Story Clip class. More...
#include <pyfbsdk_generated.h>
Public Member Functions | |
FBStoryClip (FBComponent pClipObject, FBStoryTrack pTrack, FBTime pTime) | |
Constructor. | |
FBStoryClip (str pFilePath, FBStoryTrack pTrack, FBTime pTime) | |
Constructor. | |
FBStoryClip (str pFilePath, FBStoryTrack pTrack, FBTime pTime, FBTime pTimeOffset) | |
Constructor. | |
bool | CanAssignSourcesToDestinations () |
CanAssignSourcesToDestinations. | |
FBStoryClip | Clone () |
Clone the clip. | |
bool | DestinationSetObject (str pSrcName, FBComponent pObject) |
Assign source to destination if the pSrcName is found in source list and pObject is in the Details list. | |
bool | ExportToFile (str pOutputFile) |
ExportToFile. | |
FBDelete () | |
Virtual FBDelete function. | |
GetAffectedAnimationNodes (FBArrayTemplate< FBAnimationNode > pAffectedAnimationNodes, FBComponent pClipObject) | |
GetAffectedAnimationNodes. | |
GetAffectedObjects (FBArrayTemplate< FBComponent > pAffectedObjects) | |
GetAffectedObjects. | |
K_DEPRECATED_2023 void | GetAssignSourcesToDestinationsInfo (FBStringList pSrcList, FBStringList pAvailableDstList, FBStringList pDefaultDstList, FBStringList pEffectiveDstList) |
GetAssignSourcesToDestinationsInfo. | |
GetAssignSourcesToDestinationsInfo (FBStringList pSrcList, FBArrayBool pValidAnimatedSrc, FBStringList pAvailableDstList, FBArrayBool pValidAnimatedDst, FBStringList pDefaultDstList, FBStringList pEffectiveDstList) | |
GetAssignSourcesToDestinationsInfo. | |
bool | GetReadOnly () |
GetReadOnly Retrieves the clip read-only status. | |
FBTime | GetSourceTimeFromDestinationTime (FBTime pDestinationTime, int pLoopNumber=nullptr) |
Get the clip source time (internal time) from a destination time (local time). | |
bool | MakeWritable () |
MakeWritable. | |
Match () | |
Match. | |
Match (str pObjectName, FBStoryClipMatchingTimeType pTimeType, FBStoryClipMatchingTranslationType pTranslationType, FBStoryClipMatchingRotationType pRotationType) | |
Match. | |
FBTime | Move (FBTime pDelta, bool pForce=True) |
Move. | |
FBTime | MoveTo (FBTime pTime, bool pForce=True) |
MoveTo. | |
FBStoryClip | Razor (FBTime pTime) |
Razor. | |
bool | SetAssignSourcesToDestinationsInfo (FBStringList pEffectiveDstList) |
SetAssignSourcesToDestinationsInfo. | |
bool | SetReadOnly (bool pMakeClipReadOnly, str pOutputFile=FBString()) |
SetReadOnly Assigns the clip read-only status. | |
SetTime (FBTime pSourceIn=None, FBTime pSourceOut=None, FBTime pDestinationIn=None, FBTime pDestinationOut=None, bool pUseAlternateSrcInProp=False) | |
SetTime Sets any in/out values for the source/destination times. | |
bool | UpdateFromCurrentTake () |
Update clip animation from current take animation for clip track's scope, works only for clip created by Insert Current Take and connected to current take. | |
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FBComponent () | |
Constructor. | |
str | ClassName () |
Get the class name. | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. | |
bool | FBCreate () |
Open Reality Creation function. | |
FBDelete () | |
Open Reality deletion function. | |
FBDestroy () | |
Open Reality destruction function. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. | |
HardSelect () | |
HardSelect. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. | |
Public Attributes | |
FBAudioClip | AudioClip |
Read Only Property: The audio clip used by this StoryClip. | |
bool | AutoLoop |
Read Write Property: If true, clip will automatically loop | |
str | ClipAnimationPath |
Read Write Property: Animation clip's file path | |
str | ClipAudioPath |
Read Write Property: Audio clip's file path | |
float | ClipPitch |
Read Write Property: The clip pitch value. | |
str | ClipVideoPath |
Read Write Property: Video clip's file path | |
FBColor | Color |
Read Write Property: Color of the clip. | |
bool | ConnectedToTake |
Read Write Property: When connected to current take, user can do updating from current take, but user can't edit clip animation by adding keys, only works for clips created by Insert Current Take. | |
