3ds Max C++ API Reference
SimpleObjectBase Class Referenceabstract

#include <simpobj.h>

+ Inheritance diagram for SimpleObjectBase:

Public Member Functions

CoreExport SimpleObjectBase ()
 
CoreExport ~SimpleObjectBase ()
 
CoreExport void UpdateMesh (TimeValue t)
 
CoreExport void GetBBox (TimeValue t, Matrix3 &tm, Box3 &box)
 
void MeshInvalid ()
 
CoreExport void BeginEditParams (IObjParam *ip, ULONG flags, Animatable *prev)
 
CoreExport void EndEditParams (IObjParam *ip, ULONG flags, Animatable *next)
 
CoreExport int HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt)
 This method is called to determine if the specified screen point intersects the item. More...
 
CoreExport void Snap (TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt)
 Checks the point passed for a snap and updates the SnapInfo structure. More...
 
CoreExport int Display (TimeValue t, INode *inode, ViewExp *vpt, int flags)
 This is called by the system to have the item display itself (perform a quick render in viewport, using the current TM). More...
 
CoreExport unsigned long GetObjectDisplayRequirement () const
 
CoreExport bool PrepareDisplay (const MaxSDK::Graphics::UpdateDisplayContext &prepareDisplayContext)
 
CoreExport bool UpdatePerNodeItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer)
 
CoreExport ObjectState Eval (TimeValue time)
 This method is called to evaluate the object and return the result as an ObjectState. More...
 
void InitNodeName (MSTR &s)
 This is the default name of the node when it is created. More...
 
CoreExport Interval ObjectValidity (TimeValue t)
 This method returns the validity interval of the object as a whole at the specified time. More...
 
CoreExport int CanConvertToType (Class_ID obtype)
 Indicates whether the object can be converted to the specified type. More...
 
CoreExport ObjectConvertToType (TimeValue t, Class_ID obtype)
 This method converts this object to the type specified and returns a pointer it. More...
 
CoreExport BOOL PolygonCount (TimeValue t, int &numFaces, int &numVerts)
 Retreives the number of faces and vertices of the polyginal mesh representation of this object. More...
 
CoreExport int IntersectRay (TimeValue t, Ray &ray, float &at, Point3 &norm)
 This method is called to compute the intersection point and surface normal at this intersection point of the ray passed and the object. More...
 
CoreExport void GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box)
 This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version). More...
 
CoreExport void GetLocalBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box)
 This is the object space bounding box, the box in the object's local coordinates. More...
 
CoreExport void GetDeformBBox (TimeValue t, Box3 &box, Matrix3 *tm, BOOL useSel)
 This method computes the bounding box in the objects local coordinates or the optional space defined by tm. More...
 
CoreExport MeshGetRenderMesh (TimeValue t, INode *inode, View &view, BOOL &needDelete)
 This method should be implemented by all renderable GeomObjects. More...
 
CoreExport void FreeCaches ()
 
void GetClassName (MSTR &s, bool localized=true) const override
 Retrieves the name of the plugin class. More...
 
virtual CoreExport BaseInterfaceGetInterface (Interface_ID iid)
 Inherited from Animatable. More...
 
CoreExport voidGetInterface (ULONG id)
 Inherited from Animatable. More...
 
CoreExport RefResult NotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message, BOOL propagate)
 Receives and responds to messages. More...
 
virtual void BuildMesh (TimeValue t)=0
 
virtual BOOL OKtoDisplay (TimeValue t)
 
virtual void InvalidateUI ()
 
- Public Member Functions inherited from GeomObject
SClass_ID SuperClassID ()
 Retrieves a constant representing the type of the plugin. More...
 
virtual int IsRenderable ()
 Indicates whether the object may be rendered. More...
 
virtual int IsInstanceDependent ()
 If an object creates different meshes depending on the particular instance (view-dependent) it should return nonzero; otherwise 0. More...
 
virtual int NumberOfRenderMeshes ()
 Objects may supply multiple render meshes ( e.g. More...
 
virtual MeshGetMultipleRenderMesh (TimeValue t, INode *inode, View &view, BOOL &needDelete, int meshNumber)
 For multiple render meshes, this method must be implemented. More...
 
virtual void GetMultipleRenderMeshTM (TimeValue t, INode *inode, View &view, int meshNumber, Matrix3 &meshTM, Interval &meshTMValid)
 For multiple render meshes, this method must be implemented. More...
 
virtual CoreExport PatchMeshGetRenderPatchMesh (TimeValue t, INode *inode, View &view, BOOL &needDelete)
 This method provides a patch mesh representation of the object for use by the renderer. More...
 
CoreExport Class_ID PreferredCollapseType ()
 This method allows objects to specify the class that is the best class to convert to when the user collapses the stack. More...
 
virtual BOOL CanDoDisplacementMapping ()
 Returns TRUE if this object can do displacement mapping; otherwise FALSE. More...
 
- Public Member Functions inherited from Object
CoreExport Object ()
 
CoreExport ~Object ()
 
virtual BOOL CheckObjectIntegrity ()
 This method is used for debugging only. More...
 
virtual BOOL HasUVW ()
 Call this method to find out if the object has UVW coordinates. More...
 
virtual BOOL HasUVW (int mapChannel)
 Call this method to find out if the object is has UVW coordinates for the specified mapping channel. More...
 
virtual ObjectFindBaseObject ()
 It is called to return a pointer to the base object (an object that is not a derived object). More...
 
virtual BOOL IsParamSurface ()
 There are several methods used to access a parametric position on the surface of the object. More...
 
virtual int NumSurfaces (TimeValue t)
 Returns the number of parametric surfaces within the object. More...
 
virtual Point3 GetSurfacePoint (TimeValue t, float u, float v, Interval &iv)
 This method needs to be implemented if Object::IsParamSurface() returns TRUE. More...
 
virtual Point3 GetSurfacePoint (TimeValue t, int surface, float u, float v, Interval &iv)
 This method is used to retrieve a point on the specified surface of the object based on two parameters of the surface, u and v. More...
 
virtual void SurfaceClosed (TimeValue t, int surface, BOOL &uClosed, BOOL &vClosed)
 This method allows the object to return flags that indicate whether the parametric surface is closed in the U and V dimensions. More...
 
virtual BOOL GetExtendedProperties (TimeValue t, MSTR &prop1Label, MSTR &prop1Data, MSTR &prop2Label, MSTR &prop2Data)
 This method allows an object to return extended Properties fields. More...
 
CoreExport SvGraphNodeReference SvTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags)
 
CoreExport bool SvHandleDoubleClick (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport MSTR SvGetName (IGraphObjectManager *gom, IGraphNode *gNode, bool isBeingEdited)
 
CoreExport COLORREF SvHighlightColor (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvIsSelected (IGraphObjectManager *gom, IGraphNode *gNode)
 Returns true if the object is selected in its schematic view. More...
 
CoreExport MultiSelectCallbackSvGetMultiSelectCallback (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvCanSelect (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport void AddXTCObject (XTCObject *pObj, int priority=0, int branchID=-1)
 This method adds an extension object into the pipeline. More...
 
CoreExport int NumXTCObjects ()
 Returns the number of extension objects maintained by this Object. More...
 
CoreExport XTCObjectGetXTCObject (int index)
 Returns a pointer to the specified extension object. More...
 
CoreExport void RemoveXTCObject (int index)
 Removes the extension object as indicated by the index. More...
 
CoreExport void SetXTCObjectPriority (int index, int priority)
 Sets the priority for the extension object whose index is passed. More...
 
CoreExport int GetXTCObjectPriority (int index)
 Returns the integer priority number of the extension object whose index is passed. More...
 
CoreExport void SetXTCObjectBranchID (int index, int branchID)
 Sets the branch ID of the extension object whose index is passed. More...
 
CoreExport int GetXTCObjectBranchID (int index)
 Returns the integer branch ID of the extension object whose index is passed. More...
 
CoreExport void MergeAdditionalChannels (Object *from, int branchID)
 This method has to be called whenever the CompoundObject updates a branch (calling Eval() on it). More...
 
CoreExport void BranchDeleted (int branchID, bool reorderChannels)
 This method has to be called on the CompoundObject so it can delete the XTCObjects for the specified branch. More...
 
CoreExport void CopyAdditionalChannels (Object *from, bool deleteOld=true, bool bShallowCopy=false)
 This method copies all extension objects from the "from" object into the current object. More...
 
