|
| | FBShader (const char *pName, HIObject pObject=NULL) |
| | Protected constructor.
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| |
|
| IObject_Declare (override) |
| |
| virtual FBShaderModelInfo * | NewShaderModelInfo (HKModelRenderInfo pModelRenderInfo, int pSubRegionIndex) |
| | Create a new shader-model information object.
|
| |
| virtual void | UpdateModelShaderInfo (FBRenderOptions *pOptions, FBShaderModelInfo *pInfo) |
| | Update shader-model information when model, material & texture mapping or shader setting change.
|
| |
| virtual void | DestroyShaderModelInfo (FBRenderOptions *pOptions, FBShaderModelInfo *pInfo) |
| | Destroy shader-model information object callback.
|
| |
| virtual bool | ReplaceAll (FBModel *pModel) |
| | Replace all shader in pModel.
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| |
| virtual bool | Append (FBModel *pModel) |
| | Append shader to pModel.
|
| |
| virtual bool | ShaderNeedBeginRender () |
| | Does the shader need a begin render call.
|
| |
| virtual void | ShaderBeginRender (FBRenderOptions *pOptions, FBShaderModelInfo *pInfo) |
| | Pre-rendering of shaders that is called only one time for a shader instance.
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| |
| virtual void | ShadeModel (FBRenderOptions *pOptions, FBShaderModelInfo *pInfo, FBRenderingPass pPass) |
| | Real-time shading callback for shader without kFBShaderCapacityMaterialEffect.
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| virtual void | ShadeModelShadow (FBRenderOptions *pRenderOptions, FBShaderModelInfo *pInfo) |
| | Draw custom shadow shape callback for shader with kFBShaderCapacityDrawShadow but without kFBShaderCapacityMaterialEffect.
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| |
| | FBBox (const char *pName, HIObject pObject=NULL) |
| | Constructor.
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| |
| virtual FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
| | Creation of IN/OUT Animation Nodes.
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| |
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virtual FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
| |
| virtual bool | EvaluateAnimationNodes (FBEvaluateInfo *pEvaluateInfo) |
| | Evaluation of non TRS nodes that needs to be evaluated.
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| |
| virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
| | Notification function for animation thread.
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| virtual bool | ResolveCandidate (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
| | Function is call when candidate needs to be resolved (like global to local).
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| virtual ECandidateAction | SetGlobalCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
| | Function is call when a global candidate is set on an animation node.
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| virtual ECandidateAction | SetStdCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
| | Function is call when a non-global candidate is set on an animation node.
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| |
| virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) |
| | Storage/Retrieval of information into the FBX file format.
|
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| virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) |
| |
| virtual bool | AnimationNodeDestroy (FBAnimationNode *pAnimationNode) |
| | Destroy an animation node.
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| |
| virtual bool | AnimationNodeIsUserData (FBAnimationNode *pAnimationNode) |
| | Is the animation node user data?
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| |
| virtual void | AnimationNodesOutDisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo) |
| | This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo.
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| |
| virtual FBAnimationNode * | AnimationNodeInGet () |
| | Get the (IN/OUT) animation node for this box.
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| |
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virtual FBAnimationNode * | AnimationNodeOutGet () |
| |
| virtual const char * | FbxGetObjectType () |
| | Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'.
|
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| virtual const char * | FbxGetObjectSubType () |
| | Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'.
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| |
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| IObject_Declare (override) |
| |
| virtual int | GetOutConnectorCount () const |
| | Get the number of animation node outputs for this box.
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| virtual int | GetInConnectorCount () const |
| | Get the number of animation node inputs for this box.
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| virtual FBAnimationNode * | GetOutConnector (int pIndex) const |
| | Get the animation node output associated with the given index.
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| virtual FBAnimationNode * | GetInConnector (int pIndex) const |
| | Get the animation node input associated with the given index.
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| |
| | FBComponent (HIObject pObject) |
| | Constructor.
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| |
| virtual | ~FBComponent () |
| | Destructor.
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| |
| virtual bool | FBCreate () |
| | Open Reality Creation function.
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| virtual void | FBDestroy () |
| | Open Reality destruction function.
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| virtual void | FBDelete () override |
| | Open Reality deletion function.