FBAnimationNode | CustomTimeWarp |
Read Only Property: Animation and Shot clip's custom TimeWarp FCurve. | |
float | FrameRate |
Read Write Property: Frame rate value. Only effective when UseSystemFrameRate is false. | |
bool | Ghost |
Read Write Property: Show ghosts | |
FBTime | GhostCustomTime |
Read Write Property: Custom time to display ghost, only applicable if ShowGhostClipMode is kFBStoryClipTimeCustom. | |
FBTime | GhostManipulatorCustomTime |
Read Write Property: Custom time to display ghost manipulator, only applicable if GhostManipulatorMode is kFBStoryClipGhostCustom. | |
FBStoryClipGhostTimeMode | GhostManipulatorMode |
Read Write Property: Time mode to display ghost manipulator. See FBStoryClipGhostTimeMode. | |
FBVector3d | GhostManipulatorOffset |
Read Write Property: Animation clip's ghost manipulator offset. | |
bool | GhostModel |
Read Write Property: Show ghost of models | |
bool | GhostPivot |
Read Write Property: Show ghost of match object | |
bool | GhostTravelling |
Read Write Property: Show ghost of clip vector or traveling node | |
bool | ImageSequence |
Read Write Property: Whether is a image sequence. | |
bool | Loaded |
Read Write Property: If true, clip file is loaded into memory and can be evaluated (will affect track content). | |
bool | LockPitchToSpeed |
Read Write Property: Time-stretching enabled or not. | |
bool | Loop |
Read Write Property: If true, loop clip's animation | |
FBVector3d | LoopTranslation |
Read Write Property: Animation clip's loop translation. | |
FBTime | MarkIn |
Read Write Property: Start time inside the clip. | |
FBTime | MarkOut |
Read Write Property: Stop time inside the clip. | |
bool | MirrorAnimation |
Read Write Property: If true, clip animation will be mirrored | |
FBStoryClipMirrorPlane | MirrorPlane |
Read Write Property: Several mirror planes to mirror animation. See FBStoryClipMirrorPlane | |
FBTime | Offset |
Read Write Property: First loop time offset. | |
FBEvent | OnChange |
Event: Something in the clip has changed. (FBEventClip) | |
FBListPivot | Pivots |
List: Pivots models (Generally, only one model is necessary) | |
FBTimeSpan | PostBlend |
Read Write Property: Start/Stop time of the post-blend phase. | |
FBTimeSpan | PreBlend |
Read Write Property: Start/Stop time of the pre-blend phase. | |
FBVector3d | Rotation |
Read Write Property: Animation clip's rotation offset. Refer to class notes to learn more about how this is applied. | |
float | Scale |
Read Write Property: Animation clip's scaling (some don't support this property) | |
FBTime | ShotActionStart |
Read Write Property: If not in locked shot mode (time discontinuity enabled), this time can be different from the Clip->Start property. | |
FBTime | ShotActionStop |
Read Write Property: If not in locked shot mode (time discontinuity enabled), this time can be different from the Clip->Start property. | |
FBVideo | ShotBackplate |
Read Write Property: The backplate used for that specific shot. | |
FBCamera | ShotCamera |
Read Write Property: The camera used for that specific shot. | |
FBVideo | ShotFrontplate |
Read Write Property: The frontplate used for that specific shot. | |
bool | ShotStartStopLocked |
Read Write Property: Shot clip's 'In/Out Locked' property value. True if the shot clip's In/Out properties (start/stop times of the clip local to its track) are locked, false otherwise. | |
bool | ShowBackplate |
Read Write Property: Enable/Disable the shot backplate. | |
K_DEPRECATED_2024 FBBool | ShowEmbeddedTimecode |
Read Write Property: Whether to show the embedded timecode (real, if available, or custom) of the video. | |
bool | ShowFrontplate |
Read Write Property: Enable/Disable the shot frontplate. | |
FBStoryClipShowGhostMode | ShowGhostClipMode |
Read Write Property: Show the ghost depending on the time. See FBStoryClipShowGhostMode | |
FBStoryClipSolveMode | SolvingMode |
Read Write Property: Solve Modes for story character clips. See FBStoryClipSolveMode | |
float | Speed |
Read Write Property: Speed of the clip. | |
FBTime | Start |
Read Write Property: Start time of the clip local to its track. | |
