Material class. More...
#include <pyfbsdk_generated.h>
Public Member Functions | |
FBMaterial (str pName) | |
Constructor. | |
FBMaterial | Clone () |
Clone the material. | |
FBTexture | GetTexture (FBMaterialTextureType pType=kFBMaterialTextureDiffuse) |
Retrieve associated texture. | |
OGLInit () | |
Setup OpenGL fixed pipeline material settings. | |
SetTexture (FBTexture pTexture, FBMaterialTextureType pType=kFBMaterialTextureDiffuse) | |
Set associated texture. | |
![]() | |
FBBox (str pName) | |
Constructor. | |
bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
Destroy an animation node. | |
FBAnimationNode | AnimationNodeInGet () |
Get the (IN/OUT) animation node for this box. | |
bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
Is the animation node user data? | |
FBAnimationNode | AnimationNodeOutGet () |
str | FbxGetObjectSubType () |
Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. | |
str | FbxGetObjectType () |
Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. | |
FBAnimationNode | GetInConnector (int pIndex) |
Get the animation node input associated with the given index. | |
int | GetInConnectorCount () |
Get the number of animation node inputs for this box. | |
FBAnimationNode | GetOutConnector (int pIndex) |
Get the animation node output associated with the given index. | |
int | GetOutConnectorCount () |
Get the number of animation node outputs for this box. | |
![]() | |
FBComponent () | |
Constructor. | |
str | ClassName () |
Get the class name. | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. | |
bool | FBCreate () |
Open Reality Creation function. | |
FBDelete () | |
Open Reality deletion function. | |
FBDestroy () | |
Open Reality destruction function. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. | |
HardSelect () | |
HardSelect. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. | |
Public Attributes | |
FBAnimatableColor | Ambient |
Read Write Property: Ambient color. | |
FBAnimatableDouble | AmbientFactor |
Read Write Property: Ambient Factor value. | |
FBAnimatableColor | Bump |
Read Write Property: Bump. | |
FBAnimatableDouble | BumpFactor |
Read Write Property: Bump Factor value. | |
FBAnimatableColor | Diffuse |
Read Write Property: Diffuse color. | |
FBAnimatableDouble | DiffuseFactor |
Read Write Property: Diffuse Factor value. | |
FBAnimatableColor | DisplacementColor |
Read Write Property: Displacement color. | |
FBAnimatableDouble | DisplacementFactor |
Read Write Property: Displacement Factor value. | |
FBAnimatableColor | Emissive |
Read Write Property: Emissive color. | |
FBAnimatableDouble | EmissiveFactor |
Read Write Property: Emissive Factor value. | |
FBAnimatableColor | NormalMap |
Read Write Property: Normal Map. | |
FBAnimatableColor | Reflection |
Read Write Property: Reflection color. | |
FBAnimatableDouble | ReflectionFactor |
Read Write Property: Reflection Factor value. | |
FBAnimatableDouble | Shininess |
Read Write Property: Shininess value. | |
FBAnimatableColor | Specular |
Read Write Property: Specular color. | |
FBAnimatableDouble | SpecularFactor |
Read Write Property: Specular Factor value. | |
FBAnimatableDouble | TransparencyFactor |
Read Write Property: Transparency Factor value. | |
FBAnimatableColor | TransparentColor |
Read Write Property: Transparent color. | |
![]() | |
bool | Animatable |
Read Write Property: Is the box animatable. | |
bool | Live |
Read Write Property: Is live? | |
bool | RecordMode |
Read Write Property: Is recording? | |
str | UniqueName |
internal Unique name. | |
![]() | |
FBListComponent | Components |
List: List of components. | |
str | LongName |
Read Write Property: Name and namespace for object. | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
FBListComponent | Parents |
List: Parents. | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
bool | Selected |
Read Write Property: Selected property. | |
int | TypeInfo |
Contains the Type information of the object. | |
![]() | |
str | ClassGroupName |
ClassGroupName of the object. | |
int | TypeInfo |
TypeInfo. | |
Material class.
See samples: MaterialAndTexture.py, TextureAnimation.py, VideoInput.py, VideoMemory.py.
FBMaterial | ( | str | pName | ) |
Constructor.
pName | Name of material. |
FBMaterial Clone | ( | ) |
Clone the material.
This will duplicated the current material.
FBTexture GetTexture | ( | FBMaterialTextureType | pType = kFBMaterialTextureDiffuse | ) |
Retrieve associated texture.
pType | MaterialTextureType to get connected texture from (default is Diffuse is not specified). |
OGLInit | ( | ) |
Setup OpenGL fixed pipeline material settings.
SetTexture | ( | FBTexture | pTexture, |
FBMaterialTextureType | pType = kFBMaterialTextureDiffuse |
||
) |
Set associated texture.
pTexture | texture to be connected. |
pType | MaterialTextureType to set connected texture to. |
FBAnimatableColor Ambient |
Read Write Property: Ambient color.
FBAnimatableDouble AmbientFactor |
Read Write Property: Ambient Factor value.
FBAnimatableColor Bump |
Read Write Property: Bump.
FBAnimatableDouble BumpFactor |
Read Write Property: Bump Factor value.
FBAnimatableColor Diffuse |
Read Write Property: Diffuse color.
FBAnimatableDouble DiffuseFactor |
Read Write Property: Diffuse Factor value.
FBAnimatableColor DisplacementColor |
Read Write Property: Displacement color.
FBAnimatableDouble DisplacementFactor |
Read Write Property: Displacement Factor value.
FBAnimatableColor Emissive |
Read Write Property: Emissive color.
FBAnimatableDouble EmissiveFactor |
Read Write Property: Emissive Factor value.
FBAnimatableColor NormalMap |
Read Write Property: Normal Map.
FBAnimatableColor Reflection |
Read Write Property: Reflection color.
FBAnimatableDouble ReflectionFactor |
Read Write Property: Reflection Factor value.
FBAnimatableDouble Shininess |
Read Write Property: Shininess value.
FBAnimatableColor Specular |
Read Write Property: Specular color.
FBAnimatableDouble SpecularFactor |
Read Write Property: Specular Factor value.
FBAnimatableDouble TransparencyFactor |
Read Write Property: Transparency Factor value.
FBAnimatableColor TransparentColor |
Read Write Property: Transparent color.