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| |
| virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
| | Assign component to an internal pointer.
|
| |
| virtual int | PropertyAdd (FBProperty *pProperty) |
| | Add a property to the component's property manager.
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| bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
| | Add a reference property to the component's property manager.
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| void | PropertyRemove (FBProperty *pProperty) |
| | Remove a Property from the component's Property manager.
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| void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
| | Get list of properties which have been modified since last loading.
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| |
| FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
| | Create user or dynamic property.
|
| |
| FBObjectFlag | GetObjectFlags () |
| | Get all Object Flags (concatenated).
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| void | SetObjectFlags (FBObjectFlag pFlags) |
| | SetObjectFlags.
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| bool | HasObjectFlags (FBObjectFlag pFlags) |
| | Check whether a specific object flag is enabled.
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| void | EnableObjectFlags (FBObjectFlag pFlags) |
| | Enable a specific Object Flags.
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| void | DisableObjectFlags (FBObjectFlag pFlags) |
| | Disable a specific Object Flags.
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| void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| | Enable/Disable a specific Object Status.
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| |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| | Check to see if an object status is enabled.
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| |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| | ProcessNamespaceHierarchy.
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| |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| | ProcessObjectNamespace.
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| |
| virtual const char * | ClassName () override |
| | Get the class name.
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| virtual bool | UseCustomPropertyViewSet () const |
| | Use the custom property viewSet or not.
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| const char * | GetFullName (void) |
| | Get the full name.
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| void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
| | Set the owner Namespace object.
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| FBNamespace * | GetOwnerNamespace (void) |
| | Get the owner Namespace object.
|
| |
| FBFileReference * | GetOwnerFileReference (void) |
| | Get the owner FileReference object.
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| |
| void | HardSelect () |
| | HardSelect.
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| |
| virtual bool | Is (int pTypeId) override |
| | Returns true if object is of type TypeId.
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| virtual int | GetTypeId () override |
| | GetTypeId( int pTypeId )
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| FBScriptWrapper * | GetWrapper () |
| | Return the wrapper interface of this FBObject.
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void | AddWrapper (FBScriptWrapper *) |
| |
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void | RemoveWrapper (FBScriptWrapper *) |
| |
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| const char * | ShaderDescription |
| | Description.
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| FBPropertyBool | Enable |
| | Read Write Property: Is the shader Enabled
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| FBPropertyRenderingPass | RenderingPass |
| | Read Write Property: Rendering pass object are shaded in.
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| virtual void | ShaderPassTypeBegin (FBRenderOptions *pRenderOptions, FBRenderingPass pPass) |
| | For all the shader instances of the same type, to setup the common state for all this type of shaders.
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| virtual void | ShaderPassTypeEnd (FBRenderOptions *pRenderOptions, FBRenderingPass pPass) |
| | For all the shader instances of the same type, to clean the common state for all this type of shaders.
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| virtual void | ShaderPassInstanceBegin (FBRenderOptions *pRenderOptions, FBRenderingPass pPass) |
| | For all the models associated with this shader instance, to setup the common state for this shader instance.
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| virtual void | ShaderPassInstanceEnd (FBRenderOptions *pRenderOptions, FBRenderingPass pPass) |
| | For all the models associated with this shader instance, to clean the common state for this shader instance.
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| virtual void | ShaderPassMaterialBegin (FBRenderOptions *pRenderOptions, FBRenderingPass pPass, FBShaderModelInfo *pInfo) |
| | For all the models mapped with this material and associated with this shader instance, to setup the common material state for this shader instance.
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| virtual void | ShaderPassMaterialEnd (FBRenderOptions *pRenderOptions, FBRenderingPass pPass, FBShaderModelInfo *pInfo) |
| | For all the models mapped with this material and associated with this shader instance, to clean the common material state for this shader instance.
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| virtual void | ShaderPassGeometryBegin (FBRenderOptions *pRenderOptions, FBRenderingPass pPass, FBShaderModelInfo *pInfo) |
| | For all the models instanced from the same geometry, to setup the common VBO state for this shader instance.
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| virtual void | ShaderPassGeometryEnd (FBRenderOptions *pRenderOptions, FBRenderingPass pPass, FBShaderModelInfo *pInfo) |
| | For all the models instanced from the same geometry, to clean the common VBO state for this shader instance.
|
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| virtual void | ShaderPassModelsDraw (FBRenderOptions *pRenderOptions, FBRenderingPass pPass, const FBArrayTemplate< FBShaderModelInfo * > &pInfoArray) |
| | For all the models with the same material/geometry mappings, inside this functions, we only need to setup modelview matrix, and draw the meshes.
