Open Reality Reference Guide
 
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fbsystem.h
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1#ifndef __FBSYSTEM_H__
2#define __FBSYSTEM_H__
3/**************************************************************************
4Copyright (c) 1994 - 2009 Autodesk, Inc. and/or its licensors.
5All Rights Reserved.
6
7The coded instructions, statements, computer programs, and/or related
8material (collectively the "Data") in these files contain unpublished
9information proprietary to Autodesk, Inc. and/or its licensors, which is
10protected by Canada and United States of America federal copyright law
11and by international treaties.
12
13The Data may not be disclosed or distributed to third parties, in whole
14or in part, without the prior written consent of Autodesk, Inc.
15("Autodesk").
16
17THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
18ALL WARRANTIES ARE EXPRESSLY EXCLUDED AND DISCLAIMED. AUTODESK MAKES NO
19WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR
20ARISING BY CUSTOM OR TRADE USAGE, AND DISCLAIMS ANY IMPLIED WARRANTIES
21OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR
22PURPOSE OR USE. WITHOUT LIMITING THE FOREGOING, AUTODESK DOES NOT
23WARRANT THAT THE OPERATION OF THE DATA WILL BE UNINTERRUPTED OR ERROR
24FREE.
25
26IN NO EVENT SHALL AUTODESK, ITS AFFILIATES, PARENT COMPANIES, LICENSORS
27OR SUPPLIERS ("AUTODESK GROUP") BE LIABLE FOR ANY LOSSES, DAMAGES OR
28EXPENSES OF ANY KIND (INCLUDING WITHOUT LIMITATION PUNITIVE OR MULTIPLE
29DAMAGES OR OTHER SPECIAL, DIRECT, INDIRECT, EXEMPLARY, INCIDENTAL, LOSS
30OF PROFITS, REVENUE OR DATA, COST OF COVER OR CONSEQUENTIAL LOSSES OR
31DAMAGES OF ANY KIND), HOWEVER CAUSED, AND REGARDLESS OF THE THEORY OF
32LIABILITY, WHETHER DERIVED FROM CONTRACT, TORT (INCLUDING, BUT NOT
33LIMITED TO, NEGLIGENCE), OR OTHERWISE, ARISING OUT OF OR RELATING TO THE
34DATA OR ITS USE OR ANY OTHER PERFORMANCE, WHETHER OR NOT AUTODESK HAS
35BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS OR DAMAGE.
36
37**************************************************************************/
38
45#include <kaydaradef.h>
46#ifndef FBSDK_DLL
50#define FBSDK_DLL K_DLLIMPORT
51#endif
52
53// Essential includes
54#include <fbsdk/fbcomponent.h>
55#include <fbsdk/fbdata.h> // FBPropertyListTake
56
57#include <fbsdk/fbio.h> // FBPropertyListCommPort
58#include <fbsdk/fbshader.h>
59#include <fbsdk/fbmodel.h>
60#include <fbsdk/fbevaluateinfo.h>
61#if !defined(K_NO_CONSTRUCTION_HISTORY)
63#endif
64
65// For 'lean version' we don't need the plugin headers.
66#if !defined(K_NO_AUDIO)
67#include <fbsdk/fbaudio.h>
68#endif
69
70#if !defined(K_NO_VIDEO)
71#include <fbsdk/fbvideo.h>
72#endif
73
74#if !defined(K_NO_DECK)
75#include <fbsdk/fbdeck.h> // FBPropertyListDeck
76#endif
77
78#if !defined(K_NO_ASSETMNG)
79#include <fbsdk/fbassetmng.h> // FBPropertyAssetMng
80#endif
81
82#if !defined(K_NO_MANIPULATOR)
83#include <fbsdk/fbmanipulator.h> // FBPropertyListManipulator
84#endif
85
86#ifdef FBSDKUseNamespace
87namespace FBSDKNamespace {;
88#endif
89
90#if !defined(K_NO_CHARACTER)
92#endif
93
94 struct FBVideoGrabOptions;
95
97 FB_DEFINE_COMPONENT( FBSDK_DLL, Renderer );
98
101 {
102 public:
106 FBEventVideoFrameRendering( HKEventBase pEvent );
107
109 typedef enum{
110 eBeginRendering = 1,
112 eEndRendering
113 }EState;
114
119
124
129
130 private:
131 kInt64 mFrameNumber;
132 kInt64 mFrameCount;
133 EState mState;
134 };
135
137 // FBSystem
140
159 public:
