Python Reference Guide
 
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FBDeviceOpticalMarker Class Reference

Device optical marker. More...

#include <pyfbsdk_generated.h>

Inheritance diagram for FBDeviceOpticalMarker:

Public Member Functions

 FBDeviceOpticalMarker (str pName)
 Constructor.
 
 SetData (float pX, float pY, float pZ=0.0, float pOcclusion=0.0)
 Set data for optical marker.
 
- Public Member Functions inherited from FBComponent
 FBComponent ()
 Constructor.
 
str ClassName ()
 Get the class name.
 
 DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags.
 
 EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags.
 
bool FBCreate ()
 Open Reality Creation function.
 
 FBDelete ()
 Open Reality deletion function.
 
 FBDestroy ()
 Open Reality destruction function.
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated).
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled.
 
FBFileReference GetOwnerFileReference (p0)
 Get the owner FileReference object.
 
 HardSelect ()
 HardSelect.
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled.
 
bool Is (int pTypeId)
 Returns true if object is of type TypeId.
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessNamespaceHierarchy.
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessObjectNamespace.
 
int PropertyAdd (FBProperty pProperty)
 Add a property to the component's property manager.
 
bool PropertyAddReferenceProperty (FBProperty pReferenceProperty)
 Add a reference property to the component's property manager.
 
FBProperty PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)
 Create user or dynamic property.
 
 PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading.
 
 PropertyRemove (FBProperty pProperty)
 Remove a Property from the component's Property manager.
 
 SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags.
 
 SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status.
 

Public Attributes

bool IsUsed
 Property: Is marker used?

 
FBModel Model
 Property: Model marker access.

 
float Occlusion
 Property: Occulsion data for marker.

 
- Public Attributes inherited from FBComponent
FBListComponent Components
 List: List of components.

 
str LongName
 Read Write Property: Name and namespace for object.

 
str Name
 Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
 
FBListComponent Parents
 List: Parents.

 
FBManager PropertyList
 Read Only Property: Manages all of the properties for the component.

 
bool Selected
 Read Write Property: Selected property.

 
int TypeInfo
 Contains the Type information of the object.

 
- Public Attributes inherited from FBPlug
str ClassGroupName
 ClassGroupName of the object.

 
int TypeInfo
 TypeInfo.

 

Detailed Description

Device optical marker.


A device optical marker represents the input locations for interfacing optical hardware. This type of marker corresponds uniquely to the input (from the hardware) and will be represented on-screen by a FBModelMarkerOptical.

Constructor & Destructor Documentation

◆ FBDeviceOpticalMarker()

Constructor.

Parameters
pNameName of optical marker.

Member Function Documentation

◆ SetData()

SetData ( float  pX,
float  pY,
float  pZ = 0.0,
float  pOcclusion = 0.0 
)

Set data for optical marker.

Parameters
pXX position for marker.
pYY position for marker.
pZZ position for marker(default=0.0).
pOcclusionOcculsion information for marker(default=0.0).

Member Data Documentation

◆ IsUsed

bool IsUsed

Property: Is marker used?

◆ Model

FBModel Model

Property: Model marker access.

◆ Occlusion

float Occlusion

Property: Occulsion data for marker.