CoreExport void DeleteAllAdditionalChannels ()
 Implemented by the System. More...
 
virtual BOOL UseSelectionBrackets ()
 This method allows an object to choose whether or not it will display selection brackets in shaded viewports. More...
 
virtual BOOL IsManipulator ()
 
virtual void ReduceDisplayCaches ()
 Should reduce any derived display data to save memory, since the node wont be drawn until the user undhides it. More...
 
virtual bool NeedGWCacheRebuilt (GraphicsWindow *gw, Material *ma, int numMat)
 This returns whether the Graphics Cache for this object needs to be rebuilt. More...
 
virtual void BuildGWCache (GraphicsWindow *gw, Material *ma, int numMat, BOOL threaded)
 This builds the graphics window cached mesh. More...
 
virtual void StartStackEval ()
 This are called right before and after a modifier is applied to an object. More...
 
virtual void EndStackEval ()
 
virtual int UsesWireColor ()
 This method determines if the object color is used for display. More...
 
virtual int DoOwnSelectHilite ()
 If an object wants to draw itself in the 3D viewports in its selected state in some custom manner this method should return nonzero. More...
 
virtual BOOL NormalAlignVector (TimeValue t, Point3 &pt, Point3 &norm)
 Objects that don't support the IntersectRay() method (such as helper objects) can implement this method to provide a default vector for use with the normal align command in 3ds Max. More...
 
void LockObject ()
 Implemented by the System. More...
 
void UnlockObject ()
 Implemented by the System. More...
 
int IsObjectLocked ()
 Implemented by the System. More...
 
void LockChannels (ChannelMask channels)
 Implemented by the System. More...
 
void UnlockChannels (ChannelMask channels)
 Implemented by the System. More...
 
ChannelMask GetChannelLocks ()
 Implemented by the System. More...
 
void SetChannelLocks (ChannelMask channels)
 Implemented by the System. More...
 
ChannelMask GetChannelLocks (ChannelMask m)
 Implemented by the System. More...
 
virtual BOOL CanCacheObject ()
 This method determines if this object can have channels cached. More...
 
virtual void WSStateInvalidate ()
 This is called by a node when the node's world space state has become invalid. More...
 
virtual BOOL IsWorldSpaceObject ()
 Returns TRUE if the object as a world space object; otherwise FALSE. More...
 
CoreExport INodeGetWorldSpaceObjectNode ()
 Implemented by the System. More...
 
virtual BOOL IsParticleSystem ()
 Implemented by the System. More...
 
CoreExport void CopyChannelLocks (Object *obj, ChannelMask needChannels)
 Implemented by the System. More...
 
virtual void TopologyChanged ()
 Implemented by the System. More...
 
virtual int IsDeformable ()
 Indicates whether this object is deformable. More...
 
virtual int NumPoints ()
 The points of a deformable object are accessed through a virtual array interface. More...
 
virtual Point3 GetPoint (int i)
 The points of a deformable object are accessed through a virtual array interface. More...
 
virtual void SetPoint (int i, const Point3 &p)
 The points of a deformable object are accessed through a virtual array interface. More...
 
virtual BOOL IsPointSelected (int i)
 Returns TRUE if the 'i-th' point is selected; otherwise FALSE. More...
 
virtual float PointSelection (int i)
 Returns a floating point weighted point selection if the object supports it. More...
 
virtual BOOL HasWeights ()
 Returns TRUE if the object has weights for its points that can be set; otherwise FALSE. More...
 
virtual double GetWeight (int i)
 Returns the weight of the specified point of the object. More...
 
virtual void SetWeight (int i, const double w)
 Sets the weight of the specified point. More...
 
virtual void PointsWereChanged ()
 Informs the object that its points have been deformed, so it can invalidate its cache. More...
 
virtual CoreExport void Deform (Deformer *defProc, int useSel=0)
 This is the method used to deform the object with a deformer. More...
 
virtual int IsMappable ()
 This method lets you know if the ApplyUVWMap() method is available for this object. More...
 
virtual int NumMapChannels ()
 Returns the maximum number of channels supported by this type of object. More...
 
virtual int NumMapsUsed ()
 Returns the number of maps currently used by this object. More...
 
virtual void ApplyUVWMap (int type, float utile, float vtile, float wtile, int uflip, int vflip, int wflip, int cap, const Matrix3 &tm, int channel=1)
 This method may be called to map the object with UVW mapping coordinates. More...
 
virtual CoreExport void GetCollapseTypes (Tab< Class_ID > &clist, Tab< MSTR * > &nlist)
 When the user clicks on the Edit Stack button in the modify branch a list of 'Convert To:' types is presented. More...
 
virtual ObjectCollapseObject ()
 This method is called on the world space cache object when the stack gets collapsed, that lets the pipeline object decide, if it wants to return a different object than itself. More...
 
virtual DWORD GetSubselState ()
 For objects that have sub selection levels, this method returns the current selection level of the object. More...
 
virtual void SetSubSelState (DWORD s)
 Implemented by the System. More...
 
CoreExport void ReadyChannelsForMod (ChannelMask channels)
 Implemented by the System. More...
 
virtual CoreExport Interval ChannelValidity (TimeValue t, int nchan)
 Retrieve the current validity interval for the nchan channel of the object. More...
 
virtual CoreExport void SetChannelValidity (int nchan, Interval v)
 Sets the validity interval of the specified channel. More...
 
virtual CoreExport void InvalidateChannels (ChannelMask channels)
 This method invalidates the intervals for the given channel mask. More...
 
virtual ObjectMakeShallowCopy (ChannelMask channels)
 This method must make a copy of its "shell" and then shallow copy (see below) only the specified channels. More...
 
virtual CoreExport void ShallowCopy (Object *fromOb, ChannelMask channels)
 This method copies the specified channels from the fromOb to this and copies the validity intervals. More...
 
virtual CoreExport void FreeChannels (ChannelMask channels)
 This method deletes the memory associated with the specified channels and set the intervals associated with the channels to invalid (empty). More...
 
virtual CoreExport void NewAndCopyChannels (ChannelMask channels)
 This method replaces the locked channels with newly allocated copies. More...
 
virtual CoreExport void MaybeEnlargeViewportRect (GraphicsWindow *gw, Rect &rect)
 This method allows the object to enlarge its viewport rectangle, if it wants to. More...
 
CoreExport bool IsBaseClassOwnedChannel (int nchan)
 Implemented by the System. More...
 
CoreExport void UpdateValidity (int nchan, Interval v)
 When a modifier is applied to an object, it needs to include its own validity interval in the interval of the object. More...
 
Interval GetNoEvalInterval ()
 
void SetNoEvalInterval (Interval iv)
 
virtual CoreExport void ReduceCaches (TimeValue t)
 This method give the object the chance to reduce its caches. More...
 
virtual int IsConstObject ()
 This is called to determine if this is a construction object or not. More...
 
virtual int NumPipeBranches (bool selected=true)
 This method returns the number of pipeline branches combined by the object. More...
 
virtual ObjectGetPipeBranch (int i, bool selected=true)
 Retrieves sub-object branches from an object that supports branching. More...
 
virtual INodeGetBranchINode (TimeValue t, INode *node, int i, bool selected=true)
 When an object has sub-object branches, it is likely that the sub-objects are transformed relative to the object. More...
 
virtual int NumberOfContainedShapes ()
 Returns the number of shapes contained inside this object. More...
 
virtual ShapeObjectGetContainedShape (TimeValue t, int index)
 This method returns the ShapeObject specified by the index passed at the time specified. More...
 
virtual void GetContainedShapeMatrix (TimeValue t, int index, Matrix3 &mat)
 Returns the matrix associated with the shape whose index is passed. More...
 
virtual BitArray ContainedShapeSelectionArray ()
 This is used by the lofter. More...
 
virtual BOOL IsShapeObject ()
 Returns the number of shapes contained inside this object. More...
 
- Public Member Functions inherited from BaseObject
virtual CoreExport bool UpdatePerViewItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::UpdateViewContext &viewContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer)
 
virtual CoreExport const MaxSDK::Graphics::RenderItemHandleArrayGetRenderItems () const
 
CoreExport BaseObject ()
 
virtual CoreExport ~BaseObject ()
 
virtual BOOL HasViewDependentBoundingBox ()
 This method return true if GetWorldBoundBox returns different boxes for different viewports. More...
 
virtual void SetExtendedDisplay (int flags)
 This method is used for storing mode-dependent display attributes. More...
 
virtual CreateMouseCallBackGetCreateMouseCallBack ()=0
 This method allows the system to retrieve a callback object used in creating an object in the 3D viewports. More...
 
virtual const MCHARGetObjectName () MAX_SEALED
 
virtual const MCHARGetObjectName (bool localized) const
 
virtual CoreExport BOOL OKToChangeTopology (MSTR &modName)
 Implemented by the System. More...
 
virtual BOOL ChangeTopology ()
 This method asks the question of an object or modifier "Do you change topology"? An object or modifier returns TRUE if it is capable of changing topology when its parameters are being edited; otherwise FALSE. More...
 
virtual void ForceNotify (Interval &i)
 Notifies dependents of a change. More...
 
virtual IParamArrayGetParamBlock ()
 An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it. More...
 
virtual IParamBlock2GetParamBlock (int i) override
 An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it. More...
 