163
164 FBPropertyString ConfigPath; // < <b>Read Only Property:</b> Location where the config folder is.
165 FBPropertyString UserConfigPath; // < <b>Read Only Property:</b> Location where the user config folder is.
168
171
176
182
183
188
191
192
195 FBPropertyTake CurrentTake;
196
197 FBPropertyScene Scene;
198#if !defined(K_NO_CONSTRUCTION_HISTORY)
199 FBPropertyConstructionHistory ConstructionHistory;
200#endif
201 FBPropertyModel SceneRootModel;
202 FBPropertyModel RootModel;
205
206#if !defined(K_NO_AUDIO)
209#endif
210
211#if !defined(K_NO_VIDEO)
214#endif
215
217 FBPropertyRenderer Renderer;
218
224
225#if !defined(K_NO_ASSETMNG)
226 FBPropertyAssetMng AssetManager;
227#endif
228
229#if !defined(K_NO_MANIPULATOR)
231#endif
232
237 static bool LibraryLoad(const char *pPath);
243 static void* LibraryGetProcAddress(const char *pPath, const char *pFunctionName);
248 static bool LibraryFree(const char *pPath);
249
254
259 static FBString MakeFullPath(const char* pRelativeFilePath);
260
264 static FBSystem& TheOne();
265
283
295
307
309 typedef enum {
312 ePluginItemIconName
313 } EPluginItemInfo;
314
319
324 const FBStringList& GetLoadedPluginItemInfo( const char* pPluginItemName ) const;
325
329 const FBStringList& GetLoadedPluginItemGroups( const char* pPluginItemName ) const;
330 };
331
332#ifndef K_NO_TRIGGER
334 // FBTriggerManager
341 {
343 public:
347
352
357 char* GetGroupName( int pIndex );
358
363 bool GetGroupActive( int pIndex );
364
369 void SetGroupActive( int pIndex, bool pState );
370
372 };
373#endif
374
375
377 // FBKeyControl
397 };
398 FB_DEFINE_ENUM( FBSDK_DLL, NewKeyInterpolationType );
399
404 {
406
407 public:
411 FBKeyControl(HIObject pObject=NULL);
412
427 void MoveKeys( FBTimeSpan pTimeSpan, FBModel *pPivot, FBVector3d pT, FBVector3d pR, FBVector3d pS, FBTime pTime, FBModelList *pModelList = NULL );
428
430 FBPropertyNewKeyInterpolationType NewKeyInterpolationType;
431 };
432
434 // FBPointCacheManager
437
442 {
444
449 FBPointCacheManager(HIObject pObject=NULL);
450
451 public:
453
456
458 FBPropertyModel NewModelRoot;
459
468
473 };
474
476 // FBFileMonitoringManager
488 };
489
490 FB_DEFINE_ENUM( FBSDK_DLL, FileMonitoringType );
491
493
498 {
499 public:
500
504 FBEventFileChange( HKEventBase pEvent );
505
506 FBPropertyFileMonitoringType Type;
508 };
509
514 {
516
521 FBFileMonitoringManager(HIObject pObject=NULL);
522
523 public:
528 void AddFileToMonitor(FBString pFilePath, FBFileMonitoringType pFileMonitoringType );
529
534
538 void PauseFileMonitoring(bool pPause = true);
539
543 void CleanFileMonitoring(bool pIncludePythonEditorScripts = true);
544
545 public:
554 };
555
557 // FBCriticalSection
560
566 {
567 void *mPtr;
568 public:
571
574
578 bool Init();
579
581 void Enter();
582
584 void Leave();
585 };
586
588 // FBFastLock
591
599 {
600 void *mPtr;
601 public:
604
607
609 void Lock();
610
612 void Unlock();
613 };
614
615
617 // Global utility functions
619
624 FBSDK_DLL void FBSleep( kULong MilliSeconds );
625
643 {
644 kFBNO_TRACE = 0, //<! Tracing disabled
645 kFBCRITICAL_TRACE = 1, //<! Critical traces
646 kFBNORMAL_TRACE = 10, //<! Descriptive traces
647 kFBALL_TRACE = 20 //<! Default value, all traces.
