|
| | FBDevice (str pName) |
| | Constructor.
|
| |
| | AckOneBadSampleReceived () |
| | Acknowlege that one bad sample was received (for statistical purposes).
|
| |
| | AckOneSampleReceived () |
| | Acknowlege that one sample was received (for statistical purposes).
|
| |
| | AckOneSampleSent () |
| | Acknowlege that one sample was sent (for statistical purposes).
|
| |
| bool | DeviceOperation (kDeviceOperations pOperation) |
| | Operate device.
|
| |
| | DeviceSendCommand (kDeviceOperations pOperation) |
| | Send a command to the device.
|
| |
| bool | FBCreate () |
| | Open Reality Creation function.
|
| |
| | FBDestroy () |
| | Open Reality destruction function.
|
| |
| FBModel | ModelBindingCreate () |
| | Create a new model binding.
|
| |
| | ModelBindingRootsList (FBModelList pList) |
| | Get the list of all the possible root models for binding.
|
| |
| | RecordingDoneAnimation (FBAnimationNode pAnimationNode) |
| | When recording, finish animation.
|
| |
| | RecordingInitAnimation (FBAnimationNode pAnimationNode) |
| | When recording, initialize animation.
|
| |
| | FBBox (str pName) |
| | Constructor.
|
| |
| bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| | Destroy an animation node.
|
| |
| FBAnimationNode | AnimationNodeInGet () |
| | Get the (IN/OUT) animation node for this box.
|
| |
| bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| | Is the animation node user data?
|
| |
| FBAnimationNode | AnimationNodeOutGet () |
| |
| str | FbxGetObjectSubType () |
| | Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'.
|
| |
| str | FbxGetObjectType () |
| | Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'.
|
| |
| FBAnimationNode | GetInConnector (int pIndex) |
| | Get the animation node input associated with the given index.
|
| |
| int | GetInConnectorCount () |
| | Get the number of animation node inputs for this box.
|
| |
| FBAnimationNode | GetOutConnector (int pIndex) |
| | Get the animation node output associated with the given index.
|
| |
| int | GetOutConnectorCount () |
| | Get the number of animation node outputs for this box.
|
| |
| | FBComponent () |
| | Constructor.
|
| |
| str | ClassName () |
| | Get the class name.
|
| |
| | DisableObjectFlags (FBObjectFlag pFlags) |
| | Disable a specific Object Flags.
|
| |
| | EnableObjectFlags (FBObjectFlag pFlags) |
| | Enable a specific Object Flags.
|
| |
| bool | FBCreate () |
| | Open Reality Creation function.
|
| |
| | FBDelete () |
| | Open Reality deletion function.
|
| |
| | FBDestroy () |
| | Open Reality destruction function.
|
| |
| FBObjectFlag | GetObjectFlags () |
| | Get all Object Flags (concatenated).
|
| |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| | Check to see if an object status is enabled.
|
| |
| FBFileReference | GetOwnerFileReference (p0) |
| | Get the owner FileReference object.
|
| |
| | HardSelect () |
| | HardSelect.
|
| |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| | Check whether a specific object flag is enabled.
|
| |
| bool | Is (int pTypeId) |
| | Returns true if object is of type TypeId.
|
| |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessNamespaceHierarchy.
|
| |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessObjectNamespace.
|
| |
| int | PropertyAdd (FBProperty pProperty) |
| | Add a property to the component's property manager.
|
| |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| | Add a reference property to the component's property manager.
|
| |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| | Create user or dynamic property.
|
| |
| | PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| | Get list of properties which have been modified since last loading.
|
| |
| | PropertyRemove (FBProperty pProperty) |
| | Remove a Property from the component's Property manager.
|
| |
| | SetObjectFlags (FBObjectFlag pFlags) |
| | SetObjectFlags.
|
| |
| | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| | Enable/Disable a specific Object Status.
|
| |
Base Device class.
Cannot be instantiated from Python.
# This example shows how to create a Vicon Stream Device (a third-party device), initialize it and add it to the scene:
# Create the Vicon Stream Device
viconStreamDevice =
FBCreateObject(
'Browsing/Templates/Devices',
'Vicon Stream Device',
'Vicon Stream Device' )
if viconStreamDevice:
# Initialize the device
viconStreamDevice.DeviceOperation( kDeviceOperations.kOpInit )
# Import the device to the current file
print( 'Vicon Stream Device initialized and added to the scene' )
else:
print( 'Vicon Stream Device not found' )
FBListDevice Devices
List: Devices for scene.
Definition: pyfbsdk_generated.h:16863
Provides access to the underlying system, and the MotionBuilder scene.
Definition: pyfbsdk_generated.h:18771
FBScene Scene
Read Only Property: Scene.
Definition: pyfbsdk_generated.h:18884
FBComponent FBCreateObject(str pGroupName, str pEntryName, str pName, pData=None, int nth=0)
FBCreateObject.
See samples: StartDevice.py, StopDevice.py.