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| virtual void | ShaderPassModelDraw (FBRenderOptions *pRenderOptions, FBRenderingPass pPass, FBShaderModelInfo *pInfo) |
| | Callback for Cg/CgFx shader to setup WorldMaitrx/WorldMatrixIT parameters.
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| virtual void | ShaderPassDrawShadowBegin (FBRenderOptions *pRenderOptions) |
| | Shadow draw pass begin notify for shader with kFBShaderCapacityMaterialEffect and kFBShaderCapacityDrawShow.
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| virtual void | ShaderPassDrawShadowEnd (FBRenderOptions *pRenderOptions) |
| | Shadow draw pass end notify for shader with kFBShaderCapacityMaterialEffect and kFBShaderCapacityDrawShow.
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| FBShaderPassActionCallback | GetShaderPassActionCallback () const |
| | Get Shader Pass Action Callback registration;.
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| void | SetShaderPassActionCallback (FBShaderPassActionCallback pCallback) |
| | Set Shader Pass Action Callback registration;.
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| virtual void | CloneShaderParameter (FBShader *pNewShader) |
| | Clone shader.
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| virtual void | DetachDisplayContext (FBRenderOptions *pOptions, FBShaderModelInfo *pInfo) |
| | Detach the display context from the shader.
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| virtual bool | FbxStore (FBFbxObject *pFbxObject) |
| | Storage of information into the FBX file format.
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| virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, FBRenderer *pRenderer) |
| | Retrieval of information into the FBX file format.
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| void | InvalidateShaderVersion () |
| | Invalidate Shader version to trigger model-shader informaton to be updated.
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| int | GetShaderVersion () const |
| | Return Shader Version.
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| FBShaderCapacity | GetShaderCapacity () const |
| | Return Shader Capacity (bitwise value)
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| bool | HasShaderCapacity (FBShaderCapacity pCapacity) |
| | Return true if shader has certain capacity.
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| void | SetShaderCapacity (FBShaderCapacity pCapacity, bool pOn) |
| | Set Shader Capacity (bitwise value).
|
| |
| int | GetDrawInstancedMaximumSize () const |
| | Get shader maximum size for draw instanced.
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| void | SetDrawInstancedMaximumSize (int pMaxSize) |
| | Set shader maximum size for draw instanced.
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| virtual void | UploadModelViewMatrixArrayForDrawInstanced (const double *pModelViewMatrixArray, int pCount) |
| | Callback for uploading the modelview array when draw instanced.
|
| |
| static FBRenderingPass | GetRenderingPassNeededForAlpha (FBAlphaSource pTransparency) |
| | In order to be called at the right passes, a shader must set the result of GetRenderingPassNeededForAlpha() to RenderingPass for a given transparency type.
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| |
|
| enum | ECandidateAction {
eCandidateAccept
,
eCandidateIntercept
,
eCandidateInterceptAfterEvaluation
} |
| | Resolving action for candidates. More...
|
| |
| static int | GetInternalClassId () |
| |
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static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
| |
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static const char * | FBComponentGetName (FBComponent *pObject) |
| |
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static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
| |
|
static const char * | FBComponentGetLongName (FBComponent *pObject) |
| |
| const char * | UniqueName |
| | internal Unique name.
|
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| FBPropertyBool | Animatable |
| | Read Write Property: Is the box animatable.
|
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| FBPropertyBool | Live |
| | Read Write Property: Is live?
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| FBPropertyBool | RecordMode |
| | Read Write Property: Is recording?
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| FBPropertyManager | PropertyList |
| | Read Only Property: Manages all of the properties for the component.
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| |
| FBPropertyListComponent | Components |
| | List: List of components.
|
| |
| FBPropertyListComponent | Parents |
| | List: Parents.
|
| |
| FBPropertyBool | Selected |
| | Read Write Property: Selected property.
|
| |
| FBPropertyString | Name |
| | Read Write Property: Unique name of object.
|
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| FBPropertyString | LongName |
| | Read Write Property: Name and namespace for object.
|
| |
| FBPropertyFolder | Folder |
| | Read Write Property: The folder that contain this component.
|
| |
| static int | TypeInfo |
| | Contains the Type information of the object.
|
| |
| bool | IsSDKComponent () |
| | Return whether or not item is an SDK component.
|
| |
| bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| | Add a source connection.