648 };
649
655 FBSDK_DLL void FBTraceSetLevel( unsigned int pNewLevel );
656
661 FBSDK_DLL unsigned int FBTraceGetLevel();
662
669 FBSDK_DLL void FBTrace( const char* pFormatString, ... );
670
678 FBSDK_DLL void FBTraceWithLevel( unsigned int pLevel, const char* pFormatString, ... );
679
681 typedef void (*FBTraceStubFct)(unsigned int pLevel, const char *pStr);
682
688
694
713
719
724 FBSDK_DLL void FBObjectPrintLivings(unsigned int pStartUniqueId);
725
729
740 FBSDK_DLL void FBMakeFullPath( FBString &pFullPath, const char *pRootPath, const char *pFilePath );
741
745 {
746 public:
748 virtual void FileVisited(const char* pSrc) const;
749 virtual void DirectoryVisited(const char* pSrc) const;
750 bool DoIt( const char* pSrcPath, bool pRecursive ) const;
751 };
752
768{
769public:
770 virtual ~FBDirMap();
780 static void Add(FBString pSourceDir, FBString pTargetDir);
781
784 static int GetCount();
785
788 static FBString GetSource(int pIndex);
789
792 static FBString GetTarget(int pIndex);
793
796 static void Clear();
797
804 static FBString Map(FBString pPath);
805};
806
807#ifdef FBSDKUseNamespace
808}
809#endif
810#endif
811
A character is the link between a motion source and a character model.
MotionBuilder SDK base class.
High priority critical section class.
Definition fbsystem.h:566
FBCriticalSection()
Constructor.
void Enter()
Enter section.
~FBCriticalSection()
Destructor.
void Leave()
Leave section.
bool Init()
Initialize critical section operations.
static FBString Map(FBString pPath)
Iterates through all the mapped directories.
static int GetCount()
Returns the number of items in the map.
static FBString GetTarget(int pIndex)
Returns the target directory for the element at specified index.
static FBString GetSource(int pIndex)
Returns the source directory for the element at specified index.
static void Add(FBString pSourceDir, FBString pTargetDir)
Adds an entry in the map.
static void Clear()
Clears the map.
File change event class.
Definition fbsystem.h:498
FBPropertyFileMonitoringType Type
Read Only Property: Type of file change event.
Definition fbsystem.h:506
FBPropertyString Path
Read Only Property: The path of changed file.
Definition fbsystem.h:507
FBEventFileChange(HKEventBase pEvent)
Constructor.
Base Event class.
Event: Video Frame offline Rendering Event.
Definition fbsystem.h:101
kInt64 GetFrameNumber()
returns the frame number the video renderer is about to render.
kInt64 GetFrameCount()
returns the total number of frames the video renderer is rendering.
FBEventVideoFrameRendering(HKEventBase pEvent)
Constructor.
FBEventVideoFrameRendering::EState GetState()
returns the current state of the video renderer.
EState
video rendering state
Definition fbsystem.h:109
@ eRendering
State before video renderer renders each frame.
Definition fbsystem.h:111
FBFastLock.
Definition fbsystem.h:599
void Lock()
Enter lock.
void Unlock()
Exit lock.
FBFastLock()
Constructor.
~FBFastLock()
Destructor.
File Change Monitoring Interface to the file change monitoring.
Definition fbsystem.h:514
FBPropertyEvent OnFileChangeMainScene
Event: Main scene file change event.
Definition fbsystem.h:546
void AddFileToMonitor(FBString pFilePath, FBFileMonitoringType pFileMonitoringType)
Add file to monitor.
FBPropertyEvent OnFileChangeAnimationClip
Event: Animation clip file change event.
Definition fbsystem.h:547
FBPropertyEvent OnFileChangeFileReference
Event: File Reference file change event.
