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| | FBSurface (str pName) |
| | Constructor.
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| | ControlPointsBegin () |
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| | ControlPointsEnd () |
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| | GetControlPoint (int pIndex, float pX, float pY, float pZ, float pW) |
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| bool | GetSurfaceCapped (int pUorV, int pDirection) |
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| | SetControlPoint (int pIndex, float pX, float pY, float pZ, float pW) |
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| | SurfaceBegin () |
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| | SurfaceEditBegin () |
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| | SurfaceEditEnd () |
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| | SurfaceEnd () |
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| bool | VertexGetSelected (int pU, int pV) |
| | Get the selected state of a vertex.
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| bool | VertexGetTransformable (int pU, int pV) |
| | Get the Transformable state of a vertex.
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| bool | VertexGetVisible (int pU, int pV) |
| | Get the visible state of a vertex.
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| bool | VertexSetSelected (int pU, int pV, bool pState) |
| | Set the selected state of a vertex.
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| bool | VertexSetVisible (int pU, int pV, bool pState) |
| | Set the visible state of a vertex.
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| bool | GeometryBegin () |
| | Begin geometry editing.
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| bool | GeometryEnd () |
| | End geometry editing.
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| FBNormal | GetBinormalsDirectArray (int pOutArrayCount) |
| | Get a pointer to the direct array of binormals.
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| int | GetBinormalsIndexArray (int pOutArrayCount) |
| | Get a pointer to the index array of binormals.
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| int | GetMaterialIndexArray (int pOutArrayCount) |
| | Get a pointer to the index array of Material.
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| FBNormal | GetNormalsDirectArray (int pOutArrayCount) |
| | Get a pointer to the direct array of normals.
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| int | GetNormalsIndexArray (int pOutArrayCount) |
| | Get a pointer to the index array of normals.
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| FBVertex | GetPositionsArray (int pOutArrayCount) |
| | Get a pointer to the position array.
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| FBNormal | GetTangentsDirectArray (int pOutArrayCount) |
| | Get a pointer to the direct array of tangents.
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| int | GetTangentsIndexArray (int pOutArrayCount) |
| | Get a pointer to the index array of tangents.
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| FBUV | GetUVSetDirectArray (int pOutArrayCount, str pUVSetName=None) |
| | Get a pointer to the direct array of UVset Modify array value will be only effective when geometry editing is enabled.
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| int | GetUVSetIndexArray (int pOutArrayCount, str pUVSetName=None) |
| | Get a pointer to the index array of UVset.
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| FBGeometryMappingMode | GetUVSetMappingMode (str pUVSetName=None) |
| | Get UVSet mapping mode.
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| FBGeometryReferenceMode | GetUVSetReferenceMode (str pUVSetName=None) |
| | Get UVSet reference mode.
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| FBStringList | GetUVSets () |
| | Get available UVSet name.
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| FBColorF | GetVertexColorsDirectArray (int pOutArrayCount) |
| | Get a pointer to the direct array of vertex color.
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| int | GetVertexColorsIndexArray (int pOutArrayCount) |
| | Get a pointer to the index array of vertex color.
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| int | ShapeAdd (str pName) |
| | Add new shape.
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| | ShapeClearAll () |
| | Clears all the shapes.
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| int | ShapeGetCount () |
| | Get Shape Count.
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| str | ShapeGetName (int pShapeIdx) |
| | Return the shape Name.
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| | ShapeInit (int pShapeIdx, int pDiffSize, bool pWithNormal=False) |
| | Init the shape.
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| bool | ShapeSetDiffPoint (int pShapeIdx, int pDiffIndex, int pOriIndex, FBVertex pPosDiff) |
| | Set the differentiate point.
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| bool | ShapeSetDiffPoint (int pShapeIdx, int pDiffIndex, int pOriIndex, FBVertex pPosDiff, FBNormal pNormalDiff) |
| | Set the differentiate point.
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| int | VertexAdd (FBVertex pVertex) |
| | Add a vertex.
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| int | VertexAdd (FBVertex pVertex, FBNormal pNormal) |
| | Add a vertex.
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| int | VertexAdd (FBVertex pVertex, FBNormal pNormal, FBUV pUV) |
| | Add a vertex.
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| int | VertexAdd (FBVertex pVertex, FBNormal pNormal, FBUV pUV, FBColorF pVertexColor) |
| | Add a vertex.
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| int | VertexAdd (float px, float py, float pz) |
| | Add a vertex.