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| |
| bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| | Add a destination connection.
|
| |
| bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| | Add a source connection.
|
| |
| bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| | Add a destination connection.
|
| |
| bool | DisconnectDst (FBPlug *pDst) |
| | Remove a destination connection.
|
| |
| bool | DisconnectSrc (FBPlug *pSrc) |
| | Remove a source connection.
|
| |
| void | DisconnectAllSrc () |
| | Remove all source connections.
|
| |
| void | DisconnectAllDst () |
| | Remove all destination connections.
|
| |
| bool | DisconnectDstAt (int pIndex) |
| | Remove a destination connection at a specified index.
|
| |
| bool | DisconnectSrcAt (int pIndex) |
| | Remove a source connection at a specified index.
|
| |
| bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
| | Replace a destination connection at a specified index.
|
| |
| bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
| | Replace a source connection at a specified index.
|
| |
| bool | SwapSrc (int pIndexA, int pIndexB) |
| | Swap source connection at index A with source connection at index B.
|
| |
| bool | MoveSrcAt (int pIndex, int pAtIndex) |
| | Move source connection at pIndex to pAtIndex.
|
| |
| bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
| | Move source connection pSrc to the position of pAtSrc.
|
| |
| int | GetSrcCount () |
| | Get source connection count.
|
| |
| FBPlug * | GetSrc (int pIndex) |
| | Get a source connection's plug at specified index.
|
| |
| FBConnectionType | GetSrcType (int pIndex) |
| | Get a source connection's type at specified index.
|
| |
| int | GetDstCount () |
| | Get destination connection count.
|
| |
| FBPlug * | GetDst (int pIndex) |
| | Get a destination connection's plug at specified index.
|
| |
| FBConnectionType | GetDstType (int pIndex) |
| | Get a destination connection's type at specified index.
|
| |
| bool | BeginChange () |
| | Begins a change on multiple plugs.
|
| |
| void | EndChange () |
| | Ends a change on multiple plugs.
|
| |
| void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
| | Set the plug's self modification flag.
|
| |
| bool | GetSelfModified (FBPlugModificationFlag pFlag) |
| | Tell if the plug's self has changed.
|
| |
| void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
| | Set the plug's owned property/object's modification flag.
|
| |
| bool | GetContentModified (FBPlugModificationFlag pFlag) |
| | Tell if the plug's content has changed.
|
| |
| int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
| | Get plug's modified src/dst property/object connection added/removed List.
|
| |
| bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
| | Revert the plug's modification to original status.
|
| |
| void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
| | Set the plug's status flag.
|
| |
| bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
| | Tell if the plug's status has changed.
|
| |
| FBPlug * | GetOwner () |
| | Get the owner of this plug.
|
| |
| FBPlug * | GetOwned (int pIndex) |
| | Get the owned plug at specified index.
|
| |
| int | GetOwnedCount () |
| | Get the owned plug count.
|
| |
| virtual const char * | ClassName () |
| | internal System vars.
|
| |
| virtual bool | Is (int pTypeId) |
| | Is( int pTypeId )
|
| |
| virtual int | GetTypeId () |
| | GetTypeId( int pTypeId )
|
| |
| virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| | PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only.
|
| |
| virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| | PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only.
|
| |
| virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
| | PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only.
|
| |
| virtual void | FBDelete () |
| | Actual destructor for a FBPlug.
|
| |
| static int | GetInternalClassId () |
| | Internal class Id.
|
| |
| bool | mAllocated |
| | Contain the Allocation State of the Component.
|
| |
| HIObject | mObject |
| | Handle on the Plug.
|
| |
| bool | mSDKComponent |
| | bool Plug is an SDK component.
|
| |
| static const char * | ClassGroupName |
| | ClassGroupName of the object.
|
| |
| static int | TypeInfo |
| | TypeInfo.
|
| |
| static int | mGlobalTypeInfo |
| | Represente the Type Index.
|
| |
Shader class.
Definition at line 452 of file fbshader.h.