Definition fbsystem.h:548
void CleanFileMonitoring(bool pIncludePythonEditorScripts=true)
Clean files and directories currently been monitored.
void RemoveFileFromMonitor(FBString pFilePath)
Remove file from monitoring.
void PauseFileMonitoring(bool pPause=true)
Pause file from monitoring, except for Python Editor script files loaded.
FBPropertyEvent OnFileChangePythonEditorScript
Event: Python Editor Script file change event.
Definition fbsystem.h:549
static FBFileMonitoringManager & TheOne()
Get the global object for this class.
Key control.
Definition fbsystem.h:404
FBKeyControl(HIObject pObject=NULL)
Constructor.
void MoveKeys(FBTimeSpan pTimeSpan, FBModel *pPivot, FBVector3d pT, FBVector3d pR, FBVector3d pS, FBTime pTime, FBModelList *pModelList=NULL)
Move animation keys in space, with respect to a pivot object.
FBPropertyBool AutoKey
Read Write Property: Enable/Disable Auto Key feature (key when moving 3D objects).
Definition fbsystem.h:429
FBPropertyNewKeyInterpolationType NewKeyInterpolationType
Read Write Property: Current key interpolation type that will be used for new keys.
Definition fbsystem.h:430
Model class.
Definition fbmodel.h:274
Point Cache Manager Interface to the point cache manager.
Definition fbsystem.h:442
FBPropertyAction SetTransformReference
Action Property: Set the model's current transformation as the reference.
Definition fbsystem.h:455
FBPropertyBool CreateMultiChannelCache
Read Write Property: Create a single multiple channel point cache file for all models when true.
Definition fbsystem.h:465
FBPropertyBool AlwaysAskForPath
Read Write Property: Always ask for the point cache file save path when true.
Definition fbsystem.h:461
static FBPointCacheManager & TheOne()
Get the global object for this class.
FBPropertyListObject Models
Read Write Property: Models to be recorded
Definition fbsystem.h:452
FBPropertyBool CacheAABBox
Read Write Property: Cache AABBox (Axis Aligned Bounding Box) when true.
Definition fbsystem.h:464
FBPropertyBool ApplyCacheOnNewModel
Read Write Property: Duplicated the cached models, and assoicated the point cache to the new models.
Definition fbsystem.h:457
FBPropertyInt SaveEveryFrame
Read Write Property: Recording Frequency.
Definition fbsystem.h:467
FBPropertyModel NewModelRoot
Read Write Property: Valid only when ApplyCacheOnNewModel is on. Create New Models under NewModelRoot...
Definition fbsystem.h:458
FBPropertyBool CreateFilePerFrameCache
Read Write Property: Create the point cache file for each frame when true.
Definition fbsystem.h:466
FBPropertyString DefaultPath
Read Write Property: Default point cache file save path.
Definition fbsystem.h:462
FBPropertyBool ApplyGlobalTransform
Read Write Property: Include no-deformable models and the global transform to Vertex Cache when true.
Definition fbsystem.h:454
FBPropertyBool AllowCacheResampling
Read Write Property: Allow the resample models's existing point cache deformation when true.
Definition fbsystem.h:460
FBPropertyBool CacheNormal
Read Write Property: Cache normal when true.
Definition fbsystem.h:463
Property: Action Action property to trigger function.
PropertyEvent: Global ConnectionDataNotify event.
PropertyEvent: Global KeyingNotify event.
PropertyEvent: Global ConnectionNotify event.
PropertyEvent: Global ConnectionStateNotify event.
PropertyEvent: Base event class.
PropertyEvent: UI idle event.
PropertyEvent: Video Frame Rendering Event
List: AudioIn
Definition fbaudio.h:378
List: AudioOut
Definition fbaudio.h:390
PropertyList: CommPort.
Definition fbio.h:163
PropertyList: Manipulator.
List of scene objects.
PropertyList: VideoIn
Definition fbvideo.h:544
PropertyList: VideoOut
Definition fbvideo.h:559
Property class: const char * (String).
Basic string class.
Definition fbstring.h:67
String list.
Definition fbstring.h:208
Provides access to the underlying system, and the MotionBuilder scene.
