CurveBase Class Reference

#include <curve.h>

Class Description

Base class for Curve types.

Definition at line 20 of file curve.h.

+ Inheritance diagram for CurveBase:

Public Member Functions

 CurveBase ()
 Constructor, initializes internal variables. More...
 
virtual ~CurveBase ()
 Virtual destructor. More...
 
virtual void Render ()
 Virtual render method. More...
 
virtual void Serialize (Stream &s)
 Serialize the node. More...
 
void SetSelected (bool bTOrF)
 Set and get selection state. More...
 
bool Selected () const
 
virtual void SetClosed (bool bTOrF)
 Creates a loop. More...
 
bool Closed () const
 
virtual mudbox::Color Color (void) const
 Control the color of the curve, default is green. Note that selected curves always rendered with yellow color. More...
 
virtual void SetColor (const mudbox::Color &cColor)
 
virtual void ResetColor (void)
 
virtual void SetGeometry (mudbox::Geometry *pGeom)
 Set the mesh that this curve is associated with. More...
 
mudbox::GeometryGeometry () const
 
virtual const AxisAlignedBoundingBoxBoundingBox ()
 Return world space bounding box. More...
 
virtual void CopyTo (Node *pNode) const
 Copies this nodes data into passed in node. More...
 
virtual float Length () const
 Returns length of curve in curve's coordinate system. More...
 
- Public Member Functions inherited from GroupNode
virtual class TransformationTransformation (void) const
 This method returns the Transformation node attached to this node (i.e., its Parent in the scene hierarchy). More...
 
- Public Member Functions inherited from TreeNode
 TreeNode (void)
 
 ~TreeNode (void)
 
virtual void AddChild (TreeNode *pChild, bool bFirst=false) const
 Adds a node/subtree to the list of children. The added node will be removed from the current parent if it has one. More...
 
virtual void RemoveChild (TreeNode *pChild) const
 Removes a node/subtree from the list of children. More...
 
virtual TreeNodeFirstChild (void) const
 Returns the first node from the child list. More...
 
virtual TreeNodeParent (void) const
 Returns the parent node. More...
 
virtual TreeNodeNextSibling (void) const
 Returns the next linked node with the same parent. More...
 
virtual TreeNodePrevSibling (void) const
 Returns the previous linked node with the same parent. More...
 
virtual void MoveChild (TreeNode *pChild, TreeNode *pAfter)
 Moves the child after the given node in order. More...
 
virtual TreeNodeChildByClass (const ClassDesc *pClass, bool bAutoCreate=true) const
 Returns the first child with the specified type. When the bAutoCreate parameter is true and such a child does not exists, it creates it with the preferred descedant type. More...
 
template<typename type >
typeChildByClass (bool bAutoCreate=true) const
 Same as above, a most confortable version. More...
 
virtual TreeNodeChildByClass (const ClassDesc *pClass, unsigned int iIndex=0) const
 Returns the first child with the specified type, or returns zero if no child found. More...
 
template<typename type >
typeChildByClass (unsigned int iIndex=0) const
 Same as above, a most confortable version. More...
 
virtual void DeleteChildByClass (const ClassDesc *pClass)
 Deletes all child which is derived from a specific class. More...
 
virtual QString Info (void) const
 Returns descriptive information about the node. More...
 
virtual bool Visible (void) const
 Returns if the node is visible. Should be overridden in derived classes. More...
 
virtual void SetVisible (bool b)
 Sets the node visibility Should be overridden in derived classes. More...
 
virtual bool Locked (void) const
 Returns if the node is locked. Should be overridden in derived classes. More...
 
virtual void SetLocked (bool b)
 Sets the locking of the node. Should be overridden in derived classes. More...
 
virtual bool HiddenFromUI (void) const
 Returns true if the node cannot be seen from UI. More...
 
virtual void SetHiddenFromUI (bool b)
 Sets visibility in UI. More...
 
virtual void OnLinked (const TreeNode *pOldParent)
 This function is called then the node is linked to a new parent. More...
 
virtual void CheckValidity (Node::DiagnosticLevel iLevel=dgnLevel2) const
 See the documentation for Node::CheckValidity. More...
 
QString UniqueChildName (const TreeNode *pChild, const QString &sPrefix="") const
 Finds a node name that is unique among the children of this node. More...
 
virtual void SetStringID (const QString &sName)
 This method does the same thing as Node::SetStringID, except it ensures the name is unique among this node's siblings. More...
 
