Python Reference Guide
 
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FBMaterial Class Reference

Material class. More...

#include <pyfbsdk_generated.h>

Inheritance diagram for FBMaterial:

Public Member Functions

 FBMaterial (str pName)
 Constructor.
 
FBMaterial Clone ()
 Clone the material.
 
FBTexture GetTexture (FBMaterialTextureType pType=kFBMaterialTextureDiffuse)
 Retrieve associated texture.
 
 OGLInit ()
 Setup OpenGL fixed pipeline material settings.
 
 SetTexture (FBTexture pTexture, FBMaterialTextureType pType=kFBMaterialTextureDiffuse)
 Set associated texture.
 
- Public Member Functions inherited from FBBox
 FBBox (str pName)
 Constructor.
 
bool AnimationNodeDestroy (FBAnimationNode pAnimationNode)
 Destroy an animation node.
 
FBAnimationNode AnimationNodeInGet ()
 Get the (IN/OUT) animation node for this box.
 
bool AnimationNodeIsUserData (FBAnimationNode pAnimationNode)
 Is the animation node user data?
 
FBAnimationNode AnimationNodeOutGet ()
 
str FbxGetObjectSubType ()
 Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'.
 
str FbxGetObjectType ()
 Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'.
 
FBAnimationNode GetInConnector (int pIndex)
 Get the animation node input associated with the given index.
 
int GetInConnectorCount ()
 Get the number of animation node inputs for this box.
 
FBAnimationNode GetOutConnector (int pIndex)
 Get the animation node output associated with the given index.
 
int GetOutConnectorCount ()
 Get the number of animation node outputs for this box.
 
- Public Member Functions inherited from FBComponent
 FBComponent ()
 Constructor.
 
str ClassName ()
 Get the class name.
 
 DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags.
 
 EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags.
 
bool FBCreate ()
 Open Reality Creation function.
 
 FBDelete ()
 Open Reality deletion function.
 
 FBDestroy ()
 Open Reality destruction function.
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated).
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled.
 
FBFileReference GetOwnerFileReference (p0)
 Get the owner FileReference object.
 
 HardSelect ()
 HardSelect.
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled.
 
bool Is (int pTypeId)
 Returns true if object is of type TypeId.
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessNamespaceHierarchy.
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessObjectNamespace.
 
int PropertyAdd (FBProperty pProperty)
 Add a property to the component's property manager.
 
bool PropertyAddReferenceProperty (FBProperty pReferenceProperty)
 Add a reference property to the component's property manager.
 
FBProperty PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)
 Create user or dynamic property.
 
 PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading.
 
 PropertyRemove (FBProperty pProperty)
 Remove a Property from the component's Property manager.
 
 SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags.
 
 SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status.
 

Public Attributes

FBAnimatableColor Ambient
 Read Write Property: Ambient color.

 
FBAnimatableDouble AmbientFactor
 Read Write Property: Ambient Factor value.

 
FBAnimatableColor Bump
 Read Write Property: Bump.

 
FBAnimatableDouble BumpFactor
 Read Write Property: Bump Factor value.

 
FBAnimatableColor Diffuse
 Read Write Property: Diffuse color.

 
FBAnimatableDouble DiffuseFactor
 Read Write Property: Diffuse Factor value.

 
FBAnimatableColor DisplacementColor
 Read Write Property: Displacement color.

 
FBAnimatableDouble DisplacementFactor
 Read Write Property: Displacement Factor value.

 
FBAnimatableColor Emissive
 Read Write Property: Emissive color.

 
FBAnimatableDouble EmissiveFactor
 Read Write Property: Emissive Factor value.

 
FBAnimatableColor NormalMap
 Read Write Property: Normal Map.

 
FBAnimatableColor Reflection
 Read Write Property: Reflection color.

 
FBAnimatableDouble ReflectionFactor
 Read Write Property: Reflection Factor value.

 
FBAnimatableDouble Shininess
 Read Write Property: Shininess value.