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| int | VertexAdd (float px, float py, float pz, float nx, float ny, float nz) |
| | Begin geometry editing.
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| int | VertexAdd (float px, float py, float pz, float nx, float ny, float nz, float UVu, float UVv) |
| | Begin geometry editing.
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| int | VertexAdd (float px, float py, float pz, float nx, float ny, float nz, float UVu, float UVv, float pRed, float pGreen, float pBlue, float pAlpha) |
| | Begin geometry editing.
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| bool | VertexArrayClear () |
| | Clear all geometry vertex arrays.
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| bool | VertexArrayInit (int pVertexcount, bool pUniqueMaterial, unsigned int pFBGeometryArrayIDs=0) |
| | Init geometry vertex arrays.
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| bool | VertexClear () |
| | Clear all Vertex arrays.
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| FBColorF | VertexColorGet (int pIndex=-1) |
| | Get a Vertex Color.
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| bool | VertexColorSet (FBColorF pColor, int pIndex=-1) |
| | Set a Vertex Color.
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| bool | VertexColorSet (float pRed, float pGreen, float pBlue, float pAlpha, int pIndex=-1) |
| | Set a UV coordinate.
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| int | VertexCount () |
| | Get the number of vertices in the geometry.
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| FBVertex | VertexGet (int pIndex) |
| | Get a vertex.
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| bool | VertexGetSelected (int pIndex) |
| | Get the selected state of a vertex.
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| bool | VertexGetTransformable (int pIndex) |
| | Get the Transformable state of a vertex.
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| bool | VertexGetVisible (int pIndex) |
| | Get the visible state of a vertex.
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| | VertexInit (int pSize, bool pResize, bool pInitUV=True, bool pInitVertexColor=False) |
| | Resize or Reserve vertex, normal and UV array for performance.
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| FBNormal | VertexNormalGet (int pIndex=-1) |
| | Get a normal at a vertex.
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| bool | VertexNormalSet (FBNormal pVertex, int pIndex=-1) |
| | Set a normal at a vertex.
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| bool | VertexNormalSet (float px, float py, float pz, int pIndex=-1) |
| | Set a normal at a vertex.
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| bool | VertexSet (FBVertex pVertex, int pIndex=-1) |
| | Set a vertex.
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| bool | VertexSet (float px, float py, float pz, int pIndex=-1) |
| | Set a vertex.
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| bool | VertexSetSelected (int pIndex, bool pState) |
| | Set the selected state of a vertex.
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| bool | VertexSetVisible (int pIndex, bool pState) |
| | Set the visible state of a vertex.
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| FBUV | VertexUVGet (int pIndex=-1) |
| | Get a UV coordinate.
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| bool | VertexUVSet (FBUV pUV, int pIndex=-1) |
| | Set a UV coordinate.
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| bool | VertexUVSet (float pU, float pV, int pIndex=-1) |
| | Set a UV coordinate.
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| | FBComponent () |
| | Constructor.
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| str | ClassName () |
| | Get the class name.
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| | DisableObjectFlags (FBObjectFlag pFlags) |
| | Disable a specific Object Flags.
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| | EnableObjectFlags (FBObjectFlag pFlags) |
| | Enable a specific Object Flags.
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| bool | FBCreate () |
| | Open Reality Creation function.
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| | FBDelete () |
| | Open Reality deletion function.
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| | FBDestroy () |
| | Open Reality destruction function.
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| FBObjectFlag | GetObjectFlags () |
| | Get all Object Flags (concatenated).
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| bool | GetObjectStatus (FBObjectStatus pStatus) |
| | Check to see if an object status is enabled.
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| FBFileReference | GetOwnerFileReference (p0) |
| | Get the owner FileReference object.
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| | HardSelect () |
| | HardSelect.
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| bool | HasObjectFlags (FBObjectFlag pFlags) |
| | Check whether a specific object flag is enabled.
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| bool | Is (int pTypeId) |
| | Returns true if object is of type TypeId.
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| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessNamespaceHierarchy.
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| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessObjectNamespace.
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| int | PropertyAdd (FBProperty pProperty) |
| | Add a property to the component's property manager.
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| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| | Add a reference property to the component's property manager.
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| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| | Create user or dynamic property.
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| | PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| | Get list of properties which have been modified since last loading.
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| | PropertyRemove (FBProperty pProperty) |
| | Remove a Property from the component's Property manager.
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| | SetObjectFlags (FBObjectFlag pFlags) |
| | SetObjectFlags.
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| | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| | Enable/Disable a specific Object Status.
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