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| FBLayout () |
| Constructor.
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bool | AddRegion (str pName, str pTitle, int pX, FBAttachType pXType, str pXRelative, float pMultX, int pY, FBAttachType pYType, str pYRelative, float pMultY, int pW, FBAttachType pWType, str pWRelative, float pMultW, int pH, FBAttachType pHType, str pHRelative, float pMultH) |
| Add a region to the layout.
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| ClearControl (str pName) |
| Remove a control from a region in a visual component.
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FBVisualComponent | GetControl (str pName) |
| Get control of a region in a visual component.
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bool | GetRegion (str pName) |
| Verify if a region with pName exists.
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bool | GetRegionPositions (str pName, bool pComputed, int pX, int pY, int pW=None, int pH=None) |
| Get region pName information (position and size)
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FBSplitStyle | GetSplitStyle (str pName) |
| Get a region's splitstyle.
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bool | MoveRegion (str pName, int pX, int pY) |
| Move a region.
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bool | RemoveRegion (str pName) |
| Remove a region.
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bool | RenameRegion (str pOldName, str pNewName) |
| Rename a region.
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| Restructure (bool pNoMove) |
| Force a recomputation of all region placements in the layout.
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| SetAutoRestructure (bool pAutoRestructure) |
| Suspend all automatic layout recomputation.
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bool | SetBorder (str pName, FBBorderStyle pType, bool pShowTitle, bool pInSet, int pWidth, int pSpacing, float pMaxAngle, int pCornerRadius) |
| Set border properties for a region.
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bool | SetControl (str pName, FBVisualComponent pComponent) |
| Set control of a region to a visual component.
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bool | SetControl (str pName, FBVisualComponent pComponent) |
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bool | SetRegionTitle (str pName, str pTitle) |
| Set a region's title.
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bool | SetSplitStyle (str pName, FBSplitStyle pRegionType) |
| Set a region's splitstyle.
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bool | SetView (str pName, FBVisualComponent pComponent) |
| Set view.
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bool | SetView (str pName, FBVisualComponent pComponent) |
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bool | SizeRegion (str pName, int pW, int pH) |
| Change a region's size.
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| FBVisualComponent () |
| Constructor.
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bool | AddChild (FBVisualComponent pChild, int pId=0) |
| Add a child component.
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FBVisualComponent | GetChild (int pId=0) |
| Get a child component.
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QWidget | GetQWidgetAddress () |
| Get internal QWidget.
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bool | IsView () |
| Is component a view?
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| Refresh (bool pNow=False) |
| Refresh component.
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| ViewExpose () |
| Exposed view callback function.
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| ViewInput (int pMouseX, int pMouseY, FBInputType pAction, int pButtonKey, int pModifier) |
| Input callback function.
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| FBComponent () |
| Constructor.
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str | ClassName () |
| Get the class name.
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| DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags.
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| EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags.
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bool | FBCreate () |
| Open Reality Creation function.
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| FBDelete () |
| Open Reality deletion function.
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| FBDestroy () |
| Open Reality destruction function.
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FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated).
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bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled.
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FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object.
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| HardSelect () |
| HardSelect.
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bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled.
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bool | Is (int pTypeId) |
| Returns true if object is of type TypeId.
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bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy.
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bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace.
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int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager.
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bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager.
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FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property.
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| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading.
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| PropertyRemove (FBProperty pProperty) |
| Remove a Property from the component's Property manager.
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| SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags.
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| SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status.
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Used to build the user interface.
Layouts manage areas of the screen called regions. Regions contain UI components such as buttons, viewers, and edit boxes. Regions are added to layouts. When a UI component is bound to a region, the region defines how big it is and how it behaves when the layout is resized.Types of Layouts Device Constraint Manipulator Shader A region is first defined using the FBLayout::AddRegion() function. Once a region is defined and the corresponding UI component is created, and the component is bound to its region with FBLayout::SetControl(). You can use the FBSystem::OnUIIdle() in your layout to update real-time UI components such as guages and status indicators. In Python, FBBoxLayout and FBGridLayout take care of most of the region handling. They are used to create basic control layouts for simple tools. If you have a lot of content you can use FBScrollBox to manage it. For an example, see the Python sample Scrollbox.py.* Also see the Python sample Layout.py, and the C++ sample ortooluidemo.
See samples: ShotTrackSetupTool.py, Attach.py, Border.py, Layout.py.