ufe 5.5
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
runTimeMgr.h File Reference
#include "attributesHandler.h"
#include "connectionHandler.h"
#include "contextOpsHandler.h"
#include "hierarchyHandler.h"
#include "object3dHandler.h"
#include "materialHandler.h"
#include "sceneItemOpsHandler.h"
#include "sceneSegmentHandler.h"
#include "transform3dHandler.h"
#include "uiInfoHandler.h"
#include "cameraHandler.h"
#include "lightHandler.h"
#include "pathMappingHandler.h"
#include "nodeDefHandler.h"
#include "uiNodeGraphNodeHandler.h"
#include "batchOpsHandler.h"
#include "clipboardHandler.h"
#include "handlerInterface.h"
#include "rtid.h"
#include <list>
#include <string>
Include dependency graph for runTimeMgr.h:

Go to the source code of this file.

Classes

class  Ufe::RunTimeMgr
 Singleton class to manage UFE runtimes. More...
 
struct  Ufe::RunTimeMgr::Handlers
 

Namespaces

namespace  Ufe