Camera Switcher Audio Manager class. More...
#include <pyfbsdk_generated.h>
Public Member Functions | |
FBAudioClip | GetAudioClip () |
Get the Audio Clip displayed on the Camera Switcher. | |
FBStoryTrack | GetAudioTrack () |
Get the Audio Track displayed on the Camera Switcher. | |
bool | GetLockPitchToSpeed () |
Get the 'Lock Pitch to Speed' state. | |
bool | GetShowAudio () |
Get the 'Show Audio' state. | |
bool | GetShowLeftChannel () |
Get the 'Show Left Channel' state. | |
bool | GetShowRightChannel () |
Get the 'Show Right Channel' state. | |
bool | RemoveAudio () |
Remove the audio clip or audio track currently displayed on the Camera Switcher. | |
bool | SetAudioClip (FBAudioClip pAudioClip) |
Set the Audio Clip to display on the Camera Switcher. | |
bool | SetAudioTrack (FBStoryTrack pAudioTrack) |
Set the Audio Track to display on the Camera Switcher. | |
bool | SetLockPitchToSpeed (bool pLock) |
Set the 'Lock Pitch to Speed' state. | |
bool | SetShowAudio (bool pShow) |
Set the 'Show Audio' state. | |
bool | SetShowLeftChannel (bool pShow) |
Set the 'Show Left Channel' state. | |
bool | SetShowRightChannel (bool pShow) |
Set the 'Show Right Channel' state. | |
![]() | |
FBComponent () | |
Constructor. | |
str | ClassName () |
Get the class name. | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. | |
bool | FBCreate () |
Open Reality Creation function. | |
FBDelete () | |
Open Reality deletion function. | |
FBDestroy () | |
Open Reality destruction function. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. | |
HardSelect () | |
HardSelect. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. | |
Additional Inherited Members | |
![]() | |
FBListComponent | Components |
List: List of components. | |
str | LongName |
Read Write Property: Name and namespace for object. | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
FBListComponent | Parents |
List: Parents. | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
bool | Selected |
Read Write Property: Selected property. | |
int | TypeInfo |
Contains the Type information of the object. | |
![]() | |
str | ClassGroupName |
ClassGroupName of the object. | |
int | TypeInfo |
TypeInfo. | |
Camera Switcher Audio Manager class.
This class allows users to interact with the Audio Manager of the Camera Switcher.
FBAudioClip GetAudioClip | ( | ) |
Get the Audio Clip displayed on the Camera Switcher.
FBStoryTrack GetAudioTrack | ( | ) |
Get the Audio Track displayed on the Camera Switcher.
bool GetLockPitchToSpeed | ( | ) |
Get the 'Lock Pitch to Speed' state.
bool GetShowAudio | ( | ) |
Get the 'Show Audio' state.
bool GetShowLeftChannel | ( | ) |
Get the 'Show Left Channel' state.
bool GetShowRightChannel | ( | ) |
Get the 'Show Right Channel' state.
bool RemoveAudio | ( | ) |
Remove the audio clip or audio track currently displayed on the Camera Switcher.
bool SetAudioClip | ( | FBAudioClip | pAudioClip | ) |
Set the Audio Clip to display on the Camera Switcher.
pAudioClip | The Audio Clip to display. |
bool SetAudioTrack | ( | FBStoryTrack | pAudioTrack | ) |
Set the Audio Track to display on the Camera Switcher.
pAudioTrack | The Audio Track to display. |
Set the 'Lock Pitch to Speed' state.
pLock | True to lock pitch to speed, false otherwise. |
Set the 'Show Audio' state.
pShow | True to show the Audio waveform, false otherwise. |
Set the 'Show Left Channel' state.
pShow | True to show the left channel, false otherwise. |