FBPropertyAnimatable Class Reference

#include <mobu-python-api.h>

Class Description

Animatable property base class.

+ Inheritance diagram for FBPropertyAnimatable:

Public Member Functions

 __reduce__ ()
 
str GetDataTypeName (FBPropertyAnimatable arg1)
 Get the property datatype name. More...
 
object GetAnimationNode (FBPropertyAnimatable arg1)
 Get the animation node for the property. More...
 
object GetBox (FBPropertyAnimatable arg1)
 Get the owner box. More...
 
bool IsAnimated (FBPropertyAnimatable arg1)
 Is the property animated. More...
 
bool IsFocused (FBPropertyAnimatable arg1)
 Is the property focused (keyable). More...
 
bool OriIsAnimated (FBPropertyAnimatable arg1)
 
 Key (FBPropertyAnimatable arg1)
 Key the property. More...
 
 KeyAt (FBPropertyAnimatable arg1, FBTime arg2)
 Key the property at time (t). More...
 
 KeyRemoveAt (FBPropertyAnimatable arg1, FBTime arg2)
 Remove the key at time (t). More...
 
 SetAnimated (FBPropertyAnimatable arg1, object arg2, object arg3)
 Set the animation state of the property. More...
 
 SetFocus (FBPropertyAnimatable arg1, object arg2)
 Set the property's focus (keyable) state. More...
 
bool AllowsMuting (FBPropertyAnimatable arg1)
 AllowsMuting. More...
 
bool HasSomethingMuted (FBPropertyAnimatable arg1)
 HasSomethingMuted. More...
 
bool IsMuted (FBPropertyAnimatable arg1)
 IsMuted. More...
 
bool IsMemberMuted (FBPropertyAnimatable arg1, object arg2)
 IsMemberMuted. More...
 
 SetMuted (FBPropertyAnimatable arg1, object arg2)
 SetMuted. More...
 
 SetMemberMuted (FBPropertyAnimatable arg1, object arg2, object arg3)
 SetMemberMuted. More...
 
 __init__ (...)
 Constructor. More...
 
- Public Member Functions inherited from FBProperty
 __reduce__ ()
 
FBStringList GetEnumStringList (FBProperty arg1, object arg2)
 String list for enum properties. More...
 
str GetName (FBProperty arg1)
 Get the property's name. More...
 
 SetName (FBProperty arg1, str arg2)
 Set the property's name. More...
 
FBPropertyType GetPropertyType (FBProperty arg1)
 Get the property's type. More...
 
 ModifyPropertyFlag (FBProperty arg1, FBPropertyFlag arg2, object arg3)
 ModifyPropertyFlag. More...
 
int GetPropertyFlags (FBProperty arg1)
 GetPropertyFlags. More...
 
bool GetPropertyFlag (FBProperty arg1, FBPropertyFlag arg2)
 GetPropertyFlag. More...
 
str GetPropertyTypeName (FBProperty arg1)
 Get the property's type name. More...
 
str AsString (FBProperty arg1, FBDataAsStringFlag arg2)
 Get the property value as a string. More...
 
bool SetString (FBProperty arg1, str arg2)
 Set the property value from a string. More...
 
str OriValueAsString (FBProperty arg1)
 Get the property original value (before any modification) as string. More...
 
bool IsAnimatable (FBProperty arg1)
 
bool IsInternal (FBProperty arg1)
 
bool IsList (FBProperty arg1)
 Verify if property is of this type. More...
 
bool IsObjectList (FBProperty arg1)
 Indicate if is an instance of FBPropertyListObject. More...
 
bool IsReadOnly (FBProperty arg1)
 Is property read-only? More...
 
bool IsMinClamp (FBProperty arg1)
 Indicate if minimum value clamping will be applied on user input value. More...
 
bool IsMaxClamp (FBProperty arg1)
 Indicate if maximum value clamping will be applied on user input value. More...
 
bool IsTextureConnectableProperty (FBProperty arg1)
 
bool IsReferenceProperty (FBProperty arg1)
 
bool IsUserProperty (FBProperty arg1)
 
 SetMin (FBProperty arg1, object arg2, object arg3)
 SetMin. More...
 
 SetMax (FBProperty arg1, object arg2, object arg3)
 SetMax. More...
 
float GetMin (FBProperty arg1)
 GetMin. More...
 
float GetMax (FBProperty arg1)
 GetMax. More...
 
bool AllowsLocking (FBProperty arg1)
 AllowsLocking. More...
 
bool HasSomethingLocked (FBProperty arg1)
 HasSomethingLocked. More...
 
bool IsLocked (FBProperty arg1)
 IsLocked. More...
 
bool IsMemberLocked (FBProperty arg1, object arg2)
 IsMemberLocked. More...
 
 SetLocked (FBProperty arg1, object arg2)
 SetLocked. More...
 
