Progress bar.b>Property: Base property class. More...
#include <pyfbsdk_generated.h>

Public Member Functions | |
| FBProgress () | |
| Constructor. | |
| ProgressBegin () | |
| Start progress, must be called before set Text & Percent property. | |
| ProgressDone () | |
| End progress, must be called to reset progress bar UI to normal status after finishing the task. | |
| bool | UserRequestCancell () |
| Return true if User is pressing and holding "ESC" key to request the cancellation. | |
Public Member Functions inherited from FBVisualComponent | |
| FBVisualComponent () | |
| Constructor. | |
| bool | AddChild (FBVisualComponent pChild, int pId=0) |
| Add a child component. | |
| FBVisualComponent | GetChild (int pId=0) |
| Get a child component. | |
| QWidget | GetQWidgetAddress () |
| Get internal QWidget. | |
| bool | IsView () |
| Is component a view? | |
| Refresh (bool pNow=False) | |
| Refresh component. | |
| ViewExpose () | |
| Exposed view callback function. | |
| ViewInput (int pMouseX, int pMouseY, FBInputType pAction, int pButtonKey, int pModifier) | |
| Input callback function. | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. | |
| str | ClassName () |
| Get the class name. | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. | |
| bool | FBCreate () |
| Open Reality Creation function. | |
| FBDelete () | |
| Open Reality deletion function. | |
| FBDestroy () | |
| Open Reality destruction function. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. | |
| HardSelect () | |
| HardSelect. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. | |
Public Attributes | |
| str | Caption |
| Read Write Property: Caption to be displayed for progress bar. | |
| int | Percent |
| Read Write Property: Percent completed for the operation. Must be used called in between ProgressBegin()/ProgressDone() | |
| str | Text |
| Read Write Property: Text to display on progress bar. Must be used in between ProgressBegin()/ProgressDone() | |
Public Attributes inherited from FBVisualComponent | |
| str | Caption |
| Property: Widget caption. | |
| bool | Enabled |
| Read Write Property: Is visual enabled? | |
| int | Height |
| Read Write Property: Height. | |
| str | Hint |
| Read Write Property: Hint to show. | |
| int | Left |
| Read Write Property: Left coordinate. | |
| bool | ReadOnly |
| Read Write Property: Is visual component read only? | |
| int | Top |
| Read Write Property: Top coordinate. | |
| bool | Visible |
| Read Write Property: Is visual component visible? | |
| int | Width |
| Read Write Property: Width. | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. | |
| str | LongName |
| Read Write Property: Name and namespace for object. | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
| FBListComponent | Parents |
| List: Parents. | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| bool | Selected |
| Read Write Property: Selected property. | |
| int | TypeInfo |
| Contains the Type information of the object. | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. | |
| int | TypeInfo |
| TypeInfo. | |
Progress bar.b>Property: Base property class.
See samples: 3dsMaxBipedTemplate.py, MirrorPoseOverTime.py, FBProgress.py.
A property is a holder for function callbacks into the internals of the application.You cannot instantiate FBProperty objects. To reference a property: Use an instance of an FBComponent object. The methods FBComponent::PropertyCreate and FBComponent::PropertyRemove can be used to modify an object's set of properties. When accessing a FBProperty object via its containing object, you can get or set (assuming it is not read-only) its value directly, for example in Python: myObject.Visibility = True. FBPropertyManager exists in all FBComponent objects, and contains an array of all the registered properties. Use FBProperty::Find to find a property by name. When accessing a property reference directly, its value is obtained via its 'Data' member.
To see how to create a custom property in Python, see CustomProperty.py.
| FBProgress | ( | ) |
Constructor.
| ProgressBegin | ( | ) |
Start progress, must be called before set Text & Percent property.
| ProgressDone | ( | ) |
End progress, must be called to reset progress bar UI to normal status after finishing the task.
| bool UserRequestCancell | ( | ) |
Return true if User is pressing and holding "ESC" key to request the cancellation.
Must be called in between ProgressBegin()/ProgressDone().
| str Caption |
Read Write Property: Caption to be displayed for progress bar.
| int Percent |
Read Write Property: Percent completed for the operation. Must be used called in between ProgressBegin()/ProgressDone()
| str Text |
Read Write Property: Text to display on progress bar. Must be used in between ProgressBegin()/ProgressDone()