What's New in 3ds Max 2024

The 3ds Max 2024 release focuses on color and material management, enhanced modeling tools, and real-time workflows. For technical details, please see the release notes.

What else is new?

This release of 3ds Max also includes the following changes and improvements.

Symmetry Modifier default axis

The Symmetry Modifier's default Mirror Axis is now X to better align with artist's workflows.

STL performance improvements

  • Faster STL import: Importing STL files is now up to 10,000x faster. The Import STL File dialog has also been updated, making the difference between the two Weld Options more clear: Quick Weld is now named Identical Only.
  • Faster processing with the STL Check Modifier: Checking dense meshes is now up to 5000% faster. See STL Check Modifier.

Auto Smooth performance improvements

When working with an Edit Mesh modifier or an Editable Mesh base object, using Auto Smooth is now at least 10% faster. For more information on Auto Smooth, see Smooth Modifier.

Material Modifier updates

  • When a Material modifier is applied to a spline object, it now remains a spline object instead of being converted to a mesh class object, allowing it to be further affected and adjusted by other spline based modifiers.
  • When a Material modifier is applied to a Mesh object, it now retains explicit normals.

Spline welding improvements

The following updates improve the accuracy and quality of results generated by spline welding operations:
  • When performing a Spline vertex weld, the destination vertex is now accurately welded to the target.
  • When performing a Spline Extrude (Shift + LMB drag)
    • On a knot component: The extruded knot is now welded to the location of the open knot target. Previously, the extruded knot and its open knot target were welded to an average of the two positions.
    • On an segment component: When Connect Copy is on, the resulting extrusion now has edges that connect the spline vertices to the extruded segment.

Improved retriangulation using Edit Poly and Editable poly

The enhanced retriangulation algorithm that was introduced for the Editable Poly object in 3ds Max 2023.2 is now also used by the Edit Poly modifier. The following improvements have also been made:
  • Editable Poly objects and the Edit Poly modifier now automatically retriangulate faces when a vertex, edge, or face is adjusted in a way that causes edges or hidden faces to cross.
  • New faces that are generated when performing Editable Poly > Cap or Edit Poly > Cap are no longer left unsmoothed. Instead, faces are assigned to a new smoothing group, creating a more visually appealing result.
  • When using a Editable Poly object or an Edit Poly modifier, the following operations now use the retriangulation algorithm to produce better geometric results: face splitting by insertion of edges, Slice, Cut, Bridge, Vertex extrusion, Edge extrusion.

On-Demand Revit and Inventor Interoperability

As of 3ds Max 2024, Autodesk Revit Interoperability and Autodesk Inventor Interoperability are no longer installed with the 3ds Max installer. Now, the interoperability components are installed on-demand the first time you import a Revit or Inventor model into 3ds Max.

See On-Demand Installation for Revit and Inventor imports for more information.

Note: You can continue working in 3ds Max while the Autodesk Interoperability Engine installation is in progress. Once installation is completed, you can import your Revit or Inventor model without restarting 3ds Max.

ATF Importer

3ds Max's Autodesk Translation Framework (ATF) importer now supports NX 2206.

Arnold for 3ds Max 5.6.0.100

3ds Max ships with MAXtoA 5.6.0.100 for Arnold 7.1.4 which introduces various bug fixes, including improved workflow for textures.

Substance 2.4.10

3ds Max 2024 ships with Substance 2.4.10.