bool | StartStopLocked |
Read Write Property: Clip's 'In/Out Locked' property value. True if the clip's In/Out properties (start/stop times of the clip local to its track) are locked, false otherwise. | |
FBTime | Stop |
Read Write Property: Stop time of the clip local to its track. | |
bool | TimeWarpEnabled |
Read Write Property: Animation and Shot clip's TimeWarp activeness. | |
FBStoryClipTimeWarpInterpolatorType | TimeWarpInterpolatorType |
Read Write Property: Animation and Shot clip's TimeWarp interpolation type. See FBStoryClipTimeWarpInterpolatorType. | |
bool | TimeWarpReverse |
Read Write Property: If true, reverse the Animation or Shot clip's TimeWarp FCurve. | |
FBVector3d | Translation |
Read Write Property: Animation clip's translation offset. Refer to class notes to learn more about how this is applied. | |
FBListObject | TravellingNode |
List: Travelling node(s). If set, this property will overwrite the Track's Travelling node(s). | |
FBStoryClipNodeFunction | TravellingNodeFunction |
Read Write Property: Travelling node function. If set, this property will overwrite the Track's Travelling node function. See FBStoryClipNodeFunction. | |
bool | UseSystemFrameRate |
Read Write Property: Whether always use system frame rate. | |
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FBListComponent | Components |
List: List of components. | |
str | LongName |
Read Write Property: Name and namespace for object. | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
FBListComponent | Parents |
List: Parents. | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
bool | Selected |
Read Write Property: Selected property. | |
int | TypeInfo |
Contains the Type information of the object. | |
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str | ClassGroupName |
ClassGroupName of the object. | |
int | TypeInfo |
TypeInfo. | |
Story Clip class.
Clips represents media, at a specific time, for a specific duration, in a track.Clip offset is depending on Traveling node and Traveling node function. First we compute clip transformation matrix, where scaling is always 1, 1, 1. Translation is in position of Traveling node at clip first frame. Rotation is based on vector from first to last frame position of Traveling node. On top of that we apply offset and expose that as Clip Offset T & R. When you change clip offset T or R we extract clip offset based on current clip transformation matrix. Clip transformation matrix can change when Traveling node change or Traveling node function change.
See samples: AudioTrackSetupTool.py, VideoClip.py, PrintClipNamesAndStartStopFrames.py.
FBStoryClip | ( | FBComponent | pClipObject, |
FBStoryTrack | pTrack, | ||
FBTime | pTime | ||
) |
Constructor.
pClipObject | Object (media data) for the clip. |
pTrack | The track in which we create the clip. |
pTime | Time where the clip should begin. |
FBStoryClip | ( | str | pFilePath, |
FBStoryTrack | pTrack, | ||
FBTime | pTime | ||
) |
Constructor.
pFilePath | Media file path to create clip with. |
pTrack | The track in which we create the clip. |
pTime | Time where the clip should begin. |
FBStoryClip | ( | str | pFilePath, |
FBStoryTrack | pTrack, | ||
FBTime | pTime, | ||
FBTime | pTimeOffset | ||
) |
Constructor.
pFilePath | Media file path to create clip with. |
pTrack | The track in which we create the clip. |
pTime | Time where the clip should begin. |
pTimeOffset | Time offset where the clip should begin. |
bool CanAssignSourcesToDestinations | ( | ) |
CanAssignSourcesToDestinations.
Determines if the animation clip can assign its sources to some destinations or not.
FBStoryClip Clone | ( | ) |
Clone the clip.
bool DestinationSetObject | ( | str | pSrcName, |
FBComponent | pObject | ||
) |
Assign source to destination if the pSrcName is found in source list and pObject is in the Details list.
pSrcName | The name of the source. |
pObject | The destination object. |
ExportToFile.
Export animation clip to disk file.
pOutputFile | Output file path name. |
FBDelete | ( | ) |
Virtual FBDelete function.