Definition fbsystem.h:157
static FBString CurrentDirectory()
Get current work directory.
FBPropertyDouble Version
Read Only Property: Application version.
Definition fbsystem.h:178
FBPropertyString PathImages
Read Only Property: Path to images.
Definition fbsystem.h:203
const FBStringList & GetLoadedPluginItemInfo(const char *pPluginItemName) const
Returns a string list containing the information of the specified plug-in item's name.
FBPropertyAssetMng AssetManager
Read Only Property: Current asset manager.
Definition fbsystem.h:226
FBPropertyTake CurrentTake
Read Write Property: Current take.
Definition fbsystem.h:195
FBPropertyInt PythonVersion
Read Only Property: The Python interpreter version being used. The value returned is computed like th...
Definition fbsystem.h:181
FBPropertyModel SceneRootModel
Read Only Property: Scene root model.
Definition fbsystem.h:201
FBPropertyEventVideoFrameRendering OnVideoFrameRendering
Event: A video frame rendering event occurred when the scene is being off-line rendered into video fi...
Definition fbsystem.h:170
FBPropertyEventConnectionNotify OnConnectionNotify
Event: A connection event occurred between objects in the system.
Definition fbsystem.h:172
FBPropertyBool AreMessageBoxesSuspended
Read Only Property: While true, the system is suspending the messages boxes that would normally be di...
Definition fbsystem.h:189
FBPropertyListVideoOut VideoOutputs
List: Available video outputs.
Definition fbsystem.h:213
FBPropertyRenderer Renderer
Read Only Property: Default renderer.
Definition fbsystem.h:217
FBPropertyEventConnectionKeyingNotify OnConnectionKeyingNotify
Event: A keying event occurred when objects are being keyed.
Definition fbsystem.h:175
FBPropertyBool SuspendMessageBoxes
Read Write Property: While true, all the message boxes, that would normally be displayed,...
Definition fbsystem.h:184
FBPropertyListAudioIn AudioInputs
List: Available audio inputs.
Definition fbsystem.h:207
static bool LibraryFree(const char *pPath)
Free a library (DLL) from memory.
static FBSystem & TheOne()
Get the global FBSystem object.
K_DEPRECATED_2024 FBPropertyListCommPort CommPorts
List: Comm Ports available.
Definition fbsystem.h:216
FBPropertyString TempPath
Read Only Property: Temporary path returned by the OS.
Definition fbsystem.h:167
FBPropertyString ApplicationPath
Read Only Property: Location where the application is installed.
Definition fbsystem.h:166
static void * LibraryGetProcAddress(const char *pPath, const char *pFunctionName)
Get the the address of a function in a specified library.
FBPropertyTime LocalTime
Read Only Property: Local time in take.
Definition fbsystem.h:194
FBPropertyEventConnectionDataNotify OnConnectionDataNotify
Event: A data event occurred between objects in the system.
Definition fbsystem.h:173
const FBStringList & GetLoadedPluginItemGroups(const char *pPluginItemName) const
Returns a string list containing the groups list in which the specified plug-in item's name belongs t...
FBPropertyListManipulator Manipulators
List: of manipulators.
Definition fbsystem.h:230
FBSystem()
Constructor.
FBPropertyEventConnectionStateNotify OnConnectionStateNotify
Event: A state change event occurred between objects in the system.
Definition fbsystem.h:174
FBPropertyDouble ProcessMemoryPeak
Read Only Property: The size (MB) of process's peak memory.
Definition fbsystem.h:221
FBPropertyString BuildVersion
Read Only Property: Unique build version string. The format of the build version information is: Majo...
Definition fbsystem.h:180
static FBString MakeFullPath(const char *pRelativeFilePath)
Return the full path.
FBPropertyVector2d DesktopSize
Read Only Property: The width and height of the desktop.
Definition fbsystem.h:222
FBPropertyString BuildId
Read Only Property: Unique build Id string.
Definition fbsystem.h:179
FBPropertyEventUIIdle OnUIIdle
Event: User-interface idle event. Useful callback for less frequent GUI refresh and etc....
