#include <mobu-python-api.h>
Interface to a tape deck.
Public Member Functions | |
__reduce__ () | |
DeckAutoCommandsNotify (FBDeck arg1) | |
Deck auto commands notification. More... | |
CueAt (FBDeck arg1, FBTime arg2) | |
Cue deck at a given time. More... | |
DeckStatusUpdateNotify (FBDeck arg1) | |
Interface to IObject. More... | |
Eject (FBDeck arg1) | |
Eject tape. More... | |
Forward (FBDeck arg1) | |
Fast forward. More... | |
FBTime | GetTime (FBDeck arg1) |
Get the deck's time. More... | |
Play (FBDeck arg1, object arg2) | |
Play forwards. More... | |
ReversePlay (FBDeck arg1, object arg2) | |
Play backwards. More... | |
Rewind (FBDeck arg1) | |
Rewind. More... | |
StepBack (FBDeck arg1) | |
Step backwards. More... | |
StepForward (FBDeck arg1) | |
Step forwards. More... | |
Stop (FBDeck arg1) | |
Stop. More... | |
ThreadSync (FBDeck arg1) | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
Get list of properties which have been modified since last loading. More... | |
str | ClassName (FBComponent arg1) |
Get the class name. More... | |
DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Enable a specific Object Flags. More... | |
bool | FBCreate (FBComponent arg1) |
Open Reality Creation function. More... | |
FBDelete (FBComponent arg1) | |
Open Reality deletion function. More... | |
FBDestroy (FBComponent arg1) | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags (FBComponent arg1) |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
Check to see if an object status is enabled. More... | |
bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
Check whether a specific object flag is enabled. More... | |
bool | Is (FBComponent arg1, object arg2) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
Add a reference property to the component's property manager. More... | |
object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
Create user or dynamic property. More... | |
PropertyRemove (FBComponent arg1, FBProperty arg2) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
SetObjectFlags. More... | |
SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
Enable/Disable a specific Object Status. More... | |
HardSelect (FBComponent arg1) | |
HardSelect. More... | |
object | GetOwnerFileReference (FBComponent arg1) |
Get the owner FileReference object. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | BeginChange (FBPlug arg1) |
Begins a change on multiple plugs. More... | |
str | ClassName (FBPlug arg1) |
internal System vars. More... | |
bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a destination connection. More... | |
bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a destination connection. More... | |
bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a source connection. More... | |
bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a source connection. More... | |
DisconnectAllDst (FBPlug arg1) | |
Remove all destination connections. More... | |
DisconnectAllSrc (FBPlug arg1) | |
Remove all source connections. More... | |
bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
Remove a destination connection. More... | |
bool | DisconnectDstAt (FBPlug arg1, object arg2) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
Remove a source connection. More... | |
bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
Remove a source connection at a specified index. More... | |
EndChange (FBPlug arg1) | |
Ends a change on multiple plugs. More... | |
object | GetDst (FBPlug arg1, object arg2) |
Get a destination connection's plug at specified index. More... | |
int | GetDstCount (FBPlug arg1) |
Get destination connection count. More... | |
FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
Get a destination connection's type at specified index. More... | |
object | GetOwned (FBPlug arg1, object arg2) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount (FBPlug arg1) |
Get the owned plug count. More... | |
object | GetOwner (FBPlug arg1) |
Get the owner of this plug. More... | |
object | GetSrc (FBPlug arg1, object arg2) |
Get a source connection's plug at specified index. More... | |
int | GetSrcCount (FBPlug arg1) |
Get source connection count. More... | |
FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
Get a source connection's type at specified index. More... | |
bool | Is (FBPlug arg1, object arg2) |
Is( int pTypeId ) More... | |
bool | IsSDKComponent (FBPlug arg1) |
Return whether or not item is an SDK component. More... | |
MoveSrcAt (...) | |
bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
Swap source connection at index A with source connection at index B. More... | |
SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's self has changed. More... | |
SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
Revert the plug's modification to original status. More... | |
__init__ (...) | |
method | staticmethod (function) |
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__reduce__ () | |
__init__ (...) | |
Public Attributes | |
FBPropertyBool | CassetteInside |
Read Only Property: Is the cassette inside? More... | |
FBPropertyBool | EE |
Read Write Property: Is EE on? More... | |
ORSDK2018::FBPropertyString | IconFilename |
Read Write Property: Filename of icon for deck. More... | |
FBPropertyTime | Latency |
Read Write Property: Latency of response for the deck; More... | |
FBPropertyTime | Offset |
Read Write Property: Current offset for the TC. More... | |
FBPropertyBool | Online |
Read Write Property: Is deck online? More... | |
FBPropertyBool | PlayingBackward |
Read Only Property: Playing backwards? More... | |
FBPropertyBool | PlayingForward |
Read Only Property: Playing forward? More... | |
FBPropertyTime | PostRoll |
Read Write Property: Post-Roll. More... | |
FBPropertyTime | PreRoll |
Read Write Property: Pre-Roll. More... | |
FBPropertyBool | StandBy |
Read Write Property: In standby mode? More... | |
FBPropertyDeckTransportMode | TransportControl |
Read Write Property: Mode w/r to TC (None, Slave, Master ); More... | |
const char * | UniqueName |
internal Unique name. More... | |
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object | OwnerNamespace |
ORSDK2018::FBPropertyListComponent | Components |
List: List of components. More... | |
ORSDK2018::FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
ORSDK2018::FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
object | FullName |
ORSDK2018::FBPropertyListComponent | Parents |
List: Parents. More... | |
ORSDK2018::FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
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object | OnUnbind |
__init__ | ( | ... | ) |
Constructor.