GetAffectedAnimationNodes | ( | FBArrayTemplate< FBAnimationNode > | pAffectedAnimationNodes, |
FBComponent | pClipObject | ||
) |
GetAffectedAnimationNodes.
Get the list of animation nodes affected by this story clip, for a specific object.
pAffectedAnimationNodes | Array of affected animation nodes, will be filled by the function. |
pClipObject | The object for which we search for affected animation nodes. |
GetAffectedObjects | ( | FBArrayTemplate< FBComponent > | pAffectedObjects | ) |
GetAffectedObjects.
Get the list of objects affected by this story clip.
pAffectedObjects | Array of affected objects, will be filled by the function. |
GetAssignSourcesToDestinationsInfo | ( | FBStringList | pSrcList, |
FBArrayBool | pValidAnimatedSrc, | ||
FBStringList | pAvailableDstList, | ||
FBArrayBool | pValidAnimatedDst, | ||
FBStringList | pDefaultDstList, | ||
FBStringList | pEffectiveDstList | ||
) |
GetAssignSourcesToDestinationsInfo.
Returns the information about the current state of Sources to Destinations assignment. The pSrcList, pValidAnimatedSrc, pDefaultDstList & pEffectiveDstList parameters will all be of the same size, each index being related to the same index in the other lists/array. The pAvailableDstList & pValidAnimatedDst parameters can contain more items than the other lists. Both will all be of the same size, each index being related to the same index in the other list/array.
pSrcList | (C++ only) String list containing all the sources, will be filled by the method. |
pValidAnimatedSrc | (C++ only) Array of bool containing the animated validity state of the sources, will be filled by the method. |
pAvailableDstList | (C++ only) String list containing all the available destinations, will be filled by the method. |
pValidAnimatedDst | (C++ only) Array of bool containing the animated validity state of the available destinations, will be filled by the method. |
pDefaultDstList | (C++ only) String list containing the default destinations (contains each string item that will be put back when pressing the 'Reset' button in the UI), will be filled by the method. |
pEffectiveDstList | (C++ only) String list containing the effective destination (destinations currently active), will be filled by the method. |
K_DEPRECATED_2023 void GetAssignSourcesToDestinationsInfo | ( | FBStringList | pSrcList, |
FBStringList | pAvailableDstList, | ||
FBStringList | pDefaultDstList, | ||
FBStringList | pEffectiveDstList | ||
) |
GetAssignSourcesToDestinationsInfo.
Returns the information about the current state of Sources to Destinations assignment. The pSrcList, pDefaultDstList & pEffectiveDstList parameters will all be of same size, each index being related to the same index in the other lists. The pAvailableDstList parameter can contains more item than the other lists.
pSrcList | String list containing all the sources, will be filled by the method. |
pAvailableDstList | String list containing all the available destinations, will be filled by the method. |
pDefaultDstList | String list containing the default destinations (contains each string item that will be put back when pressing the 'Reset' button in the UI), will be filled by the method. |
pEffectiveDstList | String list containing the effective destination (destinations currently active), will be filled by the method. |
bool GetReadOnly | ( | ) |
GetReadOnly Retrieves the clip read-only status.
Get the clip source time (internal time) from a destination time (local time).
pDestinationTime | The destination time to convert. |
pLoopNumber | The number of loops applied on the source time to match the destination time to convert. Optional. Will be filled by the method. |
bool MakeWritable | ( | ) |
MakeWritable.
Imports FCurves from story clip scene making them accessible for the user.
Match | ( | ) |
Match.
Match the animation clip with the specified pivot property.
Match | ( | str | pObjectName, |
FBStoryClipMatchingTimeType | pTimeType, | ||
FBStoryClipMatchingTranslationType | pTranslationType, | ||
FBStoryClipMatchingRotationType | pRotationType | ||
) |
Match.
Match the animation clip to its previous/next animation clip, one to each other.
pObjectName | The object name that specifies which part of the track content to use to match clips. If the object name is not valid, or empty, the match object will be disabled so that the blend does not take it into account when matching clips. |
pTimeType | The time type specifying which point of a cross-blend the selected clip is matched. |
pTranslationType | The translation type specifying if/how a clip's match object is translated to match another clip's animation. |
pRotationType | The rotation type specifying if/how a clip's match object is rotated to match another clip's animation. |
Move.
