FBActor is used to link motion data to a character. More...
#include <pyfbsdk_generated.h>
Public Member Functions | |
FBActor (str pName) | |
Constructor. More... | |
FBDelete () | |
Actual Actor destructor. More... | |
FBSkeletonState | GetCurrentSkeletonState (bool pResetOrientation=False) |
Return the Current Skeleton State. More... | |
FBSkeletonState | GetDefaultSkeletonState () |
Return the Default Skeleton State. More... | |
GetDefinitionRotationVector (FBSkeletonNodeId pSkeletonId, FBVector3d pRotationVector) | |
Get Actor Rotation Definition. More... | |
GetDefinitionScaleVector (FBSkeletonNodeId pSkeletonId, FBVector3d pScaleVector) | |
Get Actor Scaling Definition. More... | |
GetDefinitionTranslationVector (FBSkeletonNodeId pSkeletonId, FBVector3d pTranslationVector) | |
Get Actor Translation Definition. More... | |
SetActorTranslation (FBVector3d pTranslationVector) | |
Translate Actor, similar to moving the hips of the Actor in the UI. More... | |
SetDefinitionRotationVector (FBSkeletonNodeId pSkeletonId, FBVector3d pRotationVector, bool pSymmetricUpdate=True) | |
Set Actor Rotation Definition. More... | |
SetDefinitionScaleVector (FBSkeletonNodeId pSkeletonId, FBVector3d pScaleVector, bool pSymmetricUpdate=True) | |
Set Actor Scaling Definition. More... | |
SetDefinitionTranslationVector (FBSkeletonNodeId pSkeletonId, FBVector3d pTranslationVector, bool pSymmetricUpdate=True) | |
Set Actor Translation Definition. More... | |
bool | Snap (FBRecalcMarkerSetOffset pRecalcOffset) |
Snap the marker set of the actor. More... | |
UpdateValues (FBEvaluateInfo pEvalInfo) | |
Update Internal Values to be corresponding to the Given Evaluate Information. More... | |
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FBConstraint (str pName) | |
Constructor. More... | |
FBAnimationNode | AnimationNodeInCreate (kReference pUserId, FBModel pModel, str pAttribute) |
FBAnimationNode | AnimationNodeInCreate (kReference pUserId, FBProperty pProperty) |
Animation Node Creations (IN). More... | |
FBAnimationNode | AnimationNodeOutCreate (kReference pUserId, FBModel pModel, str pAttribute) |
Animation Node Creations (IN/OUT). More... | |
FBConstraint | Clone () |
Clone the constraint. More... | |
bool | DeformerBind (FBModel pModel) |
Bind/Unbind pModel to deformation constraint. More... | |
bool | DeformerUnBind (FBModel pModel) |
bool | Disable (FBModel pModel) |
Disable constraint on pModel. More... | |
FreezeSRT (FBModel pModel, bool pS, bool pR, bool pT) | |
Freeze current model state. More... | |
FreezeSuggested () | |
Suggest 'freeze'. More... | |
bool | ReferenceAdd (int pGroupIndex, FBModel pModel) |
Add a reference to a specified group. More... | |
FBModel | ReferenceGet (int pGroupIndex, int pItemIndex=0) |
Get a reference. More... | |
int | ReferenceGetCount (int pGroupIndex) |
Get number of references in a specified group. More... | |
int | ReferenceGroupAdd (str pGroupName, int pMaxItemCount) |
Add a group of references. More... | |
int | ReferenceGroupGetCount () |
Return the number of reference groups. More... | |
int | ReferenceGroupGetMaxCount (int pGroupIndex) |
Get the maximum number of items that can exist in the reference group in question. More... | |
str | ReferenceGroupGetName (int pGroupIndex) |
Get the name of the reference group. More... | |
bool | ReferenceRemove (int pGroupIndex, FBModel pModel) |
Remove a reference to pModel from the group at pGroupIndex. More... | |
RemoveAllAnimationNodes () | |
Remove animation nodes. More... | |
RestoreModelState (FBModel pModel) | |
Restore the saved model state onto pModel. More... | |
SaveModelState (FBModel pModel, bool pS, bool pR, bool pT) | |
Save current state of pModel. More... | |
SetupAllAnimationNodes () | |
Setup animation nodes. More... | |
SnapSuggested () | |
Suggest 'snap'. More... | |
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FBBox (str pName) | |
Constructor. More... | |
bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
Destroy an animation node. More... | |
FBAnimationNode | AnimationNodeInGet () |
Get the (IN/OUT) animation node for this box. More... | |
bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
Is the animation node user data? More... | |
FBAnimationNode | AnimationNodeOutGet () |
str | FbxGetObjectSubType () |
Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. More... | |
str | FbxGetObjectType () |
Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. More... | |
FBAnimationNode | GetInConnector (int pIndex) |
Get the animation node input associated with the given index. More... | |
int | GetInConnectorCount () |
Get the number of animation node inputs for this box. More... | |
FBAnimationNode | GetOutConnector (int pIndex) |
Get the animation node output associated with the given index. More... | |
int | GetOutConnectorCount () |
Get the number of animation node outputs for this box. More... | |
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FBComponent () | |
Constructor. More... | |
str | ClassName () |
Get the class name. More... | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. More... | |
bool | FBCreate () |
Open Reality Creation function. More... | |
FBDelete () | |
Open Reality deletion function. More... | |
FBDestroy () | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. More... | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. More... | |
HardSelect () | |
HardSelect. More... | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. More... | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. More... | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. More... | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. More... | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. More... | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. More... | |
Public Attributes | |
FBColor | BodyColor |
Read Write Property: The color of the body of the actor. More... | |
FBAnimatableVector3d | ChestOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | ChestOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | ChestPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBAnimatableDouble | FKFingerMultiplier |
Read Write Property: Used to augment the amount of FK propagation for unmarkered intermediate finger phalanges. More... | |
FBAnimatableDouble | FKFingerTipMultiplier |
Read Write Property: Used to augment the amount of FK propagation for unmarkered finger tip phalanges. More... | |
FBAnimatableDouble | FKThumbTipMultiplier |
Read Write Property: Used to augment the amount of FK propagation for unmarkered thumb tip phalanges. More... | |
FBAnimatableVector3d | HeadOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | HeadOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | HeadPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBAnimatableVector3d | HipsOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | HipsOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | HipsPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBAnimatableBool | HumanFingerLimits |
Read Write Property: Enables/Disables human finger limits during actor solve. More... | |
bool | IKManip |
Read Write Property: Access to the IK Manip mode. This property is shared for all actors. More... | |
FBAnimatableVector3d | LeftAnkleOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftAnkleOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | LeftAnklePosition |
Read Write Property: Body part pivot of the actor. More... | |
FBAnimatableVector3d | LeftCollarOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftCollarOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | LeftCollarPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBAnimatableVector3d | LeftElbowOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftElbowOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | LeftElbowPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBAnimatableVector3d | LeftFootOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftFootOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | LeftFootPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBAnimatableDouble | LeftHandIndexIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | LeftHandIndexMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | LeftHandIndexPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | LeftHandIndexRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | LeftHandMiddleIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | LeftHandMiddleMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | LeftHandMiddlePinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | LeftHandMiddleRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | LeftHandPinkyIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | LeftHandPinkyMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | LeftHandPinkyPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | LeftHandPinkyRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | LeftHandRingIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | LeftHandRingMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | LeftHandRingPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | LeftHandRingRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableVector3d | LeftHipOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftHipOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | LeftHipPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBAnimatableVector3d | LeftIndexAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftIndexAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftIndexBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftIndexBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftIndexCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftIndexCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftKneeOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftKneeOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | LeftKneePosition |
Read Write Property: Body part pivot of the actor. More... | |
FBAnimatableVector3d | LeftMiddleAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftMiddleAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftMiddleBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftMiddleBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftMiddleCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftMiddleCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftPinkyAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftPinkyAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftPinkyBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftPinkyBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftPinkyCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftPinkyCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftRingAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftRingAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftRingBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftRingBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftRingCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftRingCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftShoulderOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftShoulderOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | LeftShoulderPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBAnimatableVector3d | LeftThumbAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftThumbAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftThumbBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftThumbBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftThumbCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftThumbCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftWristOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | LeftWristOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | LeftWristPosition |
Read Write Property: Body part pivot of the actor. More... | |
bool | ManipulateOffsets |
Read Write Property: Flag to compute offsets while manipulating. If it is set to false, the manipulator is re-snapping as before. If it is set to true, offsets properties (T and R) are computed and candidated instead. More... | |
FBMarkerSet | MarkerSet |
Read Write Property: Associated marker set. More... | |
float | MarkerSetSize |
Read Write Property: The size of the markers of the actor. More... | |
FBAnimatableVector3d | NeckOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | NeckOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | NeckPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBMarkerSet | OutputMarkerSet |
Read Write Property: Associated output marker set. More... | |
FBColor | PivotColor |
Read Write Property: The color of the pivot points of the actor. More... | |
bool | PivotPointsVisibility |
Read Write Property: Show or Hide the Pivot Points. More... | |
float | PivotSize |
Read Write Property: The size of the pivot points of the actor. More... | |
FBAnimatableVector3d | RightAnkleOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightAnkleOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | RightAnklePosition |
Read Write Property: Body part pivot of the actor. More... | |
FBAnimatableVector3d | RightCollarOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightCollarOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | RightCollarPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBAnimatableVector3d | RightElbowOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightElbowOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | RightElbowPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBAnimatableVector3d | RightFootOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightFootOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | RightFootPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBAnimatableDouble | RightHandIndexIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | RightHandIndexMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | RightHandIndexPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | RightHandIndexRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | RightHandMiddleIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | RightHandMiddleMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | RightHandMiddlePinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | RightHandMiddleRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | RightHandPinkyIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | RightHandPinkyMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | RightHandPinkyPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | RightHandPinkyRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | RightHandRingIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | RightHandRingMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | RightHandRingPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableDouble | RightHandRingRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBAnimatableVector3d | RightHipOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightHipOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | RightHipPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBAnimatableVector3d | RightIndexAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightIndexAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightIndexBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightIndexBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightIndexCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightIndexCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightKneeOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightKneeOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | RightKneePosition |
Read Write Property: Body part pivot of the actor. More... | |
FBAnimatableVector3d | RightMiddleAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightMiddleAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightMiddleBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightMiddleBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightMiddleCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightMiddleCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightPinkyAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightPinkyAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightPinkyBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightPinkyBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightPinkyCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightPinkyCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightRingAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightRingAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightRingBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightRingBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightRingCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightRingCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightShoulderOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightShoulderOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | RightShoulderPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBAnimatableVector3d | RightThumbAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightThumbAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightThumbBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightThumbBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightThumbCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightThumbCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightWristOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | RightWristOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | RightWristPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBColor | SkeletonColor |
Read Write Property: The color of the skeleton of the actor. More... | |
bool | SkeletonVisibility |
Read Write Property: Show or Hide the Skeleton. More... | |
bool | SymmetryEditRotation |
Read Write Property: Symmetry Edit (Rotation) mode state. Only effective when IKManip property is set to false. This property is shared for all actors. More... | |
bool | SymmetryEditScaling |
Read Write Property: Symmetry Edit (Scaling) mode state. Only effective when IKManip property is set to false. This property is shared for all actors. More... | |
bool | SymmetryEditTranslation |
Read Write Property: Symmetry Edit (Translation) mode state. Only effective when IKManip property is set to false. This property is shared for all actors. More... | |
bool | Visibility |
Read Write Property: Show or Hide the Actor Body. More... | |
FBAnimatableVector3d | WaistOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBAnimatableVector3d | WaistOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBVector3d | WaistPosition |
Read Write Property: Body part pivot of the actor. More... | |
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bool | Active |
Read Write Property: Active state. More... | |
bool | Deformer |
Read Write Property: Is a deformer constraint? More... | |
str | Description |
Read Write Property: Long description of constraint. More... | |
bool | HasLayout |
Read Write Property: Does the constraint have a layout? More... | |
bool | Lock |
Read Write Property: Lock state. More... | |
FBAction | Snap |
Function Property: Snap constraint. More... | |
FBAnimatableDouble | Weight |
Read Write Property: Weight of constraint. More... | |
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bool | Animatable |
Read Write Property: Is the box animatable. More... | |
bool | Live |
Read Write Property: Is live? More... | |
bool | RecordMode |
Read Write Property: Is recording? More... | |
str | UniqueName |
internal Unique name. More... | |
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FBListComponent | Components |
List: List of components. More... | |
str | LongName |
Read Write Property: Name and namespace for object. More... | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More... | |
FBListComponent | Parents |
List: Parents. More... | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
bool | Selected |
Read Write Property: Selected property. More... | |
int | TypeInfo |
Contains the Type information of the object. More... | |
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str | ClassGroupName |
ClassGroupName of the object. More... | |
int | TypeInfo |
TypeInfo. More... | |
FBActor is used to link motion data to a character.
In MotionBuilder, an actor is a model used to link captured motion data to a character. Use functions in FBActor to set the body color, skeleton color, pivot color, marker size, pivot size, pivot information, etc. on an actor.These classes are under development and may change dramatically between versions.To obtain the list of actors present in a scene, you need to create an instance of class FBSystem, to obtain the current scene. The FBScene object holds the list of actors in the property Actors.
The current actor selected in the Character tool can be obtained via the FBApplication object.
FBDelete | ( | ) |
Actual Actor destructor.
This method is used to delete the actual actor object represented by an instance of FBActor.
FBSkeletonState GetCurrentSkeletonState | ( | bool | pResetOrientation = False | ) |
Return the Current Skeleton State.
pResetOrientation | When set to true, all rotations in the state will be reset to characterization values. |
FBSkeletonState GetDefaultSkeletonState | ( | ) |
Return the Default Skeleton State.
GetDefinitionRotationVector | ( | FBSkeletonNodeId | pSkeletonId, |
FBVector3d | pRotationVector | ||
) |
Get Actor Rotation Definition.
Only effective when IKManip property is set to false.
pSkeletonId | Skeleton Node Id |
pRotationVector | Actor Rotation Definition for the given ID |
GetDefinitionScaleVector | ( | FBSkeletonNodeId | pSkeletonId, |
FBVector3d | pScaleVector | ||
) |
Get Actor Scaling Definition.
pSkeletonId | Skeleton Node Id |
pScaleVector | Actor Scaling Definition for the given ID |
GetDefinitionTranslationVector | ( | FBSkeletonNodeId | pSkeletonId, |
FBVector3d | pTranslationVector | ||
) |
Get Actor Translation Definition.
Only effective when IKManip property is set to false.
pSkeletonId | Skeleton Node Id |
pTranslationVector | Actor Translation Definition for the given ID |
SetActorTranslation | ( | FBVector3d | pTranslationVector | ) |
Translate Actor, similar to moving the hips of the Actor in the UI.
Only effective when IKManip property is set to false.
pTranslationVector | Will move the entire Actor to pTranslationVector coordinate |
SetDefinitionRotationVector | ( | FBSkeletonNodeId | pSkeletonId, |
FBVector3d | pRotationVector, | ||
bool | pSymmetricUpdate = True |
||
) |
Set Actor Rotation Definition.
Only effective when IKManip property is set to false.
pSkeletonId | Skeleton Node Id |
pRotationVector | Actor Rotation value for the given ID |
pSymmetricUpdate | Update right and left part at the same time |
SetDefinitionScaleVector | ( | FBSkeletonNodeId | pSkeletonId, |
FBVector3d | pScaleVector, | ||
bool | pSymmetricUpdate = True |
||
) |
Set Actor Scaling Definition.
pSkeletonId | Skeleton Node Id |
pScaleVector | Actor Scaling value for the given ID |
pSymmetricUpdate | Update right and left part at the same time |
SetDefinitionTranslationVector | ( | FBSkeletonNodeId | pSkeletonId, |
FBVector3d | pTranslationVector, | ||
bool | pSymmetricUpdate = True |
||
) |
Set Actor Translation Definition.
Only effective when IKManip property is set to false.
pSkeletonId | Skeleton Node Id |
pTranslationVector | Actor Translation value for the given ID |
pSymmetricUpdate | Update right and left part at the same time |
bool Snap | ( | FBRecalcMarkerSetOffset | pRecalcOffset | ) |
Snap the marker set of the actor.
UpdateValues | ( | FBEvaluateInfo | pEvalInfo | ) |
Update Internal Values to be corresponding to the Given Evaluate Information.
pEvalInfo | Evaluate Info of the Values |
FBColor BodyColor |
Read Write Property: The color of the body of the actor.
FBAnimatableVector3d ChestOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d ChestOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d ChestPosition |
Read Write Property: Body part pivot of the actor.
FBAnimatableDouble FKFingerMultiplier |
Read Write Property: Used to augment the amount of FK propagation for unmarkered intermediate finger phalanges.
FBAnimatableDouble FKFingerTipMultiplier |
Read Write Property: Used to augment the amount of FK propagation for unmarkered finger tip phalanges.
FBAnimatableDouble FKThumbTipMultiplier |
Read Write Property: Used to augment the amount of FK propagation for unmarkered thumb tip phalanges.
FBAnimatableVector3d HeadOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d HeadOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d HeadPosition |
Read Write Property: Body part pivot of the actor.
FBAnimatableVector3d HipsOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d HipsOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d HipsPosition |
Read Write Property: Body part pivot of the actor.
FBAnimatableBool HumanFingerLimits |
Read Write Property: Enables/Disables human finger limits during actor solve.
bool IKManip |
Read Write Property: Access to the IK Manip mode. This property is shared for all actors.
FBAnimatableVector3d LeftAnkleOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftAnkleOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d LeftAnklePosition |
Read Write Property: Body part pivot of the actor.
FBAnimatableVector3d LeftCollarOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftCollarOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d LeftCollarPosition |
Read Write Property: Body part pivot of the actor.
FBAnimatableVector3d LeftElbowOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftElbowOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d LeftElbowPosition |
Read Write Property: Body part pivot of the actor.
FBAnimatableVector3d LeftFootOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftFootOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d LeftFootPosition |
Read Write Property: Body part pivot of the actor.
FBAnimatableDouble LeftHandIndexIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble LeftHandIndexMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble LeftHandIndexPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble LeftHandIndexRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble LeftHandMiddleIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble LeftHandMiddleMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble LeftHandMiddlePinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble LeftHandMiddleRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble LeftHandPinkyIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble LeftHandPinkyMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble LeftHandPinkyPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble LeftHandPinkyRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble LeftHandRingIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble LeftHandRingMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble LeftHandRingPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble LeftHandRingRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableVector3d LeftHipOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftHipOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d LeftHipPosition |
Read Write Property: Body part pivot of the actor.
FBAnimatableVector3d LeftIndexAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftIndexAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d LeftIndexBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftIndexBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d LeftIndexCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftIndexCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d LeftKneeOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftKneeOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d LeftKneePosition |
Read Write Property: Body part pivot of the actor.
FBAnimatableVector3d LeftMiddleAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftMiddleAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d LeftMiddleBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftMiddleBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d LeftMiddleCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftMiddleCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d LeftPinkyAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftPinkyAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d LeftPinkyBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftPinkyBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d LeftPinkyCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftPinkyCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d LeftRingAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftRingAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d LeftRingBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftRingBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d LeftRingCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftRingCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d LeftShoulderOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftShoulderOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d LeftShoulderPosition |
Read Write Property: Body part pivot of the actor.
FBAnimatableVector3d LeftThumbAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftThumbAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d LeftThumbBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftThumbBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d LeftThumbCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftThumbCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d LeftWristOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d LeftWristOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d LeftWristPosition |
Read Write Property: Body part pivot of the actor.
bool ManipulateOffsets |
Read Write Property: Flag to compute offsets while manipulating. If it is set to false, the manipulator is re-snapping as before. If it is set to true, offsets properties (T and R) are computed and candidated instead.
FBMarkerSet MarkerSet |
Read Write Property: Associated marker set.
float MarkerSetSize |
Read Write Property: The size of the markers of the actor.
FBAnimatableVector3d NeckOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d NeckOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d NeckPosition |
Read Write Property: Body part pivot of the actor.
FBMarkerSet OutputMarkerSet |
Read Write Property: Associated output marker set.
FBColor PivotColor |
Read Write Property: The color of the pivot points of the actor.
bool PivotPointsVisibility |
Read Write Property: Show or Hide the Pivot Points.
float PivotSize |
Read Write Property: The size of the pivot points of the actor.
FBAnimatableVector3d RightAnkleOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightAnkleOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d RightAnklePosition |
Read Write Property: Body part pivot of the actor.
FBAnimatableVector3d RightCollarOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightCollarOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d RightCollarPosition |
Read Write Property: Body part pivot of the actor.
FBAnimatableVector3d RightElbowOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightElbowOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d RightElbowPosition |
Read Write Property: Body part pivot of the actor.
FBAnimatableVector3d RightFootOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightFootOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d RightFootPosition |
Read Write Property: Body part pivot of the actor.
FBAnimatableDouble RightHandIndexIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble RightHandIndexMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble RightHandIndexPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble RightHandIndexRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble RightHandMiddleIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble RightHandMiddleMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble RightHandMiddlePinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble RightHandMiddleRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble RightHandPinkyIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble RightHandPinkyMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble RightHandPinkyPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble RightHandPinkyRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble RightHandRingIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble RightHandRingMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble RightHandRingPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableDouble RightHandRingRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBAnimatableVector3d RightHipOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightHipOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d RightHipPosition |
Read Write Property: Body part pivot of the actor.
FBAnimatableVector3d RightIndexAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightIndexAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d RightIndexBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightIndexBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d RightIndexCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightIndexCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d RightKneeOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightKneeOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d RightKneePosition |
Read Write Property: Body part pivot of the actor.
FBAnimatableVector3d RightMiddleAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightMiddleAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d RightMiddleBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightMiddleBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d RightMiddleCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightMiddleCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d RightPinkyAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightPinkyAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d RightPinkyBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightPinkyBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d RightPinkyCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightPinkyCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d RightRingAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightRingAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d RightRingBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightRingBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d RightRingCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightRingCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d RightShoulderOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightShoulderOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d RightShoulderPosition |
Read Write Property: Body part pivot of the actor.
FBAnimatableVector3d RightThumbAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightThumbAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d RightThumbBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightThumbBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d RightThumbCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightThumbCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBAnimatableVector3d RightWristOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d RightWristOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d RightWristPosition |
Read Write Property: Body part pivot of the actor.
FBColor SkeletonColor |
Read Write Property: The color of the skeleton of the actor.
bool SkeletonVisibility |
Read Write Property: Show or Hide the Skeleton.
bool SymmetryEditRotation |
Read Write Property: Symmetry Edit (Rotation) mode state. Only effective when IKManip property is set to false. This property is shared for all actors.
bool SymmetryEditScaling |
Read Write Property: Symmetry Edit (Scaling) mode state. Only effective when IKManip property is set to false. This property is shared for all actors.
bool SymmetryEditTranslation |
Read Write Property: Symmetry Edit (Translation) mode state. Only effective when IKManip property is set to false. This property is shared for all actors.
bool Visibility |
Read Write Property: Show or Hide the Actor Body.
FBAnimatableVector3d WaistOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
FBAnimatableVector3d WaistOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
FBVector3d WaistPosition |
Read Write Property: Body part pivot of the actor.