BrushMask Struct Reference

#include <brushmask.h>

Class Description

This class can be used for masking out areas from the brush effect.

Definition at line 21 of file brushmask.h.

+ Inheritance diagram for BrushMask:

Public Member Functions

 BrushMask (void)
 Constructor. More...
 
 ~BrushMask (void)
 Destructir. More...
 
void SetState (bool b)
 Sets the enabled state. More...
 
bool State (void)
 Returns the state. More...
 
float Factor (void)
 Sets the effect multiplier factor. More...
 
void SetFactor (float f)
 Returns the effect multiplier factor. More...
 
virtual void SetTransformation (const Matrix &mTransformation)
 Sets the transformation matrix. More...
 
Matrix Transformation (void)
 Returns the transformation matrix. More...
 
virtual class ImageImage (void)
 Returns the mask image. More...
 
void SetImage (class Image *pImage)
 Changes the mask image. More...
 
void Clear (void)
 Clear the mask. More...
 
void SetFileName (const QString &sFileName)
 Sets the filename and attemts to load from the file to an Image returns true if the image was loaded, false if it was already loaded. More...
 
virtual void CreateTextures (void)
 Creates Texture objects from the in-memory Image. More...
 
QString GetFileName () const
 
- Public Member Functions inherited from TreeNode
 TreeNode (void)
 
 ~TreeNode (void)
 
virtual void Serialize (Stream &s)
 Serializes the node. More...
 
virtual void AddChild (TreeNode *pChild, bool bFirst=false) const
 Adds a node/subtree to the list of children. The added node will be removed from the current parent if it has one. More...
 
virtual void RemoveChild (TreeNode *pChild) const
 Removes a node/subtree from the list of children. More...
 
virtual TreeNodeFirstChild (void) const
 Returns the first node from the child list. More...
 
virtual TreeNodeParent (void) const
 Returns the parent node. More...
 
virtual TreeNodeNextSibling (void) const
 Returns the next linked node with the same parent. More...
 
virtual TreeNodePrevSibling (void) const
 Returns the previous linked node with the same parent. More...
 
virtual void MoveChild (TreeNode *pChild, TreeNode *pAfter)
 Moves the child after the given node in order. More...
 
virtual TreeNodeChildByClass (const ClassDesc *pClass, bool bAutoCreate=true) const
 Returns the first child with the specified type. When the bAutoCreate parameter is true and such a child does not exists, it creates it with the preferred descedant type. More...
 
template<typename type >
typeChildByClass (bool bAutoCreate=true) const
 Same as