- Public Member Functions inherited from Node
 Node (const QString &sStringID="", const QString &sDisplayName="")
 Standard constructor. More...
 
virtual ~Node (void)
 
virtual void Initialize (void)
 
void LoadTemplate (const QString &sFileName="", bool bStartEvent=false)
 Use an external XML file to initialize the attributes. More...
 
void SaveTemplate (const QString &sFileName="", bool bSaveOnlyVisible=false)
 Save current attributes as an XML template. More...
 
unsigned int Version (void) const
 Returns the current version of the node. This number increases when the content of the node changed (when ContentChanged() called). More...
 
void SetVersion (unsigned int iVersion)
 Sets the current version number for the node. More...
 
unsigned int ReferenceCount (void) const
 Returns the number of pointers referencing this node. More...
 
AttributeReferencePointer (unsigned int iIndex) const
 Returns the address of an attribute which refers to this node. The type of the attribute is always aptr. More...
 
NodeReferenceNode (unsigned int iIndex) const
 Returns the address of a node referencing this node. More...
 
virtual QString Name (const ClassDesc *pClass=0) const
 Deprecated. More...
 
virtual void SetName (const QString &sName)
 Deprecated. More...
 
virtual QString StringID (const ClassDesc *pClass=0) const
 Returns the string id of the node. More...
 
virtual QString DisplayName (void) const
 Returns the display name of the node. More...
 
virtual void SetDisplayName (const QString &sDisplayName)
 Sets the display name of the node. More...
 
virtual QString HelpID (void) const
 Returns the help entry id of the node. Can be overwritten in derived classes. More...
 
virtual void SetHelpID (const QString &sHelpID)
 Sets the help entry id of the node. More...
 
void Annex (Node *pSource, const QString &sCategory="")
 Relink all the attributes of the source node to this one. More...
 
bool IsKindOf (const ClassDesc *pClass) const
 Returns true if this node is derived from the pClass class. More...
 
void ContentChanged (void) const
 This function must be called if the content of the node is changed. More...
 
virtual NodeDuplicate (void) const
 
virtual void OnNodeEvent (const Attribute &cAttribute, NodeEventType cType)
 This function is called if an event occurs with any of the attributes of the node. More...
 
virtual void OnEvent (const EventGate &cEvent)
 This function is called when a generic event occurs. See EventGate class. More...
 
void RequestDeferredEvent (Attribute &cAttribute)
 Request for a deferred event, which will occur only in the main loop. More...
 
unsigned int AttributeCount (void) const
 Returns the number of attributes owned by the node. More...
 
AttributeAttributeByIndex (int iIndex) const
 Returns a specified attribute (or 0 if iIndex is greater than the number of attributes). More...
 
AttributeAttributeByName (const QString &sName) const
 Returns a specified attribute by its name. Returns 0 if the attribute not found. More...
 
AttributeAttributeByID (const QString &sID) const
 Returns a specified attribute by its ID. Returns 0 if the attribute not found. More...
 
void SetAttributeValue (const QString &sAttributeID, const QString &sNewValue)
 Set the value of an attribute from a string. More...
 
QString AttributeValue (const QString &sAttributeID) const
 Returns the current value of an attribute as a string. More...
 
void LogAttributes (void) const
 Write all attributes into the log file. More...
 
virtual QWidgetCreatePropertiesWindow (QWidget *pParent)
 Create a window which displays the attributes of the node. Can be overriden to provide a custom interface. More...
 
AttributeAddAttribute (Attribute::AttributeType type, const QString &id)
 Allows SDK users to add attributes at runtime. More...
 
NodeNext (void) const
 Returns the next node in the chain. Used to enumerate the current nodes. See also First(). More...
 
int ID (void) const
 Returns an ID for the node. The ID is unique in the whole application life. More...
 
bool SetID (int iID)
 Set ID for the node. More...
 

Protected Attributes

abool m_bSelected
 
abool m_bClosed
 
float m_aColor [4]
 
aptr< mudbox::Geometrym_pGeometry
 Mesh that this curve is associated with. Can be NULL. More...
 
AxisAlignedBoundingBox m_AABB
 3D world space bounding box const AxisAlignedBoundingBox &, More...
 
bool m_bRefreshBoundingBox
 

Additional Inherited Members

- Public Types inherited from Node
enum  DiagnosticLevel { dgnLevel1, dgnLevel2, dgnLevel3 }
 Indicates the level of validity checking that is performed in CheckValidity() More...
 