virtual int GetParamBlockIndex (int id)
 If a plug-in makes its parameter block available (using GetParamBlock()) then it will need to provide #defines for indices into the parameter block. More...
 
virtual void Move (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE)
 When this method is called the plug-in should respond by moving its selected sub-object components. More...
 
virtual void Rotate (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Quat &val, BOOL localOrigin=FALSE)
 When this method is called the plug-in should respond by rotating its selected sub-object components. More...
 
virtual void Scale (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE)
 When this method is called the plug-in should respond by scaling its selected sub-object components. More...
 
virtual void TransformStart (TimeValue t)
 This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect. More...
 
virtual void TransformHoldingStart (TimeValue t)
 This method is called before the first Move(), Rotate() or Scale() call and after a hold is in effect. More...
 
virtual void TransformHoldingFinish (TimeValue t)
 This method is called after the user has completed the Move(), Rotate() or Scale() operation and before the undo object has been accepted. More...
 
virtual void TransformFinish (TimeValue t)
 This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted. More...
 
virtual void TransformCancel (TimeValue t)
 This method is called when the transform operation is canceled by a right-click and the undo has been canceled. More...
 
virtual int HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt, ModContext *mc)
 This method is used in modifier gizmo hit testing. More...
 
virtual int Display (TimeValue t, INode *inode, ViewExp *vpt, int flags, ModContext *mc)
 When this method is called the plug-in should respond by performing a quick render of the modifier gizmo in viewport using the current TM. More...
 
virtual void GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box, ModContext *mc)
 This method computes the world space bounding box of the modifier gizmo (or any object that when in sub-object mode has a gizmo). More...
 
virtual void CloneSelSubComponents (TimeValue t)
 This method is called to make a copy of the selected sub-object components of the item. More...
 
virtual void AcceptCloneSelSubComponents (TimeValue t)
 This method is called when the user mouses up after shift-cloning a sub-object selection. More...
 
virtual void SelectSubComponent (HitRecord *hitRec, BOOL selected, BOOL all, BOOL invert=FALSE)
 This method is called to change the selection state of the component identified by hitRec. More...
 
virtual void ClearSelection (int selLevel)
 This method is called to clear the selection for the given sub-object level. More...
 
virtual void SelectAll (int selLevel)
 This method is called to select every element of the given sub-object level. More...
 
virtual void InvertSelection (int selLevel)
 This method is called to invert the specified sub-object level. More...
 
virtual int SubObjectIndex (HitRecord *hitRec)
 Returns the index of the sub-object element identified by the HitRecord hitRec. More...
 
virtual void ActivateSubobjSel (int level, XFormModes &modes)
 When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in. More...
 
virtual BOOL SupportsNamedSubSels ()
 An object that supports sub-object selection can choose to support named sub object selection sets. More...
 
virtual void ActivateSubSelSet (MSTR &setName)
 When the user chooses a name from the drop down list this method is called. More...
 
virtual void NewSetFromCurSel (MSTR &setName)
 If the user types a new name into the named selection set drop down then this method is called. More...
 
virtual void RemoveSubSelSet (MSTR &setName)
 If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called. More...
 
virtual void SetupNamedSelDropDown ()
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual int NumNamedSelSets ()
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual MSTR GetNamedSelSetName (int i)
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual void SetNamedSelSetName (int i, MSTR &newName)
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual void NewSetByOperator (MSTR &newName, Tab< int > &sets, int op)
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual void GetSubObjectCenters (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc)
 When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More...
 
virtual void GetSubObjectTMs (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc)
 When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More...
 
virtual void NotifyPreCollapse (INode *node, IDerivedObject *derObj, int index)
 This method is called before a modifier or object is collapsed. More...
 
virtual void NotifyPostCollapse (INode *node, Object *obj, IDerivedObject *derObj, int index)
 This method is called after a modifier or object is collapsed. More...
 
virtual int NumSubObjTypes ()
 Objects and modifiers that support subobjects have to overwrite this method - as well as GetSubObjType() - and return a class derived from ISubObjType in GetSubObjType(). More...
 
virtual ISubObjTypeGetSubObjType (int i)
 Returns a pointer to the sub-object type for the sub-object whose index is passed. More...
 
virtual CoreExport int GetSubObjectLevel ()
 This method returns an integer which indicates the current sub-object level of the modifier or base object. More...
 
virtual void SetGenUVW (BOOL sw)
 This method is called to change the state of its Generate UVW boolean. More...
 
virtual void SetGenUVW (int mapChannel, BOOL sw)
 This method is called to change the state of its Generate UVW boolean for the specified mapping channel. More...
 
virtual void ShowEndResultChanged (BOOL showEndResult)
 This method notifies the BaseObject that the end result display has been switched (the "Show End Result" button has been toggled). More...
 
- Public Member Functions inherited from ReferenceTarget
virtual BOOL IsRefTarget ()
 Checks if this is a ReferenceTarget. More...
 
CoreExport RefResult TestForLoop (const Interval &refInterval, RefMakerHandle hmaker)
 Tests for a cyclical reference. More...
 
CoreExport BOOL HasDependents ()
 Checks if a ReferenceTarget has references. More...
 
CoreExport BOOL HasRealDependents ()
 Checks if this has Real (Strong) Dependents. More...
 
void BeginDependencyTest ()
 Starts Dependency Test. More...
 
BOOL EndDependencyTest ()
 Ends Dependency Test. More...
 
virtual void RefAdded (RefMakerHandle rm)
 Called after a reference is made to a target. More...
 
virtual void RefAddedUndoRedo (RefMakerHandle rm)
 Called after a reference is made to a target because of undo or redo. More...
 
virtual void RefDeleted ()
 Called after a references to this is deleted. More...
 
virtual void RefDeletedUndoRedo ()
 Called after a references to this is deleted because of undo or redo. More...
 
CoreExport RefResult DeleteAllRefsToMe ()
 Deletes all references to this ReferenceTarget. More...
 
CoreExport RefResult TransferReferences (RefTargetHandle oldTarget, BOOL delOld=FALSE)
 Transfers all the references from oldTarget to this. More...
 
CoreExport int DoEnumDependents (DependentEnumProc *dep)
 Begins an enumeration that searches back in the dependency network. More...
 
virtual CoreExport RefTargetHandle Clone (RemapDir &remap)
 This method is used by 3ds Max to clone an object. More...
 
virtual CoreExport void BaseClone (ReferenceTarget *from, ReferenceTarget *to, RemapDir &remap)
 This method copies base class data from an object to its clone. More...
 
virtual CoreExport RefResult NotifyDependents (const Interval &changeInt, PartID partID, RefMessage message, SClass_ID sclass=NOTIFY_ALL, BOOL propagate=TRUE, RefTargetHandle hTarg=NULL, NotifyDependentsOption notifyDependentsOption=REFNOTIFY_ALLOW_OPTIMIZATIONS)
 Notify all dependent RefMakers concerned with the message. More...
 
void FlagDependents (TimeValue t, PartID which=PART_PUT_IN_FG)
 This sends the REFMSG_FLAGDEPENDENTS message up the pipeline. More...
 
virtual void NotifyForeground (TimeValue t)
 This method is called to flag dependents into the FG. More...
 
virtual void NotifyTarget (int message, ReferenceMaker *hMaker)
 Sends messages to ReferenceTargets. More...
 
CoreExport ReferenceTarget ()
 Constructor. More...
 
virtual CoreExport RefResult AutoDelete ()
 Deletes the object when it has no more real dependents. More...
 
CoreExport RefResult MaybeAutoDelete ()
 Deletes the object when it has no more real dependents. More...
 
- Public Member Functions inherited from ReferenceMaker
CoreExport RefResult ReplaceReference (int which, RefTargetHandle newtarg, BOOL delOld=TRUE)
 Used when cloning reference makers. More...
 
CoreExport RefResult DeleteAllRefsFromMe ()
 Deletes all references from this ReferenceMaker. More...
 
CoreExport RefResult DeleteAllRefs ()
 Deletes all references both to and from this item. More...
 
CoreExport RefResult DeleteReference (int i)
 Deletes the specified reference. More...
 
virtual BOOL CanTransferReference (int i)
 Tells whether this reference can be transfered. More...
 
CoreExport ReferenceSaveManagerGetReferenceSaveManager ()
 Access the ReferenceSaveManager of this ReferenceMaker. More...
 
virtual CoreExport IOResult Save (ISave *isave)
 Called for saving data. More...
 
virtual CoreExport IOResult Load (ILoad *iload)
 Called for loading data. More...
 
virtual int RemapRefOnLoad (int iref)
 Used to load old files with references. More...
 
virtual CoreExport void RescaleWorldUnits (float f)
 Rescale size of all world units in reference hierarchy. More...
 
virtual CoreExport void EnumAuxFiles (AssetEnumCallback &assetEnum, DWORD flags)
 Enumerate auxiliary files (e.g. bitmaps) More...
 
virtual CoreExport void SaveEnum (SaveEnumProc &sep, BOOL isNodeCall=0)
 The default save enumeration. More...
 
virtual CoreExport bool SpecifySaveReferences (ReferenceSaveManager &referenceSaveManager)
 Used to specify reference slot remapping during scene file save. More...
 
CoreExport int DoEnumDependents (DependentEnumProc *dep)
 Begins an enumeration that searches back in the dependency network. More...
 
CoreExport bool EnumRefHierarchy (RefEnumProc &proc, bool includeCustAttribs=true, bool includeIndirectRefs=true, bool includeNonPersistentRefs=true, bool preventDuplicatesViaFlag=true)
 This method provides a general purpose reference enumerator. More...
 
CoreExport int FindRef (RefTargetHandle rtarg)
 Get the index of the ReferenceTarget. More...
 
virtual BOOL IsRefMaker ()
 Tells whether it is a ReferenceMaker. More...
 
virtual BOOL IsRealDependency (ReferenceTarget *rtarg)
 Returns whether this is a "real" (strong) dependency or not. More...
 
virtual BOOL ShouldPersistWeakRef (RefTargetHandle rtarg)
 Specifies whether a weak reference is to be persisted on a partial load or save. More...
 
CoreExport ReferenceMaker ()
 Constructor. More...
 
CoreExport void DeleteMe ()
 Deletes an instance of this class. More...
 
virtual CoreExport int NumRefs ()
 Returns the total number of references this ReferenceMaker can hold. More...
 
virtual CoreExport RefTargetHandle GetReference (int i)
 Returns the 'i-th' reference. More...
 
- Public Member Functions inherited from Animatable
virtual int NumChildren ()
 
virtual AnimatableChildAnim (int i)
 
virtual CoreExport MSTR NodeName ()
 
virtual void EditTrack ()
 
virtual CoreExport BOOL SubAnimSetKeyBufferPresent (int subNum)
 returns true if the sub-anim has a "Set Key" buffer present More...
 
virtual BOOL SetKeyBufferPresent ()
 returns true if there is a "Set Key" buffer present More...
 
virtual CoreExport void SubAnimCommitSetKeyBuffer (TimeValue t, int subNum)
 Commit any "Set Key" buffers on the given sub-anim. More...
 
virtual void CommitSetKeyBuffer (TimeValue t)
 Commit any "Set Key" buffers. More...
 
virtual CoreExport void SubAnimRevertSetKeyBuffer (int subNum)
 Revert any "Set Key" buffers on the given sub-anim. More...
 
virtual void RevertSetKeyBuffer ()
 Revert any "Set Key" buffers. More...
 
virtual LRESULT CALLBACK TrackViewWinProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
 This function is obsolete. More...
 
virtual bool IsParamBlockDesc2Used (ParamBlockDesc2 *desc)
 Returns true if the passed description is being used. More...
 
virtual bool GetMacroRecorderName (bool used_as_rhs_value, MSTR &objectSpecifiedName)
 This method is called to access the object specified name to use for the Maxscript macrorecorder. More...
 
CoreExport Animatable ()
 Constructor. More...
 
virtual CoreExport void DeleteThis ()
 Deletes an instance of this class. More...
 
virtual void GetClassName (MSTR &s) MAX_SEALED
 
MSTR ClassName (bool localized=true) const
 Returns the name of the plugin class. More...
 
virtual CoreExport Class_ID ClassID ()
 Retrieves a constant that uniquely identifies the plugin class. More...
 
virtual CoreExport void ReleaseInterface (ULONG id, void *i)
 
virtual CoreExport int SetProperty (ULONG id, void *data)
 
virtual CoreExport voidGetProperty (ULONG id)
 
CoreExport void AppendProperty (AnimProperty *prop)
 A function to directly add arbitrary properties to this object developers should ensure that the properties ID does not conflict with any Max-specific IDs. More...
 
CoreExport AnimPropertyFindProperty (DWORD id)
 Find any property. More...
 
CoreExport void AddAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid, DWORD len, void *data)
 Adds application/plugin specific (custom) data to an Animatable. More...
 
CoreExport AppDataChunkGetAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid)
 Retrieves the application/plugin specific (custom) data stored with an Animatable. More...
 
CoreExport BOOL RemoveAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid)
 Deletes the application/plugin specific (custom) data stored with an Animatable. More...
 
CoreExport void ClearAllAppData ()
 Deletes all application/plugin specific (custom) data stored with an Animatable. More...
 
virtual int NumSubs ()
 
virtual AnimatableSubAnim (int i)
 
virtual MSTR SubAnimName (int i) MAX_SEALED
 
virtual CoreExport MSTR SubAnimName (int i, bool localized)
 
virtual BOOL CanDeleteSubAnim (int i)
 
virtual void DeleteSubAnim (int i)
 
virtual DWORD GetSubAnimCurveColor (int subNum)
 
virtual int SubNumToRefNum (int subNum)
 
virtual BOOL CanCopyAnim ()
 
CoreExport int HasSubElements (int type=0)
 
virtual int GetSubFCurveExtents (int subNum, ParamDimensionBase *dim, float &min, float &max, DWORD flags)
 The values max and min should be initialized before calling this function. More...
 
virtual ParamDimensionGetParamDimension (int i)
 
virtual BOOL SelectSubAnim (int subNum)
 
virtual BOOL BypassTreeView ()
 
virtual BOOL BypassTrackBar ()
 
virtual BOOL BypassPropertyLevel ()
 
virtual BOOL InvisibleProperty ()
 
virtual int NumKeys ()
 
virtual TimeValue GetKeyTime (int index)
 
virtual int GetKeyIndex (TimeValue t)
 
virtual BOOL GetNextKeyTime (TimeValue t, DWORD flags, TimeValue &nt)
 
virtual void CopyKeysFromTime (TimeValue src, TimeValue dst, DWORD flags)
 
virtual void DeleteKeyAtTime (TimeValue t)
 
virtual BOOL IsKeyAtTime (TimeValue t, DWORD flags)
 
virtual int GetKeyTimes (Tab< TimeValue > &times, Interval range, DWORD flags)
 
virtual int GetKeySelState (BitArray &sel, Interval range, DWORD flags)
 
CoreExport void OpenTreeEntry (int type, DWORD tv)
 
CoreExport void CloseTreeEntry (int type, DWORD tv)
 
CoreExport int IsTreeEntryOpen (int type, DWORD tv)
 
CoreExport BOOL GetSelInTrackView (DWORD tv)
 
CoreExport void SetSelInTrackView (DWORD tv, BOOL sel)
 
CoreExport BOOL InTrackViewSelSet (int which)
 
CoreExport void SetTrackViewSelSet (int which, BOOL inOut)
 
virtual BOOL AssignController (Animatable *control, int subAnim)
 
virtual BOOL CanAssignController (int subAnim)
 Return true if we can reassign the subanim specified. More...
 
virtual BOOL CanMakeUnique ()
 
CoreExport int EnumAnimTree (AnimEnum *animEnum, Animatable *client, int subNum)
 
virtual int RenderBegin (TimeValue t, ULONG flags=0)
 
virtual int RenderEnd (TimeValue t)
 
virtual CoreExport Interval GetTimeRange (DWORD flags)
 
virtual void EditTimeRange (Interval range, DWORD flags)
 
virtual void DeleteTime (Interval iv, DWORD flags)
 
virtual void ReverseTime (Interval iv, DWORD flags)
 
virtual void ScaleTime (Interval iv, float s)
 
virtual void InsertTime (TimeValue ins, TimeValue amount)
 
virtual BOOL SupportTimeOperations ()
 
virtual CoreExport void MapKeys (TimeMap *map, DWORD flags)
 
virtual void DeleteKeys (DWORD flags)
 
virtual void DeleteKeyByIndex (int index)
 
virtual void SelectKeys (TrackHitTab &sel, DWORD flags)
 
virtual void SelectSubKeys (int subNum, TrackHitTab &sel, DWORD flags)
 
virtual void SelectSubCurve (int subNum, BOOL sel)
 
virtual void SelectKeyByIndex (int i, BOOL sel)
 
virtual BOOL IsKeySelected (int i)
 
virtual void FlagKey (TrackHitRecord hit)
 
virtual int GetFlagKeyIndex ()
 
virtual int NumSelKeys ()
 
virtual void CloneSelectedKeys (BOOL offset=FALSE)
 
virtual void AddNewKey (TimeValue t, DWORD flags)
 
virtual void MoveKeys (ParamDimensionBase *dim, float delta, DWORD flags)
 
virtual void ScaleKeyValues (ParamDimensionBase *dim, float origin, float scale, DWORD flags)
 
virtual void SelectCurve (BOOL sel)
 
virtual BOOL IsCurveSelected ()
 Returns TRUE if the function curve is selected; otherwise returns FALSE. More...
 
virtual BOOL IsSubCurveSelected (int subNum)
 Returns the selected state of the sub-curve whose index is passed. More...
 
virtual int GetSelKeyCoords (TimeValue &t, float &val, DWORD flags)
 
virtual void SetSelKeyCoords (TimeValue t, float val, DWORD flags)
 
virtual int SetSelKeyCoordsExpr (ParamDimension *dim, const MCHAR *timeExpr, const MCHAR *valExpr, DWORD flags)
 
virtual void AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, int dx, int dy, DWORD flags)
 
virtual void AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, float angle, float length, DWORD flags)
 
virtual CoreExport BOOL IsAnimated ()
 
virtual BOOL CanCopyTrack (Interval iv, DWORD flags)
 
virtual BOOL CanPasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual TrackClipObjectCopyTrack (Interval iv, DWORD flags)
 
virtual void PasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual BOOL CanCopySubTrack (int subNum, Interval iv, DWORD flags)
 
virtual BOOL CanPasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual TrackClipObjectCopySubTrack (int subNum, Interval iv, DWORD flags)
 
virtual void PasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual int GetTrackVSpace (int lineHeight)
 
virtual int HitTestTrack (TrackHitTab &hits, Rect &rcHit, Rect &rcTrack, float zoom, int scroll, DWORD flags)
 
virtual int PaintTrack (ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags)
 
virtual int PaintSubTrack (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags)
 
virtual int PaintFCurves (ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int HitTestFCurves (ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int PaintSubFCurves (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int HitTestSubFCurves (int subNum, ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual void EditTrackParams (TimeValue t, ParamDimensionBase *dim, const MCHAR *pname, HWND hParent, IObjParam *ip, DWORD flags)
 
virtual int TrackParamsType ()
 
virtual int GetFCurveExtents (ParamDimensionBase *dim, float &min, float &max, DWORD flags)
 This method is called to calculate the largest and smallest values of the anim. More...
 
CoreExport void AddNoteTrack (NoteTrack *note)
 
CoreExport void DeleteNoteTrack (NoteTrack *note, BOOL delNote=TRUE)
 
CoreExport BOOL HasNoteTracks ()
 
CoreExport int NumNoteTracks ()
 
CoreExport NoteTrackGetNoteTrack (int i)
 
virtual void FreeAllBitmaps ()
 
virtual void GetSystemNodes (INodeTab &nodes, SysNodeContext Context)
 
virtual BOOL IsSubClassOf (Class_ID classID)
 returns true if the animatable has sub-classed off the given class More...
 
virtual CoreExport void MouseCycleCompleted (TimeValue t)
 
virtual CoreExport void MouseCycleStarted (TimeValue t)
 
virtual int NumParamBlocks ()
 
virtual IParamBlock2GetParamBlockByID (short id)
 
CoreExport bool SvSaveData (ISave *isave, USHORT id)
 
CoreExport bool SvLoadData (ILoad *iLoad)
 
CoreExport DWORD SvGetRefIndex ()
 
CoreExport void SvSetRefIndex (DWORD i)
 
CoreExport bool SvDeleteRefIndex ()
 
CoreExport SvGraphNodeReference SvStdTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags)
 
virtual CoreExport bool SvCanInitiateLink (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvCanConcludeLink (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeChild)
 
virtual CoreExport bool SvCanSetName (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvSetName (IGraphObjectManager *gom, IGraphNode *gNode, const MSTR &name)
 
virtual CoreExport bool SvCanRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode)
 Called when the user deletes this object in the schematic view... More...
 
virtual CoreExport bool SvIsHighlighted (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport COLORREF SvGetSwatchColor (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvIsInactive (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvLinkChild (IGraphObjectManager *gom, IGraphNode *gNodeThis, IGraphNode *gNodeChild)
 
virtual CoreExport bool SvEditProperties (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetTip (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetRefTip (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeMaker)
 
virtual CoreExport bool SvCanDetach (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvDetach (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetRelTip (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Returns a string to be displayed in the tip window in the schematic view for a relationship from "gNodeMaker" to "gNodeTarget"... More...
 
virtual CoreExport bool SvCanDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Returns true if this object can respond to the SvDetachRel(...) method... More...
 
virtual CoreExport bool SvDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Detach this relationship. More...
 
virtual CoreExport bool SvHandleRelDoubleClick (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Called when this relationship is double-clicked in the schematic view... More...
 
CoreExport ICustAttribContainerGetCustAttribContainer ()
 This method returns a pointer to the custom attributes container interface class. More...
 
CoreExport void AllocCustAttribContainer ()
 This method allocates space for a custom attributes container. More...
 
CoreExport void DeleteCustAttribContainer ()
 This method deletes space used by a custom attributes container. More...
 
void SetAFlag (DWORD mask)
 
void ClearAFlag (DWORD mask)
 Clears one or more bits in the Animatable flags. More...
 
bool TestAFlag (DWORD mask) const
 Tests one or more bits in the Animatable flags. More...
 
void SetAFlagEx (DWORD mask)
 Sets one or more bits in the Animatable extended flags. More...
 
void ClearAFlagEx (DWORD mask)
 Clears one or more bits in the Animatable extended flags. More...
 
bool TestAFlagEx (DWORD mask) const
 Tests one or more bits in the Animatable extended flags. More...
 
CoreExport bool TestFlagBit (int index)
 Tests the specified flag bit. More...
 
CoreExport void SetFlagBit (int index, bool newValue=true)
 Sets the specified flag bit. More...
 
CoreExport void ClearFlagBit (int index)
 Clears the specified flag bit. More...
 
- Public Member Functions inherited from InterfaceServer
virtual UtilExport ~InterfaceServer ()
 Destructor. More...
 
template<class InterfaceType >
InterfaceType * GetTypedInterface ()
 

Public Attributes

Mesh mesh
 
Interval ivalid
 
BOOL suspendSnap
 

Static Public Attributes

static SimpleObjectBaseeditOb
 
- Static Public Attributes inherited from Animatable
static const AnimHandle kInvalidAnimHandle = 0
 

Additional Inherited Members

- Static Public Member Functions inherited from Animatable
static CoreExport BOOL IsDeleted (Animatable *anim)
 Debug method to determine whether an object has been deleted. More...
 
static CoreExport AnimHandle GetHandleByAnim (Animatable *anim)
 Get the unique handle for an Animatable object. More...
 
static CoreExport AnimatableGetAnimByHandle (AnimHandle handle)
 Get an Animatable object from its unique handle. More...
 
static CoreExport AnimHandle GetNextHandle ()
 Get the unique handle for the next Animatable object to be created. More...
 
static CoreExport void EnumerateAllAnimatables (EnumAnimList &enumProcObject)
 Enumerator to enumerate across all animatables. More...
 
static CoreExport bool RegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc)
 Registers a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool UnRegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc)
 Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool RegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc)
 Registers a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool UnRegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc)
 Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport int RequestFlagBit ()
 Requests an unique flag bit index. More...
 
static CoreExport void ReleaseFlagBit (int index)
 Releases the flag bit index. More...
 
static CoreExport void ClearFlagBitInAllAnimatables (int index)
 Clears the specified flag bit in all Animatables. More...
 
- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator. More...
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator. More...
 
static UtilExport voidaligned_malloc (size_t size, size_t alignment)
 Allocates memory on a specified alignment boundary. More...
 
static UtilExport voidaligned_realloc (void *ptr, size_t size, size_t alignment)
 Reallocates memory on a specified alignment boundary. More...
 
static UtilExport void aligned_free (void *ptr)
 Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More...
 
- Protected Member Functions inherited from ReferenceTarget
virtual CoreExport int DoEnumDependentsImpl (DependentEnumProc *dep)
 Method to perform an enumeration on a ReferenceTarget. More...
 
virtual CoreExport ~ReferenceTarget ()=0
 Destructor. More...
 
- Protected Member Functions inherited from ReferenceMaker
virtual CoreExport ~ReferenceMaker ()=0
 Destructor. More...
 
virtual CoreExport void SetReference (int i, RefTargetHandle rtarg)
 Stores a ReferenceTarget as its 'i-th' reference`. More...
 
void BlockEval ()
 Validates a given reference link between this reference maker and its reference target. More...
 
void UnblockEval ()
 Validates a given reference link between this reference maker and its reference target. More...
 
int Evaluating ()
 Validates a given reference link between this reference maker and its reference target. More...
 
CoreExport RefResult StdNotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID partID, RefMessage message, BOOL propagate, NotifyDependentsOption notifyDependentsOption)
 Validates a given reference link between this reference maker and its reference target. More...
 
- Protected Member Functions inherited from Animatable
virtual CoreExport ~Animatable ()=0
 Destructor. More...
 
