#include <importexport.h>
This class is the base class for plugins that import geometry into Mudbox.
To create a new importer plugin, derive your own class from this one and implement it. Use the DECLARE_CLASS and IMPLEMENT_CLASS macros to provide information about your importer to Mudbox. Once this is done, Mudbox will know enough about your class to use it. When the user wants to import a new file, mudbox will show the user a list of files filtered by the extension specified by your derived class, and if the user chooses one of those files, mudbox will instantiate your class and use it to import the file. When instantiated, the Importer will create it's own private scene. Override the Import() method to attach translated data items to the Importer's scene. Once the Import() call is complete, Mudbox will merge data from the importer's scene into the current scene.
At this time, meshes, materials and cameras are supported for import.
Definition at line 58 of file importexport.h.
Protected Member Functions | |
Importer () | |
Do not use the constructor directly. More... | |
Protected Attributes | |
aptr< Scene > | m_pScene |
Do not access this variable directly. More... | |
Additional Inherited Members | |
Public Types inherited from Node | |
enum | DiagnosticLevel { dgnLevel1, dgnLevel2, dgnLevel3 } |
Indicates the level of validity checking that is performed in CheckValidity() More... | |
Public Member Functions inherited from Node | |
Node (const QString &sStringID="", const QString &sDisplayName="") | |
Standard constructor. More... | |
virtual | ~Node (void) |
virtual void | Initialize (void) |
void | LoadTemplate (const QString &sFileName="", bool bStartEvent=false) |
Use an external XML file to initialize the attributes. More... | |
void | SaveTemplate (const QString &sFileName="", bool bSaveOnlyVisible=false) |
Save current attributes as an XML template. More... | |
unsigned int | Version (void) const |
Returns the current version of the node. This number increases when the content of the node changed (when ContentChanged() called). More... | |
void | SetVersion (unsigned int iVersion) |
Sets the current version number for the node. More... | |
unsigned int | ReferenceCount (void) const |
Returns the number of pointers referencing this node. More... | |
Attribute * | ReferencePointer (unsigned int iIndex) const |
Returns the address of an attribute which refers to this node. The type of the attribute is always aptr. More... | |
Node * | ReferenceNode (unsigned int iIndex) const |
Returns the address of a node referencing this node. More... | |
virtual QString | Name (const ClassDesc *pClass=0) const |
Deprecated. More... | |
virtual void | SetName (const QString &sName) |
Deprecated. More... | |
virtual QString | StringID (const ClassDesc *pClass=0) const |
Returns the string id of the node. More... | |
virtual void | SetStringID (const QString &sStringID) |
Sets the string id of the node. More... | |
virtual QString | DisplayName (void) const |
Returns the display name of the node. More... | |
virtual void | SetDisplayName (const QString &sDisplayName) |
Sets the display name of the node. More... | |
virtual QString | HelpID (void) const |
Returns the help entry id of the node. Can be overwritten in derived classes. More... | |
virtual void | SetHelpID (const QString &sHelpID) |
Sets the help entry id of the node. More... | |
void | Annex (Node *pSource, const QString &sCategory="") |
Relink all the attributes of the source node to this one. More... | |
virtual void | Serialize (Stream &s) |
Serializes the node. More... | |
bool | IsKindOf (const ClassDesc *pClass) const |
Returns true if this node is derived from the pClass class. More... | |
void | ContentChanged (void) const |
This function must be called if the content of the node is changed. More... | |
virtual void | CheckValidity (DiagnosticLevel iLevel=dgnLevel2) const |
Checks the validity of this node. More... | |
virtual void | CopyTo (Node *pNode) const |
virtual Node * | Duplicate (void) const |
virtual void | OnNodeEvent (const Attribute &cAttribute, NodeEventType cType) |
This function is called if an event occurs with any of the attributes of the node. More... | |
virtual void | OnEvent (const EventGate &cEvent) |
This function is called when a generic event occurs. See EventGate class. More... | |
void | RequestDeferredEvent (Attribute &cAttribute) |
Request for a deferred event, which will occur only in the main loop. More... | |
unsigned int | AttributeCount (void) const |
Returns the number of attributes owned by the node. More... | |
Attribute * | AttributeByIndex (int iIndex) const |
Returns a specified attribute (or 0 if iIndex is greater than the number of attributes). More... | |
Attribute * | AttributeByName (const QString &sName) const |
Returns a specified attribute by its name. Returns 0 if the attribute not found. More... | |
Attribute * | AttributeByID (const QString &sID) const |
Returns a specified attribute by its ID. Returns 0 if the attribute not found. More... | |
void | SetAttributeValue (const QString &sAttributeID, const QString &sNewValue) |
Set the value of an attribute from a string. More... | |
QString | AttributeValue (const QString &sAttributeID) const |
Returns the current value of an attribute as a string. More... | |
void | LogAttributes (void) const |
Write all attributes into the log file. More... | |
virtual QWidget * | CreatePropertiesWindow (QWidget *pParent) |
Create a window which displays the attributes of the node. Can be overriden to provide a custom interface. More... | |
Attribute * | AddAttribute (Attribute::AttributeType type, const QString &id) |
Allows SDK users to add attributes at runtime. More... | |
Node * | Next (void) const |
Returns the next node in the chain. Used to enumerate the current nodes. See also First(). More... | |
int | ID (void) const |
Returns an ID for the node. The ID is unique in the whole application life. More... | |
bool | SetID (int iID) |
Set ID for the node. More... | |
Static Public Member Functions inherited from Node | |
static void | StartHashing () |
This is called once in main once static ctors are done. More... | |
static Node * | First (void) |
This function will return the first node in the memory. Used to enumerate all the current nodes. See also Next(). More... | |
static Node * | ByID (int iID) |
Returns the node with the specified ID, or zero if such a node does not exists. More... | |
static Node * | ByName (const QString &sClass, const QString &sName) |
Search for a node with the name sName. More... | |
Public Attributes inherited from Node | |
AttributeThisPointer | m_pThis |
DECLARE_CLASS | |
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protected |
Do not use the constructor directly.
use CreateInstances instead.
Do not access this variable directly.
use SceneCreatedByImporter() instead.
Definition at line 120 of file importexport.h.