Python Docstring:
Raises an exception This class cannot be instantiated from Python
C++ Signature:
FBDeck(const char * pName, HIObject pObject = ((void *) 0))
pName | Name of deck. |
pObject | Internal parent object (default is NULL). |
__reduce__ | ( | ) |
Cue deck at a given time.
Python Docstring:
CueAt( (FBDeck)arg1, (FBTime)arg2) -> None
C++ Signature:
void CueAt(ORSDK2018::FBTime pTime)
pTime | Time to cue deck at. |
DeckAutoCommandsNotify | ( | FBDeck | arg1 | ) |
Deck auto commands notification.
Python Docstring:
DeckAutoCommandsNotify( (FBDeck)arg1) -> None
C++ Signature:
void DeckAutoCommandsNotify()
DeckStatusUpdateNotify | ( | FBDeck | arg1 | ) |
Interface to IObject.
Python Docstring:
DeckStatusUpdateNotify( (FBDeck)arg1) -> None
C++ Signature:
void DeckStatusUpdateNotify()
Deck status update notification.
Eject | ( | FBDeck | arg1 | ) |
Eject tape.
Python Docstring:
Eject( (FBDeck)arg1) -> None
C++ Signature:
void Eject()
Forward | ( | FBDeck | arg1 | ) |
Fast forward.
Python Docstring:
Forward( (FBDeck)arg1) -> None
C++ Signature:
void Forward()
Get the deck's time.
Python Docstring:
GetTime( (FBDeck)arg1) -> FBTime
C++ Signature:
ORSDK2018::FBTime GetTime()
Play | ( | FBDeck | arg1, |
object | arg2 | ||
) |
Play forwards.
Python Docstring:
Play( (FBDeck)arg1 [, (object)arg2]) -> None
C++ Signature:
void Play(double pSpeed = 1.0)
pSpeed | Playback speed (default is 1.0). |
ReversePlay | ( | FBDeck | arg1, |
object | arg2 | ||
) |
Play backwards.
Python Docstring:
ReversePlay( (FBDeck)arg1 [, (object)arg2]) -> None
C++ Signature:
void ReversePlay(double pSpeed = 1.0)
pSpeed | Playback speed(default is 1.0). |
Rewind | ( | FBDeck | arg1 | ) |
Rewind.
Python Docstring:
Rewind( (FBDeck)arg1) -> None
C++ Signature:
void Rewind()
StepBack | ( | FBDeck | arg1 | ) |
Step backwards.
Python Docstring:
StepBack( (FBDeck)arg1) -> None
C++ Signature:
void StepBack()
StepForward | ( | FBDeck | arg1 | ) |
Step forwards.
Python Docstring:
StepForward( (FBDeck)arg1) -> None
C++ Signature:
void StepForward()
Stop | ( | FBDeck | arg1 | ) |
Stop.
Python Docstring:
Stop( (FBDeck)arg1) -> None
C++ Signature:
void Stop()
ThreadSync | ( | FBDeck | arg1 | ) |
Python Docstring:
ThreadSync( (FBDeck)arg1) -> None
C++ Signature:
void ThreadSync()
FBPropertyBool CassetteInside |
Read Only Property: Is the cassette inside?
Read Write Property: Is EE on?
ORSDK2018::FBPropertyString IconFilename |
Read Write Property: Filename of icon for deck.
FBPropertyTime Latency |
Read Write Property: Latency of response for the deck;
FBPropertyTime Offset |
Read Write Property: Current offset for the TC.
FBPropertyBool Online |
Read Write Property: Is deck online?
FBPropertyBool PlayingBackward |
Read Only Property: Playing backwards?
FBPropertyBool PlayingForward |
Read Only Property: Playing forward?
FBPropertyTime PostRoll |
Read Write Property: Post-Roll.
FBPropertyTime PreRoll |
Read Write Property: Pre-Roll.
FBPropertyBool StandBy |
Read Write Property: In standby mode?
FBPropertyDeckTransportMode TransportControl |
Read Write Property: Mode w/r to TC (None, Slave, Master );
const char* UniqueName |
internal Unique name.