Basic system interaction. More...
#include <kaydaradef.h>
#include <fbsdk/fbcomponent.h>
#include <fbsdk/fbdata.h>
#include <fbsdk/fbio.h>
#include <fbsdk/fbshader.h>
#include <fbsdk/fbmodel.h>
#include <fbsdk/fbevaluateinfo.h>
#include <fbsdk/fbconstructionhistory.h>
#include <fbsdk/fbaudio.h>
#include <fbsdk/fbvideo.h>
#include <fbsdk/fbdeck.h>
#include <fbsdk/fbassetmng.h>
#include <fbsdk/fbmanipulator.h>
Go to the source code of this file.
Classes | |
class | FBEventVideoFrameRendering |
Event: Video Frame offline Rendering Event. More... | |
class | FBSystem |
Provides access to the underlying system, and the MotionBuilder scene. More... | |
class | FBTriggerManager |
Trigger engine management. More... | |
class | FBKeyControl |
Key control. More... | |
class | FBPointCacheManager |
Point Cache Manager Interface to the point cache manager. More... | |
class | FBEventFileChange |
File change event class. More... | |
class | FBFileMonitoringManager |
File Change Monitoring Interface to the file change monitoring. More... | |
class | FBCriticalSection |
High priority critical section class. More... | |
class | FBFastLock |
FBFastLock. More... | |
class | FBVisitDirectoryCallback |
Loop over directory content. More... | |
class | FBDirMap |
Macros | |
#define | FBSDK_DLL K_DLLIMPORT |
Be sure that FBSDK_DLL is defined only once... | |
Typedefs | |
typedef void(* | FBTraceStubFct) (unsigned int pLevel, const char *pStr) |
Trace Stub Function type define. | |
Enumerations | |
enum | FBNewKeyInterpolationType { kFBNewKeyInterpolation_None = -1 , kFBNewKeyInterpolation_Auto , kFBNewKeyInterpolation_Spline , kFBNewKeyInterpolation_SplineClamp , kFBNewKeyInterpolation_Linear , kFBNewKeyInterpolation_Step , kFBNewKeyInterpolation_TCB , kFBNewKeyInterpolation_Smooth , kFBNewKeyInterpolation_SmoothClamp , kFBNewKeyInterpolation_Fixed , kFBNewKeyInterpolation_Custom0 , kFBNewKeyInterpolation_Custom1 , kFBNewKeyInterpolation_Custom2 } |
Key Interpolation Type to use when creating new keys. More... | |
enum | FBFileMonitoringType { kFBFileMonitoring_InvalidIndex , kFBFileMonitoring_MAINSCENE , kFBFileMonitoring_ANIMATIONCLIP , kFBFileMonitoring_FILEREFERENCE , kFBFileMonitoring_PYTHONEDITORSCRIPT } |
File Monitoring Type. More... | |
enum | FBTraceLevel { kFBNO_TRACE = 0 , kFBCRITICAL_TRACE = 1 , kFBNORMAL_TRACE = 10 , kFBALL_TRACE = 20 } |
Trace Level. More... | |
Functions | |
FB_FORWARD (FBCharacter) | |
FB_DEFINE_COMPONENT (K_DLLIMPORT, Take) | |
FB_DEFINE_COMPONENT (K_DLLIMPORT, Renderer) | |
__FB_FORWARD (FBSystem) | |
__FB_FORWARD (FBTriggerManager) | |
__FB_FORWARD (FBKeyControl) | |
FB_DEFINE_ENUM (K_DLLIMPORT, NewKeyInterpolationType) | |
__FB_FORWARD (FBPointCacheManager) | |
__FB_FORWARD (FBFileMonitoringManager) | |
FB_DEFINE_ENUM (K_DLLIMPORT, FileMonitoringType) | |
__FB_FORWARD (FBEventFileChange) | |
FB_FORWARD (FBCriticalSection) | |
FB_FORWARD (FBFastLock) | |
K_DLLIMPORT void | FBSleep (kULong MilliSeconds) |
Sleep function Puts system to sleep for specified time. | |
K_DLLIMPORT void | FBTraceSetLevel (unsigned int pNewLevel) |
Set Global Trace Detailed Level which affects all the output targets. | |
K_DLLIMPORT unsigned int | FBTraceGetLevel () |
Get Global Trace Detailed Level which affects all the output targets. | |
K_DLLIMPORT void | FBTrace (const char *pFormatString,...) |
This function prints useful debugging strings in the console with kFBNORMAL_TRACE output detailed level. | |
K_DLLIMPORT void | FBTraceWithLevel (unsigned int pLevel, const char *pFormatString,...) |
This function prints useful debugging strings in the console. | |
K_DLLIMPORT bool | FBRegisterTraceStubFct (FBTraceStubFct pFct) |
Register custom trace stub function. | |
K_DLLIMPORT bool | FBUnRegisterTraceStubFct (FBTraceStubFct pFct) |
Unregister custom trace stub function. | |
K_DLLIMPORT void | FBObjectLifeLogEnable (bool pEnable) |
Enable object creation / deletion logging. | |
K_DLLIMPORT unsigned int | FBObjectGetGlobalUniqueId () |
Get the global static object unique ID counter. | |
K_DLLIMPORT void | FBObjectPrintLivings (unsigned int pStartUniqueId) |
Print those living objects created when logging is enabled. | |
K_DLLIMPORT unsigned int | FBObjectGetLivingCount () |
Get current total living object count. | |
K_DLLIMPORT void | FBMakeFullPath (FBString &pFullPath, const char *pRootPath, const char *pFilePath) |
FBeval. | |
FB_FORWARD (FBDirMap) | |
FBDirMap: Allows to map a directory to another directory. | |
Basic system interaction.
The FBSystem file contains the necessary data structure to interface with the underlying system.
Definition in file fbsystem.h.
#define FBSDK_DLL K_DLLIMPORT |
Be sure that FBSDK_DLL is defined only once...
Definition at line 50 of file fbsystem.h.
enum FBFileMonitoringType |
File Monitoring Type.
Definition at line 482 of file fbsystem.h.
Key Interpolation Type to use when creating new keys.
Definition at line 383 of file fbsystem.h.
FB_FORWARD | ( | FBDirMap | ) |
FBDirMap: Allows to map a directory to another directory.
For example, one could map all the files located in the Widows folder "o:\MyScenes\" to the Linux folder "/usr/data/Scenes/" by calling: FBDirMap::Add("o:\MyScenes","/usr/data/Scenes")
Directories will remained mapped until the end of the application, or until the Clear method is called. The mapping is case-sensitive on all platforms.
Environment variables tokens can be specified using the format. Environment variables are expanded at the time paths are added to the map.
K_DLLIMPORT void FBMakeFullPath | ( | FBString & | pFullPath, |
const char * | pRootPath, | ||
const char * | pFilePath | ||
) |
FBeval.
Get the given file's full path.
pFullPath | If the given file path is not root path, return the new path with the given file path behind the given root path, if the given path is root path, directly return the given path. |
pRootPath | The given root path. |
pFilePath | The given file path. |
K_DLLIMPORT void FBSleep | ( | kULong | MilliSeconds | ) |
Sleep function Puts system to sleep for specified time.
MilliSeconds | Time to sleep for. |