Definition fbsystem.h:169
const FBStringList & GetLoadedPluginItemsName() const
Returns a string list containing the names of all the loaded plug-in.
FBPropertyListAudioOut AudioOutputs
List: Available audio outputs.
Definition fbsystem.h:208
FBPropertyDouble FrameRate
Read Only Property: The frame rate of the viewer.
Definition fbsystem.h:219
FBPropertyBool FullScreenViewer
Read Write Property: Indicates that the viewer is in full screen mode.
Definition fbsystem.h:223
FBPropertyListVideoIn VideoInputs
List: Available video inputs.
Definition fbsystem.h:212
FBPropertyString PathMeshs
Read Only Property: Path to meshes
Definition fbsystem.h:204
const FBStringList & GetPluginPath() const
Returns the plugin paths.
static bool LibraryLoad(const char *pPath)
Load a library (DLL) into memory.
FBPropertyTime SystemTime
Read Only Property: System time.
Definition fbsystem.h:193
FBPropertyString ComputerName
Read Only Property: Computer name.
Definition fbsystem.h:177
FBPropertyDouble ProcessMemory
Read Only Property: The size (MB) of process's working set memory.
Definition fbsystem.h:220
@ ePluginItemDescription
Plug-in item's description.
Definition fbsystem.h:310
@ ePluginItemFileName
Plug-in item's filename.
Definition fbsystem.h:311
FBPropertyModel RootModel
Read Only Property: Root model.
Definition fbsystem.h:202
const FBStringList & GetPythonStartupPath() const
Returns the python startup path.
FBPropertyScene Scene
Read Only Property: Scene.
Definition fbsystem.h:197
FBPropertyConstructionHistory ConstructionHistory
Read Only Property: Construction History.
Definition fbsystem.h:199
const FBStringList & GetCommandLineArgs() const
Returns the command line arguments for SDK.
Time data structure.
Definition fbtime.h:88
TimeSpan class.
Definition fbtime.h:410
Trigger engine management.
Definition fbsystem.h:341
int GetGroupCount()
Get the number of groups.
void SetGroupActive(int pIndex, bool pState)
Disable or enable a trigger group.
FBTriggerManager()
Constructor.
char * GetGroupName(int pIndex)
Get the name of a trigger group.
FBPropertyBool Active
Read Write Property: Active status of engine.
Definition fbsystem.h:371
bool GetGroupActive(int pIndex)
Get the active status of a trigger group.
Loop over directory content.
Definition fbsystem.h:745
Declaration for the FBAssetMng class.
Audio interface for FBSDK.
class K_DLLIMPORT FBArrayTemplate< FBModel * > FBModelList
typedef class FBSDK_DLL FBArrayTemplate<FBModel*> FBModelList;
Basic class definitions.
#define __FBClassDeclare(Name, Parent)
For internal use only.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
Construction History.
Animation data types.
Contains abstract deck class to interface with a deck.
Hardware input and output interfaces.
Create new manipulators using the FBManipulator class.
Base class for Cameras.
class K_DLLIMPORT FBPropertyBase< int, kFBPT_int > FBPropertyInt
Property: int
class K_DLLIMPORT FBPropertyBase< bool, kFBPT_bool > FBPropertyBool
Property: bool
class K_DLLIMPORT FBPropertyBase< FBTime, kFBPT_Time > FBPropertyTime
Property: FBTime
class K_DLLIMPORT FBPropertyBase< FBVector2d, kFBPT_Vector2D > FBPropertyVector2d
FBPropertyVector2d type definition.
#define FB_DEFINE_COMPONENT(DllTag, Type)
Define a component and give it the ability to be a property.
#define FB_DEFINE_ENUM(DllTag, Type)
Define an enum and give it the ability to be a property.
class K_DLLIMPORT FBPropertyBase< double, kFBPT_double > FBPropertyDouble
Property: double
Declaration for the classes FBShaderManager, FBShader, FBPropertyListShader and other subclasses.
FBFileMonitoringType
File Monitoring Type.
Definition fbsystem.h:482
@ kFBFileMonitoring_FILEREFERENCE
File Reference change monitoring.
Definition fbsystem.h:486
@ kFBFileMonitoring_InvalidIndex
Invalid value.