- Static Public Member Functions inherited from Node
static void StartHashing ()
 This is called once in main once static ctors are done. More...
 
static NodeFirst (void)
 This function will return the first node in the memory. Used to enumerate all the current nodes. See also Next(). More...
 
static NodeByID (int iID)
 Returns the node with the specified ID, or zero if such a node does not exists. More...
 
static NodeByName (const QString &sClass, const QString &sName)
 Search for a node with the name sName. More...
 
- Public Attributes inherited from TreeNode
 DECLARE_CLASS
 
- Public Attributes inherited from Node
AttributeThisPointer m_pThis
 
 DECLARE_CLASS
 

Constructor & Destructor Documentation

CurveBase ( )

Constructor, initializes internal variables.

virtual ~CurveBase ( )
virtual

Virtual destructor.

Member Function Documentation

virtual void Render ( )
virtual

Virtual render method.

Reimplemented in NURBSCurve.

virtual void Serialize ( Stream s)
virtual

Serialize the node.

Reimplemented from TreeNode.

Reimplemented in MudboxCurve, and NURBSCurve.

void SetSelected ( bool  bTOrF)
inline

Set and get selection state.

Definition at line 38 of file curve.h.

38 { m_bSelected = bTOrF; }
abool m_bSelected
Definition: curve.h:68
bool Selected ( ) const
inline

Definition at line 39 of file curve.h.

39 { return m_bSelected; }
abool m_bSelected
Definition: curve.h:68
virtual void SetClosed ( bool  bTOrF)
inlinevirtual

Creates a loop.

Definition at line 42 of file curve.h.

42 { m_bClosed = bTOrF; }
abool m_bClosed
Definition: curve.h:69
bool Closed ( ) const
inline

Definition at line 43 of file curve.h.

43 { return m_bClosed; }
abool m_bClosed
Definition: curve.h:69
virtual mudbox::Color Color ( void  ) const
inlinevirtual

Control the color of the curve, default is green. Note that selected curves always rendered with yellow color.

Definition at line 46 of file curve.h.

46 { return mudbox::Color( m_aColor[0], m_aColor[1], m_aColor[2], m_aColor[3] ); };
float m_aColor[4]
Definition: curve.h:70
Represents a color with four components: red, green, blue, alpha.
Definition: math.h:674
virtual void SetColor ( const mudbox::Color cColor)
inlinevirtual

Definition at line 47 of file curve.h.

47 { m_aColor[0] = cColor.r; m_aColor[1] = cColor.g; m_aColor[2] = cColor.b; m_aColor[3] = cColor.a; };
float m_aColor[4]
Definition: curve.h:70
float b
Definition: math.h:783
float g
Definition: math.h:783
float a
Definition: math.h:783
float r
Definition: math.h:783
virtual void ResetColor ( void  )
inlinevirtual

Definition at line 48 of file curve.h.

48 { m_aColor[0] = -1; };
float m_aColor[4]
Definition: curve.h:70
virtual void SetGeometry ( mudbox::Geometry pGeom)
virtual

Set the mesh that this curve is associated with.

We had thought about doing parent child relationships where the Mesh was the parent and the Curve the child but for now we'll use pointer relationships.

virtual const AxisAlignedBoundingBox& BoundingBox ( )
inlinevirtual

Return world space bounding box.

Reimplemented in MudboxCurve.

Definition at line 57 of file curve.h.

57 { return m_AABB; }
AxisAlignedBoundingBox m_AABB
3D world space bounding box const AxisAlignedBoundingBox &,
Definition: curve.h:78
virtual void CopyTo ( Node pNode) const
virtual

Copies this nodes data into passed in node.

Reimplemented from TreeNode.

Reimplemented in MudboxCurve.

virtual float Length ( ) const
virtual

Returns length of curve in curve's coordinate system.

If length is <0 then this function hasn't been implemented.

Member Data Documentation

abool m_bSelected
protected

Definition at line 68 of file curve.h.

abool m_bClosed
protected

Definition at line 69 of file curve.h.

float m_aColor[4]
protected

Definition at line 70 of file curve.h.

aptr<mudbox::Geometry> m_pGeometry
protected

Mesh that this curve is associated with. Can be NULL.

Definition at line 73 of file curve.h.

AxisAlignedBoundingBox m_AABB
protected

3D world space bounding box const AxisAlignedBoundingBox &,

Definition at line 78 of file curve.h.

bool m_bRefreshBoundingBox
protected

Definition at line 79 of file curve.h.


The documentation for this class was generated from the following file: