Open Reality Reference Guide
FBSystem Class Reference

Provides access to the underlying system, and the MotionBuilder scene. More...

#include <fbsystem.h>

Inheritance diagram for FBSystem:

Public Types

enum  EPluginItemInfo {
  ePluginItemDescription,
  ePluginItemFileName,
  ePluginItemIconName
}
 Array index of each plug-in item information (see the GetLoadedPluginItemInfo() member function). More...
 

Public Member Functions

 FBSystem ()
 Constructor. More...
 
const FBStringListGetCommandLineArgs () const
 Returns the command line arguments for SDK. More...
 
const FBStringListGetPythonStartupPath () const
 Returns the python startup path. More...
 
const FBStringListGetPluginPath () const
 Returns the plugin path. More...
 
const FBStringListGetLoadedPluginItemsName () const
 Returns a string list containing the names of all the loaded plug-in. More...
 
const FBStringListGetLoadedPluginItemInfo (const char *pPluginItemName) const
 Returns a string list containing the information of the specified plug-in item's name. More...
 
const FBStringListGetLoadedPluginItemGroups (const char *pPluginItemName) const
 Returns a string list containing the groups list in which the specified plug-in item's name belongs to. More...
 
- Public Member Functions inherited from FBComponent
 FBComponent (HIObject pObject)
 Constructor. More...
 
virtual ~FBComponent ()
 Destructor. More...
 
virtual bool FBCreate ()
 Open Reality Creation function. More...
 
virtual void FBDestroy ()
 Open Reality destruction function. More...
 
virtual void FBDelete () override
 Open Reality deletion function. More...
 
virtual bool SetHIObject (HIObject pObject, bool pSDKComponent) override
 Assign component to an internal pointer. More...
 
virtual int PropertyAdd (FBProperty *pProperty)
 Add a property to the component's property manager. More...
 
bool PropertyAddReferenceProperty (FBProperty *pReferenceProperty)
 Add a reference property to the component's property manager. More...
 
void PropertyRemove (FBProperty *pProperty)
 Remove a Property from the component's Property manager. More...
 
void PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading. More...
 
FBPropertyPropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL)
 Create user or dynamic property. More...
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated). More...
 
void SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags. More...
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled. More...
 
void EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags. More...
 
void DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags. More...
 
void SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status. More...
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled. More...
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)
 ProcessNamespaceHierarchy. More...
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)
 ProcessObjectNamespace. More...
 
virtual const char * ClassName () override
 Get the class name. More...
 
virtual bool UseCustomPropertyViewSet () const
 Use the custom property viewSet or not. More...
 
const char * GetFullName (void)
 Get the full name. More...
 
void SetOwnerNamespace (FBNamespace *pOwnerNSObj)
 Set the owner Namespace object. More...
 
FBNamespaceGetOwnerNamespace (void)
 Get the owner Namespace object. More...
 
FBFileReferenceGetOwnerFileReference (void)
 Get the owner FileReference object. More...
 
void HardSelect ()
 HardSelect. More...
 
virtual bool Is (int pTypeId) override
 Returns true if object is of type TypeId. More...
 
virtual int GetTypeId () override
 GetTypeId( int pTypeId ) More...
 
- Public Member Functions inherited from FBWrapperHolder
FBScriptWrapperGetWrapper ()
 Return the wrapper interface of this FBObject. More...
 
void AddWrapper (FBScriptWrapper *)
 
void RemoveWrapper (FBScriptWrapper *)
 

Static Public Member Functions

static bool LibraryLoad (const char *pPath)
 Load a library (DLL) into memory. More...
 
static void * LibraryGetProcAddress (const char *pPath, const char *pFunctionName)
 Get the the address of a function in a specified library. More...
 
static bool LibraryFree (const char *pPath)
 Free a library (DLL) from memory. More...
 
static FBString CurrentDirectory ()
 Get current work directory. More...
 
static FBString MakeFullPath (const char *pRelativeFilePath)
 Return the full path. More...
 
static FBSystemTheOne ()
 Get the global FBSystem object. More...
 
- Static Public Member Functions inherited from FBComponent
static int GetInternalClassId ()
 
static void FBComponentSetName (FBComponent *pObject, const char *pName)
 
static const char * FBComponentGetName (FBComponent *pObject)
 
static void FBComponentSetLongName (FBComponent *pObject, const char *pName)
 
static const char * FBComponentGetLongName (FBComponent *pObject)
 

Public Attributes

FBPropertyString ConfigPath
 
FBPropertyString UserConfigPath
 
FBPropertyString ApplicationPath
 Read Only Property: Location where the application is installed. More...
 
FBPropertyString TempPath
 Read Only Property: Temporary path returned by the OS. More...
 
FBPropertyEventUIIdle OnUIIdle
 Event: User-interface idle event. Useful callback for less frequent GUI refresh and etc. lightweight tasks (occur once per several frames). More...
 
FBPropertyEventVideoFrameRendering OnVideoFrameRendering
 Event: A video frame rendering event occurred when the scene is being off-line rendered into video files. More...
 
FBPropertyEventConnectionNotify OnConnectionNotify
 Event: A connection event occurred between objects in the system. More...
 
FBPropertyEventConnectionDataNotify OnConnectionDataNotify
 Event: A data event occurred between objects in the system. More...
 
FBPropertyEventConnectionStateNotify OnConnectionStateNotify
 Event: A state change event occurred between objects in the system. More...
 
FBPropertyEventConnectionKeyingNotify OnConnectionKeyingNotify
 Event: A keying event occurred when objects are being keyed. More...
 
FBPropertyString ComputerName
 Read Only Property: Computer name. More...
 
FBPropertyDouble Version
 Read Only Property: Application version. More...
 
FBPropertyString BuildId
 Read Only Property: Unique build Id string. More...
 
FBPropertyString BuildVersion
 Read Only Property: Unique build version string. The format of the build version information is: Major.Minor.Revision.BuildNumber. All sub-parts of the build version string are containing only numeric characters. More...
 
FBPropertyInt PythonVersion
 Read Only Property: The Python interpreter version being used. The value is either 27 or 37. More...
 
FBPropertyBool SuspendMessageBoxes
 Read Write Property: While true, all the message boxes, that would normally be displayed, are suspended. More...
 
FBPropertyBool AreMessageBoxesSuspended
 Read Only Property: While true, the system is suspending the messages boxes that would normally be displayed. More...
 
FBPropertyTime SystemTime
 Read Only Property: System time. More...
 
FBPropertyTime LocalTime
 Read Only Property: Local time in take. More...
 
FBPropertyTake CurrentTake
 Read Write Property: Current take. More...
 
FBPropertyScene Scene
 Read Only Property: Scene. More...
 
FBPropertyConstructionHistory ConstructionHistory
 Read Only Property: Construction History. More...
 
FBPropertyModel SceneRootModel
 Read Only Property: Scene root model. More...
 
FBPropertyModel RootModel
 Read Only Property: Root model. More...
 
FBPropertyString PathImages
 Read Only Property: Path to images. More...
 
FBPropertyString PathMeshs
 Read Only Property: Path to meshes More...
 
FBPropertyListAudioIn AudioInputs
 List: Available audio inputs. More...
 
FBPropertyListAudioOut AudioOutputs
 List: Available audio outputs. More...
 
FBPropertyListVideoIn VideoInputs
 List: Available video inputs. More...
 
FBPropertyListVideoOut VideoOutputs
 List: Available video outputs. More...
 
FBPropertyListCommPort CommPorts
 List: Comm Ports available. More...
 
FBPropertyRenderer Renderer
 Read Only Property: Default renderer. More...
 
FBPropertyDouble FrameRate
 Read Only Property: The frame rate of the viewer. More...
 
FBPropertyDouble ProcessMemory
 Read Only Property: The size (MB) of process's working set memory. More...
 
FBPropertyDouble ProcessMemoryPeak
 Read Only Property: The size (MB) of process's peak memory. More...
 
FBPropertyVector2d DesktopSize
 Read Only Property: The width and height of the desktop. More...
 
FBPropertyBool FullScreenViewer
 Read Write Property: Indicates that the viewer is in full screen mode. More...
 
FBPropertyAssetMng AssetManager
 Read Only Property: Current asset manager. More...
 
FBPropertyListManipulator Manipulators
 List: of manipulators. More...
 
- Public Attributes inherited from FBComponent
FBPropertyManager PropertyList
 Read Only Property: Manages all of the properties for the component. More...
 
FBPropertyListComponent Components
 List: List of components. More...
 
FBPropertyListComponent Parents
 List: Parents. More...
 
FBPropertyBool Selected
 Read Write Property: Selected property. More...
 
FBPropertyString Name
 Read Write Property: Unique name of object. More...
 
FBPropertyString LongName
 Read Write Property: Name and namespace for object.
More...
 
FBPropertyFolder Folder
 Read Write Property: The folder that contain this component. More...
 

Additional Inherited Members

- Static Public Attributes inherited from FBComponent
static int TypeInfo
 Contains the Type information of the object. More...
 
- Protected Member Functions inherited from FBPlug
bool IsSDKComponent ()
 Return whether or not item is an SDK component. More...
 
bool ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a source connection. More...
 
bool ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a destination connection. More...
 
bool ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a source connection. More...
 
bool ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a destination connection. More...
 
bool DisconnectDst (FBPlug *pDst)
 Remove a destination connection. More...
 
bool DisconnectSrc (FBPlug *pSrc)
 Remove a source connection. More...
 
void DisconnectAllSrc ()
 Remove all source connections. More...
 
void DisconnectAllDst ()
 Remove all destination connections. More...
 
bool DisconnectDstAt (int pIndex)
 Remove a destination connection at a specified index. More...
 
bool DisconnectSrcAt (int pIndex)
 Remove a source connection at a specified index. More...
 
bool ReplaceDstAt (int pIndex, FBPlug *pDst)
 Replace a destination connection at a specified index. More...
 
bool ReplaceSrcAt (int pIndex, FBPlug *pSrc)
 Replace a source connection at a specified index. More...
 
bool SwapSrc (int pIndexA, int pIndexB)
 Swap source connection at index A with source connection at index B. More...
 
bool MoveSrcAt (int pIndex, int pAtIndex)
 Move source connection at pIndex to pAtIndex. More...
 
bool MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc)
 Move source connection pSrc to the position of pAtSrc. More...
 
int GetSrcCount ()
 Get source connection count. More...
 
FBPlugGetSrc (int pIndex)
 Get a source connection's plug at specified index. More...
 
FBConnectionType GetSrcType (int pIndex)
 Get a source connection's type at specified index. More...
 
int GetDstCount ()
 Get destination connection count. More...
 
FBPlugGetDst (int pIndex)
 Get a destination connection's plug at specified index. More...
 
FBConnectionType GetDstType (int pIndex)
 Get a destination connection's type at specified index. More...
 
bool BeginChange ()
 Begins a change on multiple plugs. More...
 
void EndChange ()
 Ends a change on multiple plugs. More...
 
void SetSelfModified (FBPlugModificationFlag pFlag, bool pBool)
 Set the plug's self modification flag. More...
 
bool GetSelfModified (FBPlugModificationFlag pFlag)
 Tell if the plug's self has changed. More...
 
void SetContentModified (FBPlugModificationFlag pFlag, bool pBool)
 Set the plug's owned property/object's modification flag. More...
 
bool GetContentModified (FBPlugModificationFlag pFlag)
 Tell if the plug's content has changed. More...
 
int GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove)
 Get plug's modified src/dst property/object connection added/removed List. More...
 
bool RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask)
 Revert the plug's modification to original status. More...
 
void SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue)
 Set the plug's status flag. More...
 
bool GetStatusFlag (FBPlugStatusFlag pStatus) const
 Tell if the plug's status has changed. More...
 
FBPlugGetOwner ()
 Get the owner of this plug. More...
 
FBPlugGetOwned (int pIndex)
 Get the owned plug at specified index. More...
 
int GetOwnedCount ()
 Get the owned plug count. More...
 
virtual bool PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)
 PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More...
 
virtual bool PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)
 PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More...
 
virtual bool PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL)
 PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More...
 
- Static Protected Member Functions inherited from FBPlug
static int GetInternalClassId ()
 Internal class Id. More...
 
- Protected Attributes inherited from FBPlug
bool mAllocated
 Contain the Allocation State of the Component. More...
 
HIObject mObject
 Handle on the Plug. More...
 
bool mSDKComponent
 bool Plug is an SDK component.
More...
 
- Static Protected Attributes inherited from FBPlug
static const char * ClassGroupName
 ClassGroupName of the object. More...
 
static int TypeInfo
 TypeInfo. More...
 
static int mGlobalTypeInfo
 Represente the Type Index. More...
 

Detailed Description

Provides access to the underlying system, and the MotionBuilder scene.

Use this class to access system properties such as the computer name, the system time, and the MotionBuilder application version.

It is also used to get access to the scene (FBScene) and the current take (FBTake), as in the following Python snippet:

myScene = FBSystem().Scene
for take in myScene.Takes:
print take.Name

The Python sample FBSystemEvents.py shows how to register a callback to FBSystem.

Definition at line 157 of file fbsystem.h.

Member Enumeration Documentation

◆ EPluginItemInfo

Array index of each plug-in item information (see the GetLoadedPluginItemInfo() member function).

Enumerator
ePluginItemDescription 

Plug-in item's description.

ePluginItemFileName 

Plug-in item's filename.

ePluginItemIconName 

Plug-in item's icon name.

Definition at line 302 of file fbsystem.h.

Constructor & Destructor Documentation

◆ FBSystem()

FBSystem ( )

Constructor.

Member Function Documentation

◆ CurrentDirectory()

static FBString CurrentDirectory ( )
static

Get current work directory.

Returns
current work directory.

◆ GetCommandLineArgs()

const FBStringList& GetCommandLineArgs ( ) const

Returns the command line arguments for SDK.

This function returns portion of the command line arguments within a pair of delimiters (–sdk-begin & –sdk-end). Example:

motionbuilder -console -G500,500 -suspendMessages –sdk-begin –department mocap –usage on-stage –sdk-end C:/temp/sample.fbx

Note that "-console", "-G500,500", "-suspendMessages" and "C:/temp/sample.fbx" are for MotionBuilder itself hence are consumed accordingly. Only those arguments between –sdk-begin and –sdk-end are accessible with this function. In this example, they will be "--department mocap --usage on-stage"

This SDK command line argument is useful for plugin deployment and management in large production facility, where different department or different workflow may require a different set of plugins or functionality/behavior dynamically.

Python users also have access to this through official built-in module sys.argv which could be parsed easily via argparse module.

Returns
the command line arguments

◆ GetLoadedPluginItemGroups()

const FBStringList& GetLoadedPluginItemGroups ( const char *  pPluginItemName) const

Returns a string list containing the groups list in which the specified plug-in item's name belongs to.

Returns
the groups list in which the specified plug-in item's name belongs to.

◆ GetLoadedPluginItemInfo()

const FBStringList& GetLoadedPluginItemInfo ( const char *  pPluginItemName) const

Returns a string list containing the information of the specified plug-in item's name.

A specific plug-in item information can be retrieved from the returned string list with a EPluginItemInfo enum value.

Returns
the information of the specified plug-in item's name.

◆ GetLoadedPluginItemsName()

const FBStringList& GetLoadedPluginItemsName ( ) const

Returns a string list containing the names of all the loaded plug-in.

Returns
the names of all the loaded plug-in.

◆ GetPluginPath()

const FBStringList& GetPluginPath ( ) const

Returns the plugin path.

By default, MotionBuilder searches C++ plug-ins and load them at start-up. Users could provide additional plugin paths by setting environment variable "MOTIONBUILDER_PLUGIN_PATH" before running MotionBuilder.

Returns
the plugin path

◆ GetPythonStartupPath()

const FBStringList& GetPythonStartupPath ( ) const

Returns the python startup path.

User could put python script in the startup folders, and MotionBuilder will search scripts from those folders and run them at startup. By default, there are two startup folders: /config/PythonStartup and /bin/config/PythonStartup. Users could append additional paths by setting environment variable "MOTIONBUILDER_PYTHON_STARTUP" before launching application.

Returns
the python startup path

◆ LibraryFree()

static bool LibraryFree ( const char *  pPath)
static

Free a library (DLL) from memory.

Parameters
pPathLibrary path.
Returns
true if successful.

◆ LibraryGetProcAddress()

static void* LibraryGetProcAddress ( const char *  pPath,
const char *  pFunctionName 
)
static

Get the the address of a function in a specified library.

Parameters
pPathLibrary path.
pFunctionNameFunction name.
Returns
true if successful.

◆ LibraryLoad()

static bool LibraryLoad ( const char *  pPath)
static

Load a library (DLL) into memory.

Parameters
pPathLibrary path.
Returns
true if successful.

◆ MakeFullPath()

static FBString MakeFullPath ( const char *  pRelativeFilePath)
static

Return the full path.

Parameters
pRelativeFilePathThe relative file path
Returns
Full file path based on combining the current directory

◆ TheOne()

static FBSystem& TheOne ( )
static

Get the global FBSystem object.

Returns
the global object.

Member Data Documentation

◆ ApplicationPath

FBPropertyString ApplicationPath

Read Only Property: Location where the application is installed.

Definition at line 166 of file fbsystem.h.

◆ AreMessageBoxesSuspended

FBPropertyBool AreMessageBoxesSuspended

Read Only Property: While true, the system is suspending the messages boxes that would normally be displayed.

It will return true if either the -suspendMessages argument is set when launching MotionBuilder or if the SuspendMessageBoxes property, used as a temporary solution, is currently set to true.

Definition at line 189 of file fbsystem.h.

◆ AssetManager

FBPropertyAssetMng AssetManager

Read Only Property: Current asset manager.

Definition at line 226 of file fbsystem.h.

◆ AudioInputs

FBPropertyListAudioIn AudioInputs

List: Available audio inputs.

Definition at line 207 of file fbsystem.h.

◆ AudioOutputs

FBPropertyListAudioOut AudioOutputs

List: Available audio outputs.

Definition at line 208 of file fbsystem.h.

◆ BuildId

Read Only Property: Unique build Id string.

Definition at line 179 of file fbsystem.h.

◆ BuildVersion

FBPropertyString BuildVersion

Read Only Property: Unique build version string. The format of the build version information is: Major.Minor.Revision.BuildNumber. All sub-parts of the build version string are containing only numeric characters.

Definition at line 180 of file fbsystem.h.

◆ CommPorts

List: Comm Ports available.

Definition at line 216 of file fbsystem.h.

◆ ComputerName

FBPropertyString ComputerName

Read Only Property: Computer name.

Definition at line 177 of file fbsystem.h.

◆ ConstructionHistory

FBPropertyConstructionHistory ConstructionHistory

Read Only Property: Construction History.

Definition at line 199 of file fbsystem.h.

◆ CurrentTake

FBPropertyTake CurrentTake

Read Write Property: Current take.

Definition at line 195 of file fbsystem.h.

◆ DesktopSize

FBPropertyVector2d DesktopSize

Read Only Property: The width and height of the desktop.

Definition at line 222 of file fbsystem.h.

◆ FrameRate

FBPropertyDouble FrameRate

Read Only Property: The frame rate of the viewer.

Definition at line 219 of file fbsystem.h.

◆ FullScreenViewer

FBPropertyBool FullScreenViewer

Read Write Property: Indicates that the viewer is in full screen mode.

Definition at line 223 of file fbsystem.h.

◆ LocalTime

FBPropertyTime LocalTime

Read Only Property: Local time in take.

