#include <mobu-python-api.h>
Customize motion file loading.
Public Member Functions | |
__reduce__ () | |
__init__ (object arg1, FBStringList arg2) | |
Constructor. More... | |
int | GetTakeCount (FBMotionFileOptions arg1) |
Return the take count in the file to be loaded. More... | |
bool | GetTakeSelect (FBMotionFileOptions arg1, object arg2) |
Return true if the take will be loaded. More... | |
SetTakeSelect (FBMotionFileOptions arg1, object arg2, object arg3) | |
Indicate if the take will be loaded. More... | |
str | GetTakeName (FBMotionFileOptions arg1, object arg2) |
Get the take name. More... | |
SetTakeName (FBMotionFileOptions arg1, object arg2, str arg3) | |
Set the take name. More... | |
FBTime | GetTakeStart (FBMotionFileOptions arg1, object arg2) |
Return the Take Start time. More... | |
SetTakeStart (FBMotionFileOptions arg1, object arg2, FBTime arg3) | |
Set the Take Start time. More... | |
FBTime | GetTakeStop (FBMotionFileOptions arg1, object arg2) |
Return the Take Stop time. More... | |
SetTakeStop (FBMotionFileOptions arg1, object arg2, FBTime arg3) | |
Set the Take Stop time. More... | |
int | GetTakeSamples (FBMotionFileOptions arg1, object arg2) |
Return the number of samples. More... | |
SetTakeSamples (FBMotionFileOptions arg1, object arg2, object arg3) | |
Set the number of samples for a particular take. More... | |
float | GetTakeSamplingRate (FBMotionFileOptions arg1, object arg2) |
Return the actual sampling rate as a double, useful when you have a custom sampling rate. More... | |
FBTimeMode | GetTakeSamplingRateMode (FBMotionFileOptions arg1, object arg2) |
Return the sampling rate mode. More... | |
SetTakeSamplingRate (FBMotionFileOptions arg1, object arg2, FBTimeMode arg3, object arg4) | |
Set the sampling rate for a particular take. More... | |
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__reduce__ () | |
FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
Get list of properties which have been modified since last loading. More... | |
str | ClassName (FBComponent arg1) |
Get the class name. More... | |
DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Enable a specific Object Flags. More... | |
bool | FBCreate (FBComponent arg1) |
Open Reality Creation function. More... | |
FBDelete (FBComponent arg1) | |
Open Reality deletion function. More... | |
FBDestroy (FBComponent arg1) | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags (FBComponent arg1) |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
Check to see if an object status is enabled. More... | |
bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
Check whether a specific object flag is enabled. More... | |
bool | Is (FBComponent arg1, object arg2) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
Add a reference property to the component's property manager. More... | |
object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
Create user or dynamic property. More... | |
PropertyRemove (FBComponent arg1, FBProperty arg2) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
SetObjectFlags. More... | |
SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
Enable/Disable a specific Object Status. More... | |
HardSelect (FBComponent arg1) | |
HardSelect. More... | |
object | GetOwnerFileReference (FBComponent arg1) |
Get the owner FileReference object. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | BeginChange (FBPlug arg1) |
Begins a change on multiple plugs. More... | |
str | ClassName (FBPlug arg1) |
internal System vars. More... | |
bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a destination connection. More... | |
bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a destination connection. More... | |
bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a source connection. More... | |
bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a source connection. More... | |
DisconnectAllDst (FBPlug arg1) | |
Remove all destination connections. More... | |
DisconnectAllSrc (FBPlug arg1) | |
Remove all source connections. More... | |
bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
Remove a destination connection. More... | |
bool | DisconnectDstAt (FBPlug arg1, object arg2) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
Remove a source connection. More... | |
bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
Remove a source connection at a specified index. More... | |
EndChange (FBPlug arg1) | |
Ends a change on multiple plugs. More... | |
object | GetDst (FBPlug arg1, object arg2) |
Get a destination connection's plug at specified index. More... | |
int | GetDstCount (FBPlug arg1) |
Get destination connection count. More... | |
FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
Get a destination connection's type at specified index. More... | |
object | GetOwned (FBPlug arg1, object arg2) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount (FBPlug arg1) |
Get the owned plug count. More... | |
object | GetOwner (FBPlug arg1) |
Get the owner of this plug. More... | |
object | GetSrc (FBPlug arg1, object arg2) |
Get a source connection's plug at specified index. More... | |
int | GetSrcCount (FBPlug arg1) |
Get source connection count. More... | |
FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
Get a source connection's type at specified index. More... | |
bool | Is (FBPlug arg1, object arg2) |
Is( int pTypeId ) More... | |
bool | IsSDKComponent (FBPlug arg1) |
Return whether or not item is an SDK component. More... | |
MoveSrcAt (...) | |
bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
Swap source connection at index A with source connection at index B. More... | |
SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's self has changed. More... | |
SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
Revert the plug's modification to original status. More... | |
__init__ (...) | |
method | staticmethod (function) |
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__reduce__ () | |
__init__ (...) | |
Public Attributes | |
FBPropertyBool | CreateInsteadOfMerge |
Read Write Property: If set to true, the motion will imported/models will be created in the scene, if set to false, the motion will be merged. More... | |
FBPropertyModelSelection | ModelSelection |
Common settings when merging, unused with the CreateInsteadOfMerge property is set to true. More... | |
FBPropertyTakeSpanOnLoad | TakeStartEnd |
Read Write Property: Indicates how the start/end value of the take will be modified. More... | |
FBPropertyBool | IgnoreModelType |
Read Write Property: If set to true, model type will not be considered when finding a matching model in the scene. More... | |
FBPropertyBool | CreateUnmatchedModels |
Read Write Property: If set to true, nodes will be created to match the hierarchical structure of the imported file. More... | |
FBPropertyBool | ImportScaling |
Read Write Property: If set to true, scaling values will be imported. More... | |
FBPropertyBool | ImportDOF |
Read Write Property: If set to true, the DOF value will be imported from the file. More... | |
FBPropertyBool | CreateReferenceNode |
Settings based on file type. More... | |
FBPropertyBool | KeepDummyNode |
Read Write Property: If set to true, dummy bones from the file are not removed. More... | |
FBPropertyBool | SetLimits |
Read Write Property: If set to true, use motion limits. More... | |
FBPropertyBool | BaseTranslationOnRotationOffset |
Read Write Property: If set to true, the base translation will be imported as Rotation Pivot offset. More... | |
FBPropertyBool | BaseRotationOnPreRotation |
Read Write Property: If set to true, the base rotation will be imported as Pre Rotation. More... | |
FBPropertyBool | CreateOpticalSegments |
Read Write Property: If set to true, optical segments will be created. More... | |
FBPropertyBool | CreateUnusedOpticalSegments |
Read Write Property: If set to true, unused optical segments will be created. More... | |
FBPropertyBool | SetOccludedToLastValidPosition |
Read Write Property: If set to true, occluded segments will be set to their last valid position. More... | |
FBPropertyBool | KeepActorPrefix |
Read Write Property: If set to true, the Actor prefix will be kept when naming each optical marker. More... | |
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object | OwnerNamespace |
ORSDK2018::FBPropertyListComponent | Components |
List: List of components. More... | |
ORSDK2018::FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
ORSDK2018::FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
object | FullName |
ORSDK2018::FBPropertyListComponent | Parents |
List: Parents. More... | |
ORSDK2018::FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
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object | OnUnbind |
__init__ | ( | object | arg1, |
FBStringList | arg2 | ||
) |
Constructor.
Python Docstring:
__init__( (object)arg1, (FBStringList)arg2) -> None
C++ Signature:
FBMotionFileOptions(ORSDK2018::FBStringList * pStringList, HIObject pObject = ((void *) 0))
Create a FBMotionFileOptions to be used when importing a motion file. Pass file paths to get the appropriate information about those files, modify the options and then call the file import process. Not all options are usable at the same time, some of them are for specific motion type. You can see the valid configuration by looking at the motion file dialog (accessible from File/Motion File Import...).
pObject | For internal use only. |
pStringList | The client needs to pass a list of files path to load to collect the motion file information. |
__reduce__ | ( | ) |
int GetTakeCount | ( | FBMotionFileOptions | arg1 | ) |
Return the take count in the file to be loaded.
Python Docstring:
GetTakeCount( (FBMotionFileOptions)arg1) -> int
C++ Signature:
int GetTakeCount()
str GetTakeName | ( | FBMotionFileOptions | arg1, |
object | arg2 | ||
) |
Get the take name.
Python Docstring:
GetTakeName( (FBMotionFileOptions)arg1, (object)arg2) -> str
C++ Signature:
const char * GetTakeName(int pTakeIndex)
pTakeIndex | Index of take to get the name. |
int GetTakeSamples | ( | FBMotionFileOptions | arg1, |
object | arg2 | ||
) |
Return the number of samples.
Python Docstring:
GetTakeSamples( (FBMotionFileOptions)arg1, (object)arg2) -> int
C++ Signature:
int GetTakeSamples(int pTakeIndex)
pTakeIndex | Index of take to get the samples count. |
float GetTakeSamplingRate | ( | FBMotionFileOptions | arg1, |
object | arg2 | ||
) |
Return the actual sampling rate as a double, useful when you have a custom sampling rate.
Python Docstring:
GetTakeSamplingRate( (FBMotionFileOptions)arg1, (object)arg2) -> float
C++ Signature:
double GetTakeSamplingRate(int pTakeIndex)
pTakeIndex | Index of take to get the sampling rate |
FBTimeMode GetTakeSamplingRateMode | ( | FBMotionFileOptions | arg1, |
object | arg2 | ||
) |
Return the sampling rate mode.
Python Docstring:
GetTakeSamplingRateMode( (FBMotionFileOptions)arg1, (object)arg2) -> FBTimeMode
C++ Signature:
FBTimeMode GetTakeSamplingRateMode(int pTakeIndex)
pTakeIndex | Index of take to get the sampling rate mode |
bool GetTakeSelect | ( | FBMotionFileOptions | arg1, |
object | arg2 | ||
) |
Return true if the take will be loaded.
Python Docstring:
GetTakeSelect( (FBMotionFileOptions)arg1, (object)arg2) -> bool
C++ Signature:
bool GetTakeSelect(int pTakeIndex)
pTakeIndex | Index of take. |
FBTime GetTakeStart | ( | FBMotionFileOptions | arg1, |
object | arg2 | ||
) |
Return the Take Start time.
Python Docstring:
GetTakeStart( (FBMotionFileOptions)arg1, (object)arg2) -> FBTime
C++ Signature:
ORSDK2018::FBTime GetTakeStart(int pTakeIndex)
pTakeIndex | Index of take to get the start time. |
FBTime GetTakeStop | ( | FBMotionFileOptions | arg1, |
object | arg2 | ||
) |
Return the Take Stop time.
Python Docstring:
GetTakeStop( (FBMotionFileOptions)arg1, (object)arg2) -> FBTime
C++ Signature:
ORSDK2018::FBTime GetTakeStop(int pTakeIndex)
pTakeIndex | Index of take to get the stop time. |
SetTakeName | ( | FBMotionFileOptions | arg1, |
object | arg2, | ||
str | arg3 | ||
) |
Set the take name.
Python Docstring:
SetTakeName( (FBMotionFileOptions)arg1, (object)arg2, (str)arg3) -> None
C++ Signature:
void SetTakeName(int pTakeIndex, const char * pName)
pTakeIndex | Index of take to set. |
pName | Take name to set |
SetTakeSamples | ( | FBMotionFileOptions | arg1, |
object | arg2, | ||
object | arg3 | ||
) |
Set the number of samples for a particular take.
Python Docstring:
SetTakeSamples( (FBMotionFileOptions)arg1, (object)arg2, (object)arg3) -> None
C++ Signature:
void SetTakeSamples(int pTakeIndex, int pSamplesCount)
pTakeIndex | Index of take to set. |
pSamplesCount | Number of samples |
SetTakeSamplingRate | ( | FBMotionFileOptions | arg1, |
object | arg2, | ||
FBTimeMode | arg3, | ||
object | arg4 | ||
) |
Set the sampling rate for a particular take.
Python Docstring:
SetTakeSamplingRate( (FBMotionFileOptions)arg1, (object)arg2, (FBTimeMode)arg3 [, (object)arg4]) -> None
C++ Signature:
void SetTakeSamplingRate(int pTakeIndex, FBTimeMode pTimeMode, double pCustomSamplingRate = 30.0)
pTakeIndex | Index of take to set. |
pTimeMode | Time mode to set. |
pCustomSamplingRate | Custom sampling rate if pTimeMode is set to kFBTimeModeCustom, unused otherwise (default is 30.0) |
SetTakeSelect | ( | FBMotionFileOptions | arg1, |
object | arg2, | ||
object | arg3 | ||
) |
Indicate if the take will be loaded.
Python Docstring:
SetTakeSelect( (FBMotionFileOptions)arg1, (object)arg2, (object)arg3) -> None
C++ Signature:
void SetTakeSelect(int pTakeIndex, bool pSelect)
pTakeIndex | Index of take to set. |
pSelect | Set to true if the take should be loaded. |
SetTakeStart | ( | FBMotionFileOptions | arg1, |
object | arg2, | ||
FBTime | arg3 | ||
) |
Set the Take Start time.
Python Docstring:
SetTakeStart( (FBMotionFileOptions)arg1, (object)arg2, (FBTime)arg3) -> None
C++ Signature:
void SetTakeStart(int pTakeIndex, ORSDK2018::FBTime pStartTime)
pTakeIndex | Index of take to set. |
pStartTime | Time of the first frame of the take |
SetTakeStop | ( | FBMotionFileOptions | arg1, |
object | arg2, | ||
FBTime | arg3 | ||
) |
Set the Take Stop time.
Python Docstring:
SetTakeStop( (FBMotionFileOptions)arg1, (object)arg2, (FBTime)arg3) -> None
C++ Signature:
void SetTakeStop(int pTakeIndex, ORSDK2018::FBTime pStopTime)
pTakeIndex | Index of take to set. |
pStopTime | Time of the last frame of the take |
FBPropertyBool BaseRotationOnPreRotation |
Read Write Property: If set to true, the base rotation will be imported as Pre Rotation.
Used for htr, asf/amc files.
FBPropertyBool BaseTranslationOnRotationOffset |
Read Write Property: If set to true, the base translation will be imported as Rotation Pivot offset.
Used for htr, asf/amc
FBPropertyBool CreateInsteadOfMerge |
Read Write Property: If set to true, the motion will imported/models will be created in the scene, if set to false, the motion will be merged.
FBPropertyBool CreateOpticalSegments |
Read Write Property: If set to true, optical segments will be created.
Used for trc, c3d files.
FBPropertyBool CreateReferenceNode |
Settings based on file type.
Read Write Property: If set to true, a reference node will be created. Used for asf/amc, bvh, htr files.
FBPropertyBool CreateUnmatchedModels |
Read Write Property: If set to true, nodes will be created to match the hierarchical structure of the imported file.
FBPropertyBool CreateUnusedOpticalSegments |
Read Write Property: If set to true, unused optical segments will be created.
Used for trc, c3d files.
FBPropertyBool IgnoreModelType |
Read Write Property: If set to true, model type will not be considered when finding a matching model in the scene.
FBPropertyBool ImportDOF |
Read Write Property: If set to true, the DOF value will be imported from the file.
FBPropertyBool ImportScaling |
Read Write Property: If set to true, scaling values will be imported.
FBPropertyBool KeepActorPrefix |
Read Write Property: If set to true, the Actor prefix will be kept when naming each optical marker.
Used with c3d files.
FBPropertyBool KeepDummyNode |
Read Write Property: If set to true, dummy bones from the file are not removed.
Used for asf/amc files.
FBPropertyModelSelection ModelSelection |
Common settings when merging, unused with the CreateInsteadOfMerge property is set to true.
Read Write Property: Indicates if we create the models or how we try to match the models from the motion file to those in the scene.
FBPropertyBool SetLimits |
Read Write Property: If set to true, use motion limits.
Used for asf/amc files.
FBPropertyBool SetOccludedToLastValidPosition |
Read Write Property: If set to true, occluded segments will be set to their last valid position.
Used for trc, c3d files.
FBPropertyTakeSpanOnLoad TakeStartEnd |
Read Write Property: Indicates how the start/end value of the take will be modified.