 
FBAnimatableColor Specular
 Read Write Property: Specular color.

 
FBAnimatableDouble SpecularFactor
 Read Write Property: Specular Factor value.

 
FBAnimatableDouble TransparencyFactor
 Read Write Property: Transparency Factor value.

 
FBAnimatableColor TransparentColor
 Read Write Property: Transparent color.

 
- Public Attributes inherited from FBBox
bool Animatable
 Read Write Property: Is the box animatable.

 
bool Live
 Read Write Property: Is live?

 
bool RecordMode
 Read Write Property: Is recording?

 
str UniqueName
 internal Unique name.

 
- Public Attributes inherited from FBComponent
FBListComponent Components
 List: List of components.

 
str LongName
 Read Write Property: Name and namespace for object.

 
str Name
 Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
 
FBListComponent Parents
 List: Parents.

 
FBManager PropertyList
 Read Only Property: Manages all of the properties for the component.

 
bool Selected
 Read Write Property: Selected property.

 
int TypeInfo
 Contains the Type information of the object.

 
- Public Attributes inherited from FBPlug
str ClassGroupName
 ClassGroupName of the object.

 
int TypeInfo
 TypeInfo.

 

Detailed Description

Constructor & Destructor Documentation

◆ FBMaterial()

FBMaterial ( str  pName)

Constructor.

Parameters
pNameName of material.

Member Function Documentation

◆ Clone()

FBMaterial Clone ( )

Clone the material.

This will duplicated the current material.

Returns
Newly created material.

◆ GetTexture()

FBTexture GetTexture ( FBMaterialTextureType  pType = kFBMaterialTextureDiffuse)

Retrieve associated texture.

Parameters
pTypeMaterialTextureType to get connected texture from (default is Diffuse is not specified).

◆ OGLInit()

OGLInit ( )

Setup OpenGL fixed pipeline material settings.

◆ SetTexture()

SetTexture ( FBTexture  pTexture,
FBMaterialTextureType  pType = kFBMaterialTextureDiffuse 
)

Set associated texture.

Parameters
pTexturetexture to be connected.
pTypeMaterialTextureType to set connected texture to.

Member Data Documentation

◆ Ambient

FBAnimatableColor Ambient

Read Write Property: Ambient color.

◆ AmbientFactor

FBAnimatableDouble AmbientFactor

Read Write Property: Ambient Factor value.

◆ Bump

FBAnimatableColor Bump

Read Write Property: Bump.

◆ BumpFactor

FBAnimatableDouble BumpFactor

Read Write Property: Bump Factor value.

◆ Diffuse

FBAnimatableColor Diffuse

Read Write Property: Diffuse color.

◆ DiffuseFactor

FBAnimatableDouble DiffuseFactor

Read Write Property: Diffuse Factor value.

◆ DisplacementColor

FBAnimatableColor DisplacementColor

Read Write Property: Displacement color.

◆ DisplacementFactor

FBAnimatableDouble DisplacementFactor

Read Write Property: Displacement Factor value.

◆ Emissive

FBAnimatableColor Emissive

Read Write Property: Emissive color.

◆ EmissiveFactor

FBAnimatableDouble EmissiveFactor

Read Write Property: Emissive Factor value.

◆ NormalMap

FBAnimatableColor NormalMap

Read Write Property: Normal Map.

◆ Reflection

FBAnimatableColor Reflection

Read Write Property: Reflection color.

◆ ReflectionFactor

FBAnimatableDouble ReflectionFactor

Read Write Property: Reflection Factor value.

◆ Shininess

FBAnimatableDouble Shininess

Read Write Property: Shininess value.

◆ Specular

FBAnimatableColor Specular

Read Write Property: Specular color.

◆ SpecularFactor

FBAnimatableDouble SpecularFactor

Read Write Property: Specular Factor value.

◆ TransparencyFactor

FBAnimatableDouble TransparencyFactor

Read Write Property: Transparency Factor value.

◆ TransparentColor

FBAnimatableColor TransparentColor

Read Write Property: Transparent color.