Definition at line 194 of file fbsystem.h.

◆ Manipulators

List: of manipulators.

Definition at line 230 of file fbsystem.h.

◆ OnConnectionDataNotify

FBPropertyEventConnectionDataNotify OnConnectionDataNotify

Event: A data event occurred between objects in the system.

Definition at line 173 of file fbsystem.h.

◆ OnConnectionKeyingNotify

FBPropertyEventConnectionKeyingNotify OnConnectionKeyingNotify

Event: A keying event occurred when objects are being keyed.

Definition at line 175 of file fbsystem.h.

◆ OnConnectionNotify

FBPropertyEventConnectionNotify OnConnectionNotify

Event: A connection event occurred between objects in the system.

Definition at line 172 of file fbsystem.h.

◆ OnConnectionStateNotify

FBPropertyEventConnectionStateNotify OnConnectionStateNotify

Event: A state change event occurred between objects in the system.

Definition at line 174 of file fbsystem.h.

◆ OnUIIdle

Event: User-interface idle event. Useful callback for less frequent GUI refresh and etc. lightweight tasks (occur once per several frames).

Definition at line 169 of file fbsystem.h.

◆ OnVideoFrameRendering

FBPropertyEventVideoFrameRendering OnVideoFrameRendering

Event: A video frame rendering event occurred when the scene is being off-line rendered into video files.

Definition at line 170 of file fbsystem.h.

◆ PathImages

FBPropertyString PathImages

Read Only Property: Path to images.

Definition at line 203 of file fbsystem.h.

◆ PathMeshs

FBPropertyString PathMeshs

Read Only Property: Path to meshes

Definition at line 204 of file fbsystem.h.

◆ ProcessMemory

FBPropertyDouble ProcessMemory

Read Only Property: The size (MB) of process's working set memory.

Definition at line 220 of file fbsystem.h.

◆ ProcessMemoryPeak

FBPropertyDouble ProcessMemoryPeak

Read Only Property: The size (MB) of process's peak memory.

Definition at line 221 of file fbsystem.h.

◆ PythonVersion

FBPropertyInt PythonVersion

Read Only Property: The Python interpreter version being used. The value is either 27 or 37.

Definition at line 181 of file fbsystem.h.

◆ Renderer

FBPropertyRenderer Renderer

Read Only Property: Default renderer.

Definition at line 217 of file fbsystem.h.

◆ RootModel

FBPropertyModel RootModel

Read Only Property: Root model.

Definition at line 202 of file fbsystem.h.

◆ Scene

FBPropertyScene Scene

Read Only Property: Scene.

Definition at line 197 of file fbsystem.h.

◆ SceneRootModel

FBPropertyModel SceneRootModel

Read Only Property: Scene root model.

Definition at line 201 of file fbsystem.h.

◆ SuspendMessageBoxes

FBPropertyBool SuspendMessageBoxes

Read Write Property: While true, all the message boxes, that would normally be displayed, are suspended.

This property should be used as a temporary solution for unwanted message boxes, while running a script for example. For system wide usage, the -suspendMessages argument, set when launching MotionBuilder, should be used instead. To test if the system is suspending the message boxes either temporarily or permanently, the AreMessageBoxesSuspended property should be used instead.

Definition at line 184 of file fbsystem.h.

◆ SystemTime

FBPropertyTime SystemTime

Read Only Property: System time.

Definition at line 193 of file fbsystem.h.

◆ TempPath

FBPropertyString TempPath

Read Only Property: Temporary path returned by the OS.

Definition at line 167 of file fbsystem.h.

◆ Version

Read Only Property: Application version.

Definition at line 178 of file fbsystem.h.

◆ VideoInputs

FBPropertyListVideoIn VideoInputs

List: Available video inputs.

Definition at line 212 of file fbsystem.h.

◆ VideoOutputs

FBPropertyListVideoOut VideoOutputs

List: Available video outputs.

Definition at line 213 of file fbsystem.h.


The documentation for this class was generated from the following file:
FBSystem::FBSystem
FBSystem()
Constructor.