- Protected Member Functions inherited from Noncopyable
 Noncopyable ()
 
 ~Noncopyable ()
 
- Protected Attributes inherited from BaseObject
MaxSDK::Graphics::RenderItemHandleArray mRenderItemHandles
 
- Protected Attributes inherited from Animatable
DWORD aflag
 
AnimPropertyList aprops
 

Detailed Description

See also
Class GeomObject, Class Mesh.

Description:
This is a base class for creating procedural objects. This class implements many of the methods required to create a procedural object. The only limitation for a procedural object using SimpleObjectBase as a base class is that it must represent itself with a mesh.
Data Members:
Note: Methods of the base class refer to these data members. For example the base class implementations of the bounding box methods use the mesh data member. Therefore the plug-in derived from SimpleObjectBase must use these same data members.

Mesh mesh;

The mesh object that is built by BuildMesh().

Interval ivalid;

The validity interval for the mesh. This interval is used to determine how BuildMesh() is called. If this interval is not set BuildMesh() will be called over and over as the system won't know when the mesh is valid or not. Make sure you set this interval to accurately reflect the validity interval for the mesh.

BOOL suspendSnap;

If TRUE, this causes no snapping to occur. This is commonly used to prevent an object from snapping to itself when it is creating. For example, in the mouse proc used to create an object, the following code is often used when snapping mouse points:

ob->suspendSnap = TRUE;

p0 = vpt->SnapPoint(m,m,nullptr,SNAP_IN_PLANE);

This disables snapping temporarily to keep the object from snapping to itself.

Procedural Object plug-ins which subclass off SimpleObjectBase must implement these methods. The default implementations are noted.

Constructor & Destructor Documentation

◆ SimpleObjectBase()

◆ ~SimpleObjectBase()

Member Function Documentation

◆ UpdateMesh()

CoreExport void UpdateMesh ( TimeValue  t)

◆ GetBBox()

CoreExport void GetBBox ( TimeValue  t,
Matrix3 tm,
Box3 box 
)

◆ MeshInvalid()

void MeshInvalid ( )
inline
68 {ivalid.SetEmpty();}
void SetEmpty()
Definition: interval.h:126
Interval ivalid
Definition: simpobj.h:57

◆ BeginEditParams()

CoreExport void BeginEditParams ( IObjParam ip,
ULONG  flags,
Animatable prev 
)
virtual
Remarks
This method is called by the system when the user may edit the item's (object, modifier, controller, etc.) parameters.
Parameters
ipInterface pointer. The developer can use it to call methods such as AddRollupPage(). Note that this pointer is only valid between BeginEditParams() and EndEditParams(). It should not be used outside this interval.
flagsDescribe which branch of the command panel or dialog the item is being edited in. The following are possible values:

BEGIN_EDIT_CREATE
Indicates an item is being edited in the create branch.

BEGIN_EDIT_MOTION
Indicates a controller is being edited in the motion branch.

BEGIN_EDIT_HIERARCHY
Indicates a controller is being edited in the Pivot subtask of the hierarchy branch.

BEGIN_EDIT_IK
Indicates a controller is being edited in the IK subtask of the hierarchy branch.

BEGIN_EDIT_LINKINFO
Indicates a controller is being edited in the Link Info subtask of the hierarchy branch.

prevPointer to an Animatable object. This parameter may be used in the motion and hierarchy branches of the command panel. This pointer allows a plug-in to look at the ClassID of the previous item that was being edited, and if it is the same as this item, to not replace the entire UI in the command panel, but simply update the values displayed in the UI fields. This prevents the UI from 'flickering' when the current item begins its edit. For example, if you are in the motion branch and are looking at an item's PRS controller values, and then select another item that is displayed with a PRS controller, the UI will not change - only the values displayed in the fields will change. If however you selected a target camera that has a lookat controller (not a PRS controller) the UI will change because a different set of parameters need to be displayed. Note that for items that are edited in the modifier branch this field can be ignored.

Reimplemented from Animatable.

◆ EndEditParams()

CoreExport void EndEditParams ( IObjParam ip,
ULONG  flags,
Animatable next 
)
virtual
Remarks
This method is called when the user is finished editing an objects parameters. The system passes a flag into the EndEditParams() method to indicate if the rollup page should be removed. If this flag is TRUE, the plug-in must un-register the rollup page, and delete it from the panel.
Parameters
ipAn interface pointer. The developer may use the interface pointer to call methods such as DeleteRollupPage().

flagsThe following flag may be set:

END_EDIT_REMOVEUI
If TRUE, the item's user interface should be removed.

nextAnimatable pointer. Can be used in the motion and hierarchy branches of the command panel. It allows a plug-in to look at the ClassID of the next item that was being edited, and if it is the same as this item, to not replace the entire UI in the command panel. Note that for items that are edited in the modifier branch this field can be ignored.

Reimplemented from Animatable.

◆ HitTest()

CoreExport int HitTest ( TimeValue  t,
INode inode,
int  type,
int  crossing,
int  flags,
IPoint2 p,
ViewExp vpt 
)
virtual

This method is called to determine if the specified screen point intersects the item.

The method returns nonzero if the item was hit; otherwise 0.

Parameters
tThe time to perform the hit test.
inodeA pointer to the node to test.
typeThe type of hit testing to perform. See Scene and Node Hit Test Types. for details.
crossingThe state of the crossing setting. If TRUE crossing selection is on.
flagsThe hit test flags. See Scene and Node Hit Testing Flags for details.
pThe screen point to test.
vptAn interface pointer that may be used to call methods associated with the viewports.
Returns
Nonzero if the item was hit; otherwise 0.

Reimplemented from BaseObject.

◆ Snap()

CoreExport void Snap ( TimeValue  t,
INode inode,
SnapInfo snap,
IPoint2 p,
ViewExp vpt 
)
virtual

Checks the point passed for a snap and updates the SnapInfo structure.

Note
Developers wanting to find snap points on an Editable Mesh object should see the method XmeshSnap::Snap() in /MAXSDK/SAMPLES/SNAPS/XMESH/XMESH.CPP.
Parameters
tThe time to check.
inodeThe node to check.
snapThe snap info structure to update.
pThe screen point to check.
vptAn interface pointer that may be used to call methods associated with the viewports.

Reimplemented from BaseObject.

◆ Display()

CoreExport int Display ( TimeValue  t,
INode inode,
ViewExp vpt,
int  flags 
)
virtual

This is called by the system to have the item display itself (perform a quick render in viewport, using the current TM).

Note: For this method to be called the object's validity interval must be invalid at the specified time t. If the interval is valid, the system may not call this method since it thinks the display is already valid.

Parameters
tThe time to display the object.
inodeThe node to display.
vptAn interface pointer that may be used to call methods associated with the viewports.
flagsSee Display Flags.
Returns
Default return value is -1, means this object doesn't have display function. 0 means it didn't draw anything in current frame. Otherwise return positive values..

Reimplemented from BaseObject.

◆ GetObjectDisplayRequirement()

CoreExport unsigned long GetObjectDisplayRequirement ( ) const
virtual

Reimplemented from BaseObject.

◆ PrepareDisplay()

CoreExport bool PrepareDisplay ( const MaxSDK::Graphics::UpdateDisplayContext prepareDisplayContext)
virtual

Reimplemented from BaseObject.

◆ UpdatePerNodeItems()

CoreExport bool UpdatePerNodeItems ( const MaxSDK::Graphics::UpdateDisplayContext updateDisplayContext,
MaxSDK::Graphics::UpdateNodeContext nodeContext,
MaxSDK::Graphics::IRenderItemContainer targetRenderItemContainer 
)
virtual

Reimplemented from BaseObject.

◆ Eval()

CoreExport ObjectState Eval ( TimeValue  t)
virtual

This method is called to evaluate the object and return the result as an ObjectState.

When the system has a pointer to an object it doesn't know if it's a procedural object or a derived object. So it calls Eval() on it and gets back an ObjectState. A derived object managed by the system may have to call Eval() on its input for example. A plug-in (like a procedural object) typically just returns itself. A plug-in that does not just return itself is the Morph Object (/MAXSDK/SAMPLES/OBJECTS/MORPHOBJ.CPP). This object uses a morph controller to compute a new object and fill in an ObjectState which it returns.

Parameters
tSpecifies the time to evaluate the object.
Returns
The result of evaluating the object as an ObjectState.
Sample Code:
Typically this method is implemented as follows:
{ return ObjectState(this); }
The ObjectState is the structure that flows up the geometry pipeline.
Definition: object.h:284

Implements Object.

◆ InitNodeName()

void InitNodeName ( MSTR s)
inlinevirtual

This is the default name of the node when it is created.

Parameters
sThe default name of the node is stored here.

Reimplemented from GeomObject.

85 {s = GetObjectName(true);}
virtual const MCHAR * GetObjectName() MAX_SEALED
Definition: object.h:650

◆ ObjectValidity()

CoreExport Interval ObjectValidity ( TimeValue  t)
virtual

This method returns the validity interval of the object as a whole at the specified time.

