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| FBDevice (str pName) |
| Constructor.
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| AckOneBadSampleReceived () |
| Acknowlege that one bad sample was received (for statistical purposes).
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| AckOneSampleReceived () |
| Acknowlege that one sample was received (for statistical purposes).
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| AckOneSampleSent () |
| Acknowlege that one sample was sent (for statistical purposes).
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bool | DeviceOperation (kDeviceOperations pOperation) |
| Operate device.
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| DeviceSendCommand (kDeviceOperations pOperation) |
| Send a command to the device.
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bool | FBCreate () |
| Open Reality Creation function.
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| FBDestroy () |
| Open Reality destruction function.
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FBModel | ModelBindingCreate () |
| Create a new model binding.
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| ModelBindingRootsList (FBModelList pList) |
| Get the list of all the possible root models for binding.
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| RecordingDoneAnimation (FBAnimationNode pAnimationNode) |
| When recording, finish animation.
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| RecordingInitAnimation (FBAnimationNode pAnimationNode) |
| When recording, initialize animation.
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| FBBox (str pName) |
| Constructor.
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bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| Destroy an animation node.
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FBAnimationNode | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box.
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bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| Is the animation node user data?
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FBAnimationNode | AnimationNodeOutGet () |
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str | FbxGetObjectSubType () |
| Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'.
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str | FbxGetObjectType () |
| Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'.
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FBAnimationNode | GetInConnector (int pIndex) |
| Get the animation node input associated with the given index.
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int | GetInConnectorCount () |
| Get the number of animation node inputs for this box.
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FBAnimationNode | GetOutConnector (int pIndex) |
| Get the animation node output associated with the given index.
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int | GetOutConnectorCount () |
| Get the number of animation node outputs for this box.
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| FBComponent () |
| Constructor.
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str | ClassName () |
| Get the class name.
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| DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags.
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| EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags.
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bool | FBCreate () |
| Open Reality Creation function.
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| FBDelete () |
| Open Reality deletion function.
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| FBDestroy () |
| Open Reality destruction function.
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FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated).
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bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled.
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FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object.
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| HardSelect () |
| HardSelect.
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bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled.
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bool | Is (int pTypeId) |
| Returns true if object is of type TypeId.
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bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy.
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bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace.
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int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager.
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bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager.
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FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property.
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| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading.
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| PropertyRemove (FBProperty pProperty) |
| Remove a Property from the component's Property manager.
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| SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags.
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| SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status.
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Base Device class.
Cannot be instantiated from Python.
# This example shows how to create a Vicon Stream Device (a third-party device), initialize it and add it to the scene:
# Create the Vicon Stream Device
viconStreamDevice =
FBCreateObject(
'Browsing/Templates/Devices',
'Vicon Stream Device',
'Vicon Stream Device' )
if viconStreamDevice:
# Initialize the device
viconStreamDevice.DeviceOperation( kDeviceOperations.kOpInit )
# Import the device to the current file
print( 'Vicon Stream Device initialized and added to the scene' )
else:
print( 'Vicon Stream Device not found' )
FBListDevice Devices
List: Devices for scene.
Definition: pyfbsdk_generated.h:16863
Provides access to the underlying system, and the MotionBuilder scene.
Definition: pyfbsdk_generated.h:18771
FBScene Scene
Read Only Property: Scene.
Definition: pyfbsdk_generated.h:18884
FBComponent FBCreateObject(str pGroupName, str pEntryName, str pName, pData=None, int nth=0)
FBCreateObject.
See samples: StartDevice.py, StopDevice.py.