#include <mobu-python-api.h>
Public Member Functions | |
__reduce__ () | |
__init__ (object arg1) | |
Constructor. More... | |
InvalidateDAG (FBEvaluateManager arg1) | |
Invalidate the DAG and trigger parallel scheduling at the next frame. More... | |
bool | IsInteractiveMode (FBEvaluateManager arg1) |
Check if the application main loop is in interactive or offline render mode. More... | |
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__reduce__ () | |
FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
Get list of properties which have been modified since last loading. More... | |
str | ClassName (FBComponent arg1) |
Get the class name. More... | |
DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Enable a specific Object Flags. More... | |
bool | FBCreate (FBComponent arg1) |
Open Reality Creation function. More... | |
FBDelete (FBComponent arg1) | |
Open Reality deletion function. More... | |
FBDestroy (FBComponent arg1) | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags (FBComponent arg1) |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
Check to see if an object status is enabled. More... | |
bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
Check whether a specific object flag is enabled. More... | |
bool | Is (FBComponent arg1, object arg2) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
Add a reference property to the component's property manager. More... | |
object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
Create user or dynamic property. More... | |
PropertyRemove (FBComponent arg1, FBProperty arg2) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
SetObjectFlags. More... | |
SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
Enable/Disable a specific Object Status. More... | |
HardSelect (FBComponent arg1) | |
HardSelect. More... | |
object | GetOwnerFileReference (FBComponent arg1) |
Get the owner FileReference object. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | BeginChange (FBPlug arg1) |
Begins a change on multiple plugs. More... | |
str | ClassName (FBPlug arg1) |
internal System vars. More... | |
bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a destination connection. More... | |
bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a destination connection. More... | |
bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a source connection. More... | |
bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a source connection. More... | |
DisconnectAllDst (FBPlug arg1) | |
Remove all destination connections. More... | |
DisconnectAllSrc (FBPlug arg1) | |
Remove all source connections. More... | |
bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
Remove a destination connection. More... | |
bool | DisconnectDstAt (FBPlug arg1, object arg2) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
Remove a source connection. More... | |
bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
Remove a source connection at a specified index. More... | |
EndChange (FBPlug arg1) | |
Ends a change on multiple plugs. More... | |
object | GetDst (FBPlug arg1, object arg2) |
Get a destination connection's plug at specified index. More... | |
int | GetDstCount (FBPlug arg1) |
Get destination connection count. More... | |
FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
Get a destination connection's type at specified index. More... | |
object | GetOwned (FBPlug arg1, object arg2) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount (FBPlug arg1) |
Get the owned plug count. More... | |
object | GetOwner (FBPlug arg1) |
Get the owner of this plug. More... | |
object | GetSrc (FBPlug arg1, object arg2) |
Get a source connection's plug at specified index. More... | |
int | GetSrcCount (FBPlug arg1) |
Get source connection count. More... | |
FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
Get a source connection's type at specified index. More... | |
bool | Is (FBPlug arg1, object arg2) |
Is( int pTypeId ) More... | |
bool | IsSDKComponent (FBPlug arg1) |
Return whether or not item is an SDK component. More... | |
MoveSrcAt (...) | |
bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
Swap source connection at index A with source connection at index B. More... | |
SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's self has changed. More... | |
SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
Revert the plug's modification to original status. More... | |
__init__ (...) | |
method | staticmethod (function) |
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__reduce__ () | |
__init__ (...) | |
Public Attributes | |
FBPropertyBool | ParallelPipeline |
Read/Write Property: true if transformation is evaluated in parallel. More... | |
FBPropertyBool | ParallelDeformation |
Read/Write Property: true if deformation is evaluated in parallel. More... | |
FBPropertyBool | UseGPUDeformation |
Read/Write Property: true if GPU deformation is used. More... | |
FBPropertyBool | FrameSkipOptimization |
Read/Write Property: if true, apply frame skip optimization during playback. More... | |
FBPropertyParallelScheduleType | ParallelScheduleType |
DEPRICATED Read/Write Property: choose between serial and parallel DAG schedule algorithm. More... | |
FBPropertyBool | ParallelEvaluation |
Read/Write Property: true if parallel DAG schedule algorithm is being used. More... | |
FBPropertyBool | DualQuaternionSkinning |
Read/Write Property: Using state of the Dual Quaternion for skinning (CPU Skinning or GPU Skinning). More... | |
FBPropertyInt | NodeCount |
Read only Property: Number of nodes to evaluate. More... | |
FBPropertyInt | DeviceCount |
Read only Property: Number of devices to evaluate. More... | |
ORSDK2018::FBPropertyEventCallbackRenderPipeline | OnRenderingPipelineEvent |
For callback events at rendering pipeline. More... | |
ORSDK2018::FBPropertyEventCallbackSynPoint | OnSynchronizationEvent |
For callback events at synchronization point. More... | |
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object | OwnerNamespace |
ORSDK2018::FBPropertyListComponent | Components |
List: List of components. More... | |
ORSDK2018::FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
ORSDK2018::FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
object | FullName |
ORSDK2018::FBPropertyListComponent | Parents |
List: Parents. More... | |
ORSDK2018::FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
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object | OnUnbind |
__init__ | ( | object | arg1 | ) |
Constructor.
Python Docstring:
__init__( (object)arg1) -> None
C++ Signature:
FBEvaluateManager(HIObject pObject = ((void *) 0))
Protected constructor, use TheOne() access instead.
pObject | Internal parent object(default=NULL). |
__reduce__ | ( | ) |
InvalidateDAG | ( | FBEvaluateManager | arg1 | ) |
Invalidate the DAG and trigger parallel scheduling at the next frame.
Python Docstring:
InvalidateDAG( (FBEvaluateManager)arg1) -> None
C++ Signature:
void InvalidateDAG()
bool IsInteractiveMode | ( | FBEvaluateManager | arg1 | ) |
Check if the application main loop is in interactive or offline render mode.
Python Docstring:
IsInteractiveMode( (FBEvaluateManager)arg1) -> bool
C++ Signature:
bool IsInteractiveMode()
FBPropertyInt DeviceCount |
Read only Property: Number of devices to evaluate.
FBPropertyBool DualQuaternionSkinning |
Read/Write Property: Using state of the Dual Quaternion for skinning (CPU Skinning or GPU Skinning).
FBPropertyBool FrameSkipOptimization |
Read/Write Property: if true, apply frame skip optimization during playback.
off-line rendering don't use frame skip optimization.
FBPropertyInt NodeCount |
Read only Property: Number of nodes to evaluate.
ORSDK2018::FBPropertyEventCallbackRenderPipeline OnRenderingPipelineEvent |
For callback events at rendering pipeline.
ORSDK2018::FBPropertyEventCallbackSynPoint OnSynchronizationEvent |
For callback events at synchronization point.
FBPropertyBool ParallelDeformation |
Read/Write Property: true if deformation is evaluated in parallel.
FBPropertyBool ParallelEvaluation |
Read/Write Property: true if parallel DAG schedule algorithm is being used.
false when serial algorithm is being used.
FBPropertyBool ParallelPipeline |
Read/Write Property: true if transformation is evaluated in parallel.
FBPropertyParallelScheduleType ParallelScheduleType |
DEPRICATED Read/Write Property: choose between serial and parallel DAG schedule algorithm.
kFBParallelScheduleSimple and kFBParallelScheduleAdvanced will set ParallelEvalution to true. kFBParallelScheduleSerial will set ParallelEvalution to false
FBPropertyBool UseGPUDeformation |
Read/Write Property: true if GPU deformation is used.