Move the clip of a delta offset.
pDelta | Delta time to apply to the clip. |
pForce | Force clip to find the nearest position if the move fail. |
MoveTo.
Move the clip to the specified time.
pTime | Time where to put the clip. |
pForce | Force clip to find the nearest position if the move fail. |
FBStoryClip Razor | ( | FBTime | pTime | ) |
Razor.
Cut (razor) the clip at the specified time.
pTime | Time where to cut. This time is local to the track, not to the clip. |
bool SetAssignSourcesToDestinationsInfo | ( | FBStringList | pEffectiveDstList | ) |
SetAssignSourcesToDestinationsInfo.
Sets the new effective destinations information for the Sources to Destinations assignment. The input string list size must contain the same number of items than the effective destination list returned by the GetAssignSourcesToDestinationsInfo method. Each item in the input string list must match an item in the available destination list returned by the GetAssignSourcesToDestinationsInfo method. The item at a given index of the input string list will be related to the same index of the sources list returned by the GetAssignSourcesToDestinationsInfo method.
pEffectiveDstList | String list containing the new effective destination. |
SetReadOnly Assigns the clip read-only status.
pMakeClipReadOnly | New read-only status |
pOutputFile | Output file path name, when setting the clip's read-only status to true. |
SetTime | ( | FBTime | pSourceIn = None , |
FBTime | pSourceOut = None , |
||
FBTime | pDestinationIn = None , |
||
FBTime | pDestinationOut = None , |
||
bool | pUseAlternateSrcInProp = False |
||
) |
SetTime Sets any in/out values for the source/destination times.
In and out values are optional and the current values for the story clip will be used if not supplied. The story "Speed" property will be adjusted in order for the supplied values to be respected by the story clip.
pSourceIn | New value for the source IN time. Passing a value will modify the "MarkIn" and/or the "Speed" properties. |
pSourceOut | New value for the source OUT time. Passing a value will modify the "MarkOut" and/or the "Speed" properties. |
pDestinationIn | New value for the destination IN time. Passing a value will modify the "Stop" and/or the "Speed" properties. |
pDestinationOut | New value for the destination OUT time. Passing a value will modify the "Start" and/or the "Speed" properties. |
pUseAlternateSrcInProp | Will work on the "ExtractStart" property instead of the "MarkIn" property when passing pSourceIn. |
bool UpdateFromCurrentTake | ( | ) |
Update clip animation from current take animation for clip track's scope, works only for clip created by Insert Current Take and connected to current take.
FBAudioClip AudioClip |
Read Only Property: The audio clip used by this StoryClip.
bool AutoLoop |
Read Write Property: If true, clip will automatically loop
str ClipAnimationPath |
Read Write Property: Animation clip's file path
str ClipAudioPath |
Read Write Property: Audio clip's file path
float ClipPitch |
Read Write Property: The clip pitch value.
str ClipVideoPath |
Read Write Property: Video clip's file path
FBColor Color |
Read Write Property: Color of the clip.
bool ConnectedToTake |
Read Write Property: When connected to current take, user can do updating from current take, but user can't edit clip animation by adding keys, only works for clips created by Insert Current Take.
FBAnimationNode CustomTimeWarp |
Read Only Property: Animation and Shot clip's custom TimeWarp FCurve.
float FrameRate |
Read Write Property: Frame rate value. Only effective when UseSystemFrameRate is false.
bool Ghost |
Read Write Property: Show ghosts
FBTime GhostCustomTime |
Read Write Property: Custom time to display ghost, only applicable if ShowGhostClipMode is kFBStoryClipTimeCustom.
FBTime GhostManipulatorCustomTime |
Read Write Property: Custom time to display ghost manipulator, only applicable if GhostManipulatorMode is kFBStoryClipGhostCustom.
FBStoryClipGhostTimeMode GhostManipulatorMode |
Read Write Property: Time mode to display ghost manipulator. See FBStoryClipGhostTimeMode.
