies Y coord of the X axis. C: Default is 0.0. localDirectionZ / ldz float
This flag specifies Z coord of the X axis. C: Default is 1.0. localRotate / lr float, float, float
This flag specifies the local rotations : (twistRot, slantRot, slantRoll). C: Default is 0.0 0.0 0.0. Local rotation (twistRot, slantRot, slantRoll). localRotateX / lrx float
This flag specifies local rotation X angle (Twist around normal) C: Default is 0.0. The range is [0, 360]. localRotateY / lry float
This flag specifies local rotation Y angle (Slant Rot around slantAxis). C: Default is 0.0. The range is [0, 360]. localRotateZ / lrz float
This flag specifies local rotation Z angle (Slant Roll of slantAxis). C: Default is 0.0. The range is [0, 180]. localScale / ls float, float, float
This flag specifies the local scaling vector. C: Default is 1.0 1.0 1.0. localScaleX / lsx float
This flag specifies X for local scaling vector. C: Default is 1.0. localScaleY / lsy float
This flag specifies Y for local scaling vector. C: Default is 1.0. localScaleZ / lsz float
This flag specifies Z for local scaling vector. C: Default is 1.0. localTranslate / lt float, float, float
This flag specifies the local translation vector. C: Default is 0.0 0.0 0.0. localTranslateX / ltx float
This flag specifies the local X translation. C: Default is 0.0. localTranslateY / lty float
This flag specifies the local Y translation. C: Default is 0.0. localTranslateZ / ltz float
This flag specifies the local Z translation. C: Default is 0.0. name / n unicode
Give a name to the resulting node. nodeState / nds int
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledGlobal Values pivot / pvt float, float, float
This flag specifies the pivot for scaling and rotation. C: Default is 0.0 0.0 0.0. pivotX / pvx float
This flag specifies the X pivot for scaling and rotation. C: Default is 0.0. pivotY / pvy float
This flag specifies the Y pivot for scaling and rotation. C: Default is 0.0. pivotZ / pvz float
This flag specifies the Z pivot for scaling and rotation. C: Default is 0.0. random / ran float
This flag specifies the random value for all parameters. C: Default is 0.0. The range is [-10.0, 10.0]. Local Values rotate / ro float, float, float
This flag specifies the rotation angles around X, Y, Z. C: Default is 0.0 0.0 0.0. rotateX / rx float
This flag specifies the rotation angle around X. C: Default is 0.0. rotateY / ry float
This flag specifies the rotation angle around Y. C: Default is 0.0. rotateZ / rz float
This flag specifies the rotation angle around Z. C: Default is 0.0. scale / s float, float, float
This flag specifies the scaling vector. C: Default is 1.0 1.0 1.0. scaleX / sx float
This flag specifies X for scaling vector. C: Default is 1.0. scaleY / sy float
This flag specifies Y for scaling vector. C: Default is 1.0. scaleZ / sz float
This flag specifies Z for scaling vector. C: Default is 1.0. translate / t float, float, float
This flag specifies the translation vector. C: Default is 0.0 0.0 0.0. translateX / tx float
This flag specifies the X translation vector. C: Default is 0.0. translateY / ty float
This flag specifies the Y translation vector. C: Default is 0.0. translateZ / tz float
This flag specifies the Z translation vector. C: Default is 0.0. Flag can have multiple arguments, passed either as a tuple or a list. worldSpace / ws bool
This flag specifies which reference to use. If on : all geometrical values are taken in world reference. If off : all geometrical values are taken in object reference. C: Default is off. Common flags Derived from mel command maya.cmds.polyMoveEdge
Example:
import pymel.core as pm # Create a sphere. pm.polySphere( n='plg', r=5 ) pm.select( 'plg.e[200:219]', 'plg.e[560:599]' ) # Translate selected edges along Z in local coordinates. pm.polyMoveEdge( ltz=1.0 ) # Scale selected edges by (0.5 0.5 0.5) pm.polyMoveEdge( 'plg.e[100:119]', s=(0.5, 0.5, 0.5) )