#include "../ICustomRenderItem.h"#include "../IConsolidationKey.h"#include "../IConsolidationRenderItem.h"#include "../IConsolidationStrategy.h"#include "../VertexColorMaterialHandle.h"#include "../VertexBufferHandle.h"#include "../IndexBufferHandle.h"#include "../HLSLMaterialHandle.h"#include "../../containers/Array.h"#include "../../Point3.h"#include "../../matrix3.h"#include "ItemConsts.h"| Classes | |
| class | SplineItemKey | 
| This is a utility class for provide a key for spline consolidation item.  More... | |
| class | SplineConsolidationStrategy | 
| This class defines a spline item consolidation strategy.  More... | |
| class | SplineRenderItem | 
| Base class for spline render items.  More... | |
| class | SplineConsolidationItem | 
| This class collects all spline items(both immediate and non-immediate), hardware build vertex buffer and index buffer in Realize() function and render them in Display() function.  More... | |
| struct | SplineConsolidationItem::ConsolidationData | 
| Data structure used by the item.  More... | |
| Namespaces | |
| MaxSDK | |
| This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
| MaxSDK::Graphics | |
| MaxSDK::Graphics::Utilities | |
| Macros | |
| #define | CONSOLIDATION_SPLINE_CLASS_ID Class_ID(0x13e7706e, 0x5bfb48bd) | 
| Class ID of the spline consolidation item.  More... | |
| #define CONSOLIDATION_SPLINE_CLASS_ID Class_ID(0x13e7706e, 0x5bfb48bd) | 
Class ID of the spline consolidation item.