Parameters
tThe time to compute the validity interval.
Returns
The validity interval of the object, including that queried from the base class.

Reimplemented from Object.

◆ CanConvertToType()

CoreExport int CanConvertToType ( Class_ID  obtype)
virtual

Indicates whether the object can be converted to the specified type.

If the object returns nonzero to indicate it can be converted to the specified type, it must handle converting to and returning an object of that type from ConvertToType().

See also
Class ObjectConverter for additional details on converting objects between types.
Parameters
obtypeThe Class_ID of the type of object to convert to. See Class Class_ID, Class IDs defined in plugapi.h.
Returns
Nonzero if the object can be converted to the specified type; otherwise 0.
Default Implementation:
{ return 0; }

Reimplemented from Object.

◆ ConvertToType()

CoreExport Object* ConvertToType ( TimeValue  t,
Class_ID  obtype 
)
virtual

This method converts this object to the type specified and returns a pointer it.

Note that if ConvertToType() returns a new object it should be a completely different object with no ties (pointers or references) to the original.

See also
class ObjectConverter for additional details on converting objects between types.
The following is an issue that developers of world space modifiers need to
be aware of if the world space modifier specifies anything but generic deformable objects as its input type. In other words, if a world space modifier, in its implementation of Modifier::InputType(), doesn't specifically return defObjectClassID then the following issue regarding the 3ds Max pipeline needs to be considered. Developers of other plug-ins that don't meet this condition don't need to be concerned with this issue.
World space modifiers that work on anything other than generic deformable
objects are responsible for transforming the points of the object they modify into world space using the ObjectState TM. To understand why this is necessary, consider how 3ds Max applies the node transformation to the object flowing down the pipeline.
In the geometry pipeline architecture, the node in the scene has its
transformation applied to the object in the pipeline at the transition between the last object space modifier and the first world space modifier. The node transformation is what places the object in the scene – thus this is what puts the object in world space. The system does this by transforming the points of the object in the pipeline by the node transformation. This is only possible however for deformable objects. Deformable objects are those that support the Object::IsDeformable(), NumPoints(), GetPoint() and SetPoint() methods. These deformable objects can be deformed by the system using these methods, and thus the system can modify the points to put them in world space itself.
If a world space modifier does not specify that it works on deformable
objects, the system is unable to transform the points of the object into world space. What it does instead is apply the transformation to the ObjectState TM. In this case, a world space modifier is responsible for transforming the points of the object into world space itself, and then setting the ObjectState TM to the identity. There is an example of this in the sample code for the Bomb space warp. The Bomb operates on TriObjects and implements InputType() as { return Class_ID(TRIOBJ_CLASS_ID,0); }. Since it doesn't specifically return defObjectClassID, it is thus responsible for transforming the points of the object into world space itself. It does this in its implementation of ModifyObject() as follows:
if (os->GetTM())
{
Matrix3 tm = *(os->GetTM());
for (int i=0; i<triOb->mesh.getNumVerts(); i++) {
triOb->mesh.verts[i] = triOb->mesh.verts[i] *tm;
}
os->obj->UpdateValidity(GEOM_CHAN_NUM,os->tmValid());
os->SetTM(NULL,FOREVER);
}
#define NULL
Definition: autoptr.h:18
Definition: matrix3.h:98
#define GEOM_CHAN_NUM
The geometry channel number.
Definition: channels.h:112
#define FOREVER
Definition: interval.h:168
As the code above shows, the Bomb checks if the ObjectState TM is non-NULL. If it is, the points of the object are still not in world space and thus must be transformed. It does this by looping through the points of the TriObject and multiplying each point by the ObjectState TM. When it is done, it sets the ObjectState TM to NULL to indicate the points are now in world space. This ensure that any later WSMs will not transform the points with this matrix again.
For the Bomb world space modifier this is not a problem since it specifies
in its implementation of ChannelsChanged() that it will operate on the geometry channel (GEOM_CHANNEL). Certain world space modifiers may not normally specify GEOM_CHANNEL in their implementation of ChannelsChanged(). Consider the camera mapping world space modifier. Its function is to apply mapping coordinates to the object it is applied to. Thus it would normally only specify TEXMAP_CHANNEL for ChannelsChanged(). However, since it operates directly on TriObjects, just like the Bomb, the system cannot transform the points into world space, and therefore the camera mapping modifier must do so in its implementation of ModifyObject(). But since it is actually altering the points of the object by putting them into world space it is altering the geometry channel. Therefore, it should really specify GEOM_CHANNEL | TEXMAP_CHANNEL in its implementation of ChannelsChanged(). If it didn't do this, but went ahead and modified the points of the object anyway, it would be transforming not copies of the points, but the original points stored back in an earlier cache or even the base object.
This is the issue developers need to be aware of. To state this in simple
terms then: Any world space modifier that needs to put the points of the object into world space (since it doesn't implement InputType() as defObjectClassID) needs to specify GEOM_CHANNEL in its implementation of ChannelsChanged().
Parameters
tThe time at which to convert.
obtypeThe Class_ID of the type of object to convert to. See Class Class_ID, Class IDs defined in plugapi.h.
Returns
A pointer to an object of type obtype.
Default Implementation:
{ return NULL; }
Sample Code:
The following code shows how a TriObject can be retrieved from a node. Note on the code that if you call ConvertToType() on an object and it returns a pointer other than itself, you are responsible for deleting that object.
// Retrieve the TriObject from the node
int deleteIt;
TriObject *triObject = GetTriObjectFromNode(ip->GetSelNode(0),deleteIt);
// Use the TriObject if available
if (!triObject) return;
// ...
// Delete it when done...
if (deleteIt) triObject->DeleteMe();
// Return a pointer to a TriObject given an INode or return NULL
// if the node cannot be converted to a TriObject
TriObject *Utility::GetTriObjectFromNode(INode *node, int &deleteIt)
{
deleteIt = FALSE;
Object *obj = node->EvalWorldState(0).obj;
// Note that the TriObject should only be deleted
// if the pointer to it is not equal to the object
// pointer that called ConvertToType()
if (obj != tri)
deleteIt = TRUE;
return tri;
}
else {
return NULL;
}
}
Definition: maxtypes.h:154
Definition: inode.h:55
virtual const ObjectState & EvalWorldState(TimeValue time, BOOL evalHidden=TRUE)=0
The object class is the base class for all objects.
Definition: object.h:1428
virtual CoreExport int CanConvertToType(Class_ID obtype)
Indicates whether the object can be converted to the specified type.
virtual CoreExport Object * ConvertToType(TimeValue t, Class_ID obtype)
This method converts this object to the type specified and returns a pointer it.
Object * obj
Pointer to the object in the pipeline.
Definition: object.h:295
CoreExport void DeleteMe()
Deletes an instance of this class.
Definition: triobj.h:62
#define TRIOBJ_CLASS_ID
TriObject class ID.
Definition: plugapi.h:546

Reimplemented from Object.

◆ PolygonCount()

CoreExport BOOL PolygonCount ( TimeValue  t,
int numFaces,
int numVerts 
)
virtual

Retreives the number of faces and vertices of the polyginal mesh representation of this object.

If this method returns FALSE then this functionality is not supported. Note: Plug-In developers should use the global function GetPolygonCount(Object*, int&, int&) to retrieve the number f vertices and faces in an arbitrary object.

Parameters
tThe time at which to compute the number of faces and vertices.
numFacesThe number of faces is returned here.
numVertsThe number of vertices is returned here.
Returns
TRUE if the method is fully implemented; otherwise FALSE.

Reimplemented from Object.

◆ IntersectRay()

CoreExport int IntersectRay ( TimeValue  t,
Ray r,
float &  at,
Point3 norm 
)
virtual

This method is called to compute the intersection point and surface normal at this intersection point of the ray passed and the object.

Parameters
tThe time to compute the intersection.
rRay to intersect. See Class Ray.
atThe point of intersection.
normSurface normal at the point of intersection.
Returns
Nonzero if a point of intersection was found; otherwise 0.
See also
The Mesh class implementation of this method.

Reimplemented from Object.

◆ GetWorldBoundBox()

CoreExport void GetWorldBoundBox ( TimeValue  t,
INode inode,
ViewExp vp,
Box3 box 
)
virtual

This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version).

The bounding box returned by this method does not need to be precise. It should however be calculated rapidly. The object can handle this by transforming the 8 points of its local bounding box into world space and take the minimums and maximums of the result. Although this isn't necessarily the tightest bounding box of the objects points in world space, it is close enough.

Parameters
tThe time to compute the bounding box.
inodeThe node to calculate the bounding box for.
vpAn interface pointer that can be used to call methods associated with the viewports.
boxContains the returned bounding box.

Reimplemented from BaseObject.

◆ GetLocalBoundBox()

CoreExport void GetLocalBoundBox ( TimeValue  t,
INode inode,
ViewExp vp,
Box3 box 
)
virtual

This is the object space bounding box, the box in the object's local coordinates.