 SetMemberLocked (FBProperty arg1, object arg2, object arg3)
 SetMemberLocked. More...
 
int GetSubMemberCount (FBProperty arg1)
 GetSubMemberCount. More...
 
str EnumList (FBProperty arg1, object arg2)
 Return the string of an enum value. More...
 
 NotifyEnumStringListChanged (FBProperty arg1)
 Notify system that the enum list was modified. More...
 
 __init__ (...)
 Constructor. More...
 
- Public Member Functions inherited from FBPlug
 __reduce__ ()
 
bool BeginChange (FBPlug arg1)
 Begins a change on multiple plugs. More...
 
str ClassName (FBPlug arg1)
 internal System vars. More...
 
bool ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3)
 Add a destination connection. More...
 
bool ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4)
 Add a destination connection. More...
 
bool ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3)
 Add a source connection. More...
 
bool ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4)
 Add a source connection. More...
 
 DisconnectAllDst (FBPlug arg1)
 Remove all destination connections. More...
 
 DisconnectAllSrc (FBPlug arg1)
 Remove all source connections. More...
 
bool DisconnectDst (FBPlug arg1, FBPlug arg2)
 Remove a destination connection. More...
 
bool DisconnectDstAt (FBPlug arg1, object arg2)
 Remove a destination connection at a specified index. More...
 
bool DisconnectSrc (FBPlug arg1, FBPlug arg2)
 Remove a source connection. More...
 
bool DisconnectSrcAt (FBPlug arg1, object arg2)
 Remove a source connection at a specified index. More...
 
 EndChange (FBPlug arg1)
 Ends a change on multiple plugs. More...
 
object GetDst (FBPlug arg1, object arg2)
 Get a destination connection's plug at specified index. More...
 
int GetDstCount (FBPlug arg1)
 Get destination connection count. More...
 
FBConnectionType GetDstType (FBPlug arg1, object arg2)
 Get a destination connection's type at specified index. More...
 
object GetOwned (FBPlug arg1, object arg2)
 Get the owned plug at specified index. More...
 
int GetOwnedCount (FBPlug arg1)
 Get the owned plug count. More...
 
object GetOwner (FBPlug arg1)
 Get the owner of this plug. More...
 
object GetSrc (FBPlug arg1, object arg2)
 Get a source connection's plug at specified index. More...
 
int GetSrcCount (FBPlug arg1)
 Get source connection count. More...
 
FBConnectionType GetSrcType (FBPlug arg1, object arg2)
 Get a source connection's type at specified index. More...
 
bool Is (FBPlug arg1, object arg2)
 Is( int pTypeId ) More...
 
bool IsSDKComponent (FBPlug arg1)
 Return whether or not item is an SDK component. More...
 
 MoveSrcAt (...)
 
bool ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3)
 Replace a destination connection at a specified index. More...
 
bool ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3)
 Replace a source connection at a specified index. More...
 
bool SwapSrc (FBPlug arg1, object arg2, object arg3)
 Swap source connection at index A with source connection at index B. More...
 
 SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3)
 Set the plug's self modification flag. More...
 
bool GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2)
 Tell if the plug's self has changed. More...
 
 SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3)
 Set the plug's owned property/object's modification flag. More...
 
bool GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2)
 Tell if the plug's content has changed. More...
 
int GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4)
 Get plug's modified src/dst property/object connection added/removed List. More...
 
bool RevertModification (FBPlug arg1, FBPlugModificationFlag arg2)
 Revert the plug's modification to original status. More...
 
 __init__ (...)
 
method staticmethod (function)
 
- Public Member Functions inherited from FBPythonWrapper
 __reduce__ ()
 
 __init__ (...)
 

Public Attributes

object Data
 
- Public Attributes inherited from FBProperty
object Data
 
ORSDK2018::FBString Name
 Return to the default scope (private) More...
 
- Public Attributes inherited from FBPythonWrapper
object OnUnbind
 

Member Function Documentation

__init__ (   ...)

Constructor.

Python Docstring:

Raises an exception
This class cannot be instantiated from Python 

C++ Signature:

 FBPropertyAnimatable() 
__reduce__ ( )
bool AllowsMuting ( FBPropertyAnimatable  arg1)

AllowsMuting.

Python Docstring:

AllowsMuting( (FBPropertyAnimatable)arg1) -> bool 

C++ Signature:

bool AllowsMuting() 
Returns
true if property can be muted
GetAnimationNode ( FBPropertyAnimatable  arg1)

Get the animation node for the property.

Python Docstring:

GetAnimationNode( (FBPropertyAnimatable)arg1) -> object 

C++ Signature:

ORSDK2018::FBAnimationNode * GetAnimationNode(ORSDK2018::FBTake * pTake = ((void *) 0)) 
Parameters
pTaketo get the animation node from.
Returns
Animation node for property. NULL is returned if property is not animated.
Returns
In Python, None is returned if property is not animated.
object GetBox ( FBPropertyAnimatable  arg1)

Get the owner box.