Definition fbsystem.h:483
@ kFBFileMonitoring_ANIMATIONCLIP
Animation clip change monitoring.
Definition fbsystem.h:485
@ kFBFileMonitoring_PYTHONEDITORSCRIPT
Python Editor Script change monitoring.
Definition fbsystem.h:487
@ kFBFileMonitoring_MAINSCENE
Main Scene change monitoring.
Definition fbsystem.h:484
FBNewKeyInterpolationType
Key Interpolation Type to use when creating new keys.
Definition fbsystem.h:383
@ kFBNewKeyInterpolation_Smooth
Smooth interpolation type.
Definition fbsystem.h:391
@ kFBNewKeyInterpolation_SplineClamp
Spline Clamp interpolation type.
Definition fbsystem.h:387
@ kFBNewKeyInterpolation_Linear
Linear interpolation type.
Definition fbsystem.h:388
@ kFBNewKeyInterpolation_TCB
TCB interpolation type.
Definition fbsystem.h:390
@ kFBNewKeyInterpolation_None
Invalid interpolation type, could be returned by the system if it is in an uninitialized state....
Definition fbsystem.h:384
@ kFBNewKeyInterpolation_Fixed
Fixed interpolation type.
Definition fbsystem.h:393
@ kFBNewKeyInterpolation_Custom1
Custom 1 interpolation type.
Definition fbsystem.h:395
@ kFBNewKeyInterpolation_Spline
Spline interpolation type.
Definition fbsystem.h:386
@ kFBNewKeyInterpolation_Auto
Auto interpolation type.
Definition fbsystem.h:385
@ kFBNewKeyInterpolation_Custom0
Custom 0 interpolation type.
Definition fbsystem.h:394
@ kFBNewKeyInterpolation_SmoothClamp
Smooth Clamp interpolation type.
Definition fbsystem.h:392
@ kFBNewKeyInterpolation_Custom2
Custom 2 interpolation type.
Definition fbsystem.h:396
@ kFBNewKeyInterpolation_Step
Step interpolation type.
Definition fbsystem.h:389
K_DLLIMPORT void FBMakeFullPath(FBString &pFullPath, const char *pRootPath, const char *pFilePath)
FBeval.
K_DLLIMPORT void FBSleep(kULong MilliSeconds)
Sleep function Puts system to sleep for specified time.
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition fbtypes.h:62
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition fbtypes.h:68
class K_DLLIMPORT FBVector3< double > FBVector3d
3D vector.
Definition fbtypes.h:438
FBVideo and derivative classes.
FBTraceLevel
Trace Level.
Definition fbsystem.h:643
K_DLLIMPORT bool FBRegisterTraceStubFct(FBTraceStubFct pFct)
Register custom trace stub function.
K_DLLIMPORT void FBTrace(const char *pFormatString,...)
This function prints useful debugging strings in the console with kFBNORMAL_TRACE output detailed lev...
void(* FBTraceStubFct)(unsigned int pLevel, const char *pStr)
Trace Stub Function type define.
Definition fbsystem.h:681
K_DLLIMPORT void FBTraceWithLevel(unsigned int pLevel, const char *pFormatString,...)
This function prints useful debugging strings in the console.
K_DLLIMPORT bool FBUnRegisterTraceStubFct(FBTraceStubFct pFct)
Unregister custom trace stub function.
K_DLLIMPORT unsigned int FBTraceGetLevel()
Get Global Trace Detailed Level which affects all the output targets.
K_DLLIMPORT void FBTraceSetLevel(unsigned int pNewLevel)
Set Global Trace Detailed Level which affects all the output targets.
K_DLLIMPORT void FBObjectLifeLogEnable(bool pEnable)
Enable object creation / deletion logging.
K_DLLIMPORT unsigned int FBObjectGetGlobalUniqueId()
Get the global static object unique ID counter.
K_DLLIMPORT void FBObjectPrintLivings(unsigned int pStartUniqueId)
Print those living objects created when logging is enabled.
K_DLLIMPORT unsigned int FBObjectGetLivingCount()
Get current total living object count.
Video Grabbing Options structure.