This topic covers the settings in the ML Deformer Attribute Editor tab.
For steps on how to use the ML Deformer, see Create an ML Deformer and Create an ML Deformer using separate Target geometry.
The ML Deformer tab in the Attribute Editor
Sample ML Deformer animation in the Content Browser
Right-click on a cell to select the Trained Model to use. The ML Model contextual menu appears:
Option | Function |
---|---|
Select Model | Lets you choose the ML model to apply to the specified geometry. |
Enable Model/Disable Model | Turns the deformation on the Source model on or off. This is the same as activating or disabling the Enabled button in the ML Deformer Attributes list. |
Reload Model | Reloads the ML model with the latest changes. |
Export Training Data... | Opens the ML Deformer Export Training Data window, where you can export the sample poses that will be used to train the model. |
Train Model... | Opens the ML Deformer Training Settings where you can configure the training settings and start the training of the model. |
View Training Results... | Opens the Training Results window to let you evaluate the effectiveness of the most recent training, including the error rates and how they differ between the Training and Validation results. A large difference between the Training and Validation results could be an indication of overfitting of the data. See the explanation of Overfitting in the ML Training Results window. |
Open Training Job Monitor... | Opens the ML Training Job Monitor where you can view the progress of the training process. |
Toggles the ML Deformer approximation on or off.
Right-click a cell to select the deformed geometry the ML model should approximate. The Target Geometry contextual menu appears:
Option | Function |
---|---|
Select Target Geometry | Highlights the object currently assigned as the Target geometry, or the complex deformation being approximated, in the Viewport, Outliner, and Node Editor. |
Select Output Geometry | Highlights the object currently assigned as the Output, or the geometry that is being deformed by the ML Deformer, in the Viewport, Outliner, and Node Editor. \ |
Replace Target with Selected | Assigns the currently selected object as the Target, that is, the geometry that the model is going to approximate. |
Create Target for Deformers Post ML Deformer | Creates a Target mesh based on the deformers that follow ML deformer in the deformation stack and lets you approximate other deformers in the stack without having to set up the Target manually. |
Disconnect Target | Lets you unassign the object currently assigned as the Target. |
Lets you create a separate Control Collector for sample generation. See Control Collector attributes for more about controls settings.
Select Control Collector to highlight the collector in the Node Editor.