Python Docstring:

GetBox( (FBPropertyAnimatable)arg1) -> object 

C++ Signature:

ORSDK2018::FBBox * GetBox() 
Returns
Handle to the owning box (i.e. model).
str GetDataTypeName ( FBPropertyAnimatable  arg1)

Get the property datatype name.

Python Docstring:

GetDataTypeName( (FBPropertyAnimatable)arg1) -> str 

C++ Signature:

const char * GetDataTypeName() 
Returns
Datatype of property as a character string.
bool HasSomethingMuted ( FBPropertyAnimatable  arg1)

HasSomethingMuted.

Python Docstring:

HasSomethingMuted( (FBPropertyAnimatable)arg1) -> bool 

C++ Signature:

bool HasSomethingMuted() 
Returns
true if property or any of its members is muted
bool IsAnimated ( FBPropertyAnimatable  arg1)

Is the property animated.

Python Docstring:

IsAnimated( (FBPropertyAnimatable)arg1) -> bool 

C++ Signature:

bool IsAnimated() 

This is true if the property has an FCurve associated to it.

Returns
true if animated, false if not animated.
bool IsFocused ( FBPropertyAnimatable  arg1)

Is the property focused (keyable).

Python Docstring:

IsFocused( (FBPropertyAnimatable)arg1) -> bool 

C++ Signature:

bool IsFocused() 
Returns
Current focus (keyable) state for the property.
bool IsMemberMuted ( FBPropertyAnimatable  arg1,
object  arg2 
)

IsMemberMuted.

Python Docstring:

IsMemberMuted( (FBPropertyAnimatable)arg1, (object)arg2) -> bool 

C++ Signature:

bool IsMemberMuted(int pIndex) 
Parameters
pIndexIndex of the sub-member of the property to check.
Returns
true if property sub-member is muted
bool IsMuted ( FBPropertyAnimatable  arg1)

IsMuted.

Python Docstring:

IsMuted( (FBPropertyAnimatable)arg1) -> bool 

C++ Signature:

bool IsMuted() 
Returns
true if property is muted
Key ( FBPropertyAnimatable  arg1)

Key the property.

Python Docstring:

Key( (FBPropertyAnimatable)arg1) -> None 

C++ Signature:

void Key() 
KeyAt ( FBPropertyAnimatable  arg1,
FBTime  arg2 
)

Key the property at time (t).

Python Docstring:

KeyAt( (FBPropertyAnimatable)arg1, (FBTime)arg2) -> None 

C++ Signature:

void KeyAt(ORSDK2018::FBTime pTime) 
Parameters
pTimeTime at which to insert the key.
KeyRemoveAt ( FBPropertyAnimatable  arg1,
FBTime  arg2 
)

Remove the key at time (t).

Python Docstring:

KeyRemoveAt( (FBPropertyAnimatable)arg1, (FBTime)arg2) -> None 

C++ Signature:

void KeyRemoveAt(ORSDK2018::FBTime pTime) 
Parameters
pTimeTime at which to insert the key.
bool OriIsAnimated ( FBPropertyAnimatable  arg1)

Python Docstring:

OriIsAnimated( (FBPropertyAnimatable)arg1) -> bool 
SetAnimated ( FBPropertyAnimatable  arg1,
object  arg2,
object  arg3 
)

Set the animation state of the property.

Python Docstring:

SetAnimated( (FBPropertyAnimatable)arg1, (object)arg2 [, (object)arg3]) -> None 

C++ Signature:

void SetAnimated(bool pState, bool pCheckLocked = false) 
Parameters
pStateState of animation for property, true to animate, false to remove curves.
pCheckLockedDecides whether to check the locked status.
SetFocus ( FBPropertyAnimatable  arg1,
object  arg2 
)

Set the property's focus (keyable) state.

Python Docstring:

SetFocus( (FBPropertyAnimatable)arg1, (object)arg2) -> None 

C++ Signature:

void SetFocus(bool pState) 
Parameters
pStateFocus (keyable) state to set for the property.
SetMemberMuted ( FBPropertyAnimatable  arg1,
object  arg2,
object  arg3 
)

SetMemberMuted.

Python Docstring:

SetMemberMuted( (FBPropertyAnimatable)arg1, (object)arg2, (object)arg3) -> None 

C++ Signature:

void SetMemberMuted(int pIndex, bool pMuted) 
Parameters
pIndexIndex of the sub-member of the property to mute or unmute.
pMutedTrue if the sub-member is to be muted, false if it is to be unmuted.
SetMuted ( FBPropertyAnimatable  arg1,
object  arg2 
)

SetMuted.

Python Docstring:

SetMuted( (FBPropertyAnimatable)arg1, (object)arg2) -> None 

C++ Signature:

void SetMuted(bool pMuted) 
Parameters
pMutedTrue if the property is to be muted, false if it is to be unmuted.

Member Data Documentation

Data

Read Write Property: The property data value. Type of this depends on the subclass of FBPropertyAnimatable (ex: in a FBPropertyAnimatableInt, Data is of type int).