FBVector3d GhostManipulatorOffset |
Read Write Property: Animation clip's ghost manipulator offset.
bool GhostModel |
Read Write Property: Show ghost of models
bool GhostPivot |
Read Write Property: Show ghost of match object
bool GhostTravelling |
Read Write Property: Show ghost of clip vector or traveling node
bool ImageSequence |
Read Write Property: Whether is a image sequence.
bool Loaded |
Read Write Property: If true, clip file is loaded into memory and can be evaluated (will affect track content).
bool LockPitchToSpeed |
Read Write Property: Time-stretching enabled or not.
bool Loop |
Read Write Property: If true, loop clip's animation
FBVector3d LoopTranslation |
Read Write Property: Animation clip's loop translation.
FBTime MarkIn |
Read Write Property: Start time inside the clip.
FBTime MarkOut |
Read Write Property: Stop time inside the clip.
bool MirrorAnimation |
Read Write Property: If true, clip animation will be mirrored
FBStoryClipMirrorPlane MirrorPlane |
Read Write Property: Several mirror planes to mirror animation. See FBStoryClipMirrorPlane
FBTime Offset |
Read Write Property: First loop time offset.
FBEvent OnChange |
Event: Something in the clip has changed. (FBEventClip)
FBListPivot Pivots |
List: Pivots models (Generally, only one model is necessary)
FBTimeSpan PostBlend |
Read Write Property: Start/Stop time of the post-blend phase.
FBTimeSpan PreBlend |
Read Write Property: Start/Stop time of the pre-blend phase.
FBVector3d Rotation |
Read Write Property: Animation clip's rotation offset. Refer to class notes to learn more about how this is applied.
float Scale |
Read Write Property: Animation clip's scaling (some don't support this property)
FBTime ShotActionStart |
Read Write Property: If not in locked shot mode (time discontinuity enabled), this time can be different from the Clip->Start property.
FBTime ShotActionStop |
Read Write Property: If not in locked shot mode (time discontinuity enabled), this time can be different from the Clip->Start property.
FBVideo ShotBackplate |
Read Write Property: The backplate used for that specific shot.
FBCamera ShotCamera |
Read Write Property: The camera used for that specific shot.
FBVideo ShotFrontplate |
Read Write Property: The frontplate used for that specific shot.
bool ShotStartStopLocked |
Read Write Property: Shot clip's 'In/Out Locked' property value. True if the shot clip's In/Out properties (start/stop times of the clip local to its track) are locked, false otherwise.
bool ShowBackplate |
Read Write Property: Enable/Disable the shot backplate.
K_DEPRECATED_2024 FBBool ShowEmbeddedTimecode |
Read Write Property: Whether to show the embedded timecode (real, if available, or custom) of the video.
bool ShowFrontplate |
Read Write Property: Enable/Disable the shot frontplate.
FBStoryClipShowGhostMode ShowGhostClipMode |
Read Write Property: Show the ghost depending on the time. See FBStoryClipShowGhostMode
FBStoryClipSolveMode SolvingMode |
Read Write Property: Solve Modes for story character clips. See FBStoryClipSolveMode
float Speed |
Read Write Property: Speed of the clip.
FBTime Start |
Read Write Property: Start time of the clip local to its track.
bool StartStopLocked |
Read Write Property: Clip's 'In/Out Locked' property value. True if the clip's In/Out properties (start/stop times of the clip local to its track) are locked, false otherwise.
FBTime Stop |
Read Write Property: Stop time of the clip local to its track.
bool TimeWarpEnabled |
Read Write Property: Animation and Shot clip's TimeWarp activeness.
FBStoryClipTimeWarpInterpolatorType TimeWarpInterpolatorType |
Read Write Property: Animation and Shot clip's TimeWarp interpolation type. See FBStoryClipTimeWarpInterpolatorType.
bool TimeWarpReverse |
Read Write Property: If true, reverse the Animation or Shot clip's TimeWarp FCurve.
FBVector3d Translation |
Read Write Property: Animation clip's translation offset. Refer to class notes to learn more about how this is applied.
FBListObject TravellingNode |
List: Travelling node(s). If set, this property will overwrite the Track's Travelling node(s).
FBStoryClipNodeFunction TravellingNodeFunction |
Read Write Property: Travelling node function. If set, this property will overwrite the Track's Travelling node function. See FBStoryClipNodeFunction.
bool UseSystemFrameRate |
Read Write Property: Whether always use system frame rate.