The system expects that requesting the object space bounding box will be fast.

Parameters
tThe time to retrieve the bounding box.
inodeThe node to calculate the bounding box for.
vpAn interface pointer that may be used to call methods associated with the viewports.
boxContains the returned bounding box.

Reimplemented from BaseObject.

◆ GetDeformBBox()

CoreExport void GetDeformBBox ( TimeValue  t,
Box3 box,
Matrix3 tm,
BOOL  useSel 
)
virtual

This method computes the bounding box in the objects local coordinates or the optional space defined by tm.

Note: If you are looking for a precise bounding box, use this method and pass in the node's object TM (INode::GetObjectTM()) as the matrix.

Parameters
tThe time to compute the box.
boxA reference to a box the result is stored in.
tmThis is an alternate coordinate system used to compute the box. If the tm is not NULL this matrix should be used in the computation of the result.
useSelIf TRUE, the bounding box of selected sub-elements should be computed; otherwise the entire object should be used.

Reimplemented from Object.

◆ GetRenderMesh()

CoreExport Mesh* GetRenderMesh ( TimeValue  t,
INode inode,
View view,
BOOL &  needDelete 
)
virtual

This method should be implemented by all renderable GeomObjects.

It provides a mesh representation of the object for use by the renderer. Primitives that already have a mesh cached can just return a pointer to it (and set needDelete to FALSE). Implementations of this method which take a long time should periodically call View::CheckForRenderAbort() to see if the user has canceled the render. If canceled, the function can either return NULL, or return a non null pointer with the appropriate value for needDelete. (If needDelete is TRUE a non-null mesh will be deleted.)

Parameters
tThe time to get the mesh.
inodeThe node in the scene.
viewIf the renderer calls this method it will pass the view information here. See Class View.
needDeleteSet to TRUE if the renderer should delete the mesh, FALSE otherwise.
Returns
A pointer to the mesh object.

Reimplemented from GeomObject.

◆ FreeCaches()

CoreExport void FreeCaches ( )
virtual
Remarks
This is called to delete any item that can be rebuilt. For example, the procedural sphere object has a mesh that it caches. It could call Mesh::FreeAll() on the mesh from this method. This will free the vertex/face/uv arrays. If the sphere is ever evaluated again it can just rebuild the mesh. If an object (like a sphere) has modifiers applied to it, and those modifiers are not animated, then the result of the pipeline is cached in the node. So there is no reason for the sphere to also have a cache of its representation. Therefore when this method is called, the sphere can free the data of the mesh.
Default Implementation:
{}

Reimplemented from Animatable.

◆ GetClassName()

void GetClassName ( MSTR s,
bool  localized = true 
) const
inlineoverridevirtual

Retrieves the name of the plugin class.

This name is used in 3ds Max's UI and in MAXScript. For Material plug-ins this method is used to put up the material "type" name in the Material Editor.

Parameters
sReference to a string filled in with the name of the plugin class.
localizedIf true, then the class name returned should be localized in the language 3ds Max is currently using. Otherwise it should be the class name in English. If a plugin does not provide localized string resources, it can disregard this parameter and always return the class name in English.

Reimplemented from ReferenceTarget.

100 {s = GetObjectName(localized);}

◆ GetInterface() [1/2]

virtual CoreExport BaseInterface* GetInterface ( Interface_ID  id)
virtual

Inherited from Animatable.

Returns a pointer to the Base Interface for the interface ID passed.

Parameters
id- The unique ID of the interface to get
Returns
A Pointer to the Interface

Reimplemented from Object.

◆ GetInterface() [2/2]

CoreExport void* GetInterface ( ULONG  id)
virtual

Inherited from Animatable.

Returns a pointer to the interface.

Parameters
id- The id of the interface.
Returns
A Pointer to the Interface

Reimplemented from Object.

◆ NotifyRefChanged()

CoreExport RefResult NotifyRefChanged ( const Interval changeInt,
RefTargetHandle  hTarget,
PartID partID,
RefMessage  message,
BOOL  propagate 
)
virtual

Receives and responds to messages.

A plugin which makes references must implement a method to receive and respond to messages broadcast by its dependents. This is done by implementing NotifyRefChanged(). The plugin developer usually implements this method as a switch statement where each case is one of the messages the plugin needs to respond to. The Method StdNotifyRefChanged calls this, which can change the partID to new value. If it doesn't depend on the particular message& partID, it should return REF_DONTCARE.

  • For developer that need to update a dialog box with data about an object you reference note the following related to this method: This method may be called many times. For instance, say you have a dialog box that displays data about an object you reference. This method will get called many time during the drag operations on that object. If you updated the display every time you'd wind up with a lot of 'flicker' in the dialog box. Rather than updating the dialog box each time, you should just invalidate the window in response to the NotifyRefChanged() call. Then, as the user drags the mouse your window will still receive paint messages. If the scene is complex the user may have to pause (but not let up on the mouse) to allow the paint message to go through since they have a low priority. This is the way many windows in 3ds Max work.
Parameters
changeInt- This is the interval of time over which the message is active. Currently, all plug-ins will receive FOREVER for this interval, with the exception of REFMSG_FLAGDEPENDENTS notifications. In that case, changeInt.Start() is the timepoint to perform the dependency test.
hTarget- This is the handle of the reference target the message was sent by. The reference maker uses this handle to know specifically which reference target sent the message.
partID- This contains information specific to the message passed in. Some messages don't use the partID at all. See the section List of Reference Messages for more information about the meaning of the partID for some common messages.
message- The message parameters passed into this method is the specific message which needs to be handled.
propagate- If called through ReferenceMaker::NotifyDependents(), the value of 'propagate' passed to it. Used if calling NotifyDependents() from within NotifyRefChanged().
Returns
The return value from this method is of type RefResult. This is usually REF_SUCCEED indicating the message was processed. Sometimes, the return value may be REF_STOP. This return value is used to stop the message from being propagated to the dependents of the item.

Implements ReferenceMaker.

Reimplemented in SimpleObject.

◆ BuildMesh()

virtual void BuildMesh ( TimeValue  t)
pure virtual
Remarks
This method is called to build the mesh representation of the object using its parameter settings at the time passed. The plug-in should use the data member mesh to store the built mesh.
Parameters:
TimeValue t

The time at which to build the mesh.

Implemented in MSSimpleObjectXtnd, and MSPluginSimpleObject.

◆ OKtoDisplay()

virtual BOOL OKtoDisplay ( TimeValue  t)
inlinevirtual
Remarks
This method returns a BOOL to indicate if it is okay to draw the object at the time passed. Normally it is always OK to draw the object, so the default implementation returns TRUE. However for certain objects it might be a degenerate case to draw the object at a certain time (perhaps the size went to zero for example), so these objects could return FALSE.
Parameters:
TimeValue t

The time at which the object would be displayed.
Default Implementation:
{ return TRUE; }
Returns
TRUE if the object may be displayed; otherwise FALSE.

Reimplemented in MSSimpleObjectXtnd, and MSPluginSimpleObject.

131 {return TRUE;}

◆ InvalidateUI()

virtual void InvalidateUI ( )
inlinevirtual
Remarks
This is called if the user interface parameters needs to be updated because the user moved to a new time. The UI controls must display values for the current time.
Example:
If the plug-in uses a parameter map for handling its UI, it may call a method of the parameter map to handle this:
pmapParam->Invalidate();
If the plug-in uses ParamBlock2, it may call a method on the ParamBlockDesc2 to handle this:
box_param_blk.InvalidateUI(pblock2->LastNotifyParamID());
If the plug-in does not use parameter maps, it should call the SetValue() method on each of its controls that display a value, for example the spinner controls. This will cause to the control to update the value displayed. The code below shows how this may be done for a spinner control. Note that ip and pblock are assumed to be initialized interface and parameter block pointers:
void foo(IObjParam* ip, IParamBlock* pblock)
{
float newval;
Interval valid = FOREVER;
TimeValue t = ip->GetTime();
// Get the value from the parameter block at the current time.
pblock->GetValue( PB_ANGLE, t, newval, valid );
// Set the value. Note that the notify argument is passed as FALSE.
// This ensures no messages are sent when the value changes.
angleSpin->SetValue( newval, FALSE );
}
Definition: maxapi.h:8377
Definition: iparamb.h:280
virtual BOOL GetValue(int i, TimeValue t, float &v, Interval &ivalid)=0
virtual TimeValue GetTime()=0
Definition: interval.h:36
int TimeValue
Definition: maxtypes.h:118

Reimplemented in MSSimpleObjectXtnd, and MSPluginSimpleObject.

167 {}

Member Data Documentation

◆ mesh

Mesh mesh

◆ ivalid

Interval ivalid

◆ suspendSnap

BOOL suspendSnap

◆ editOb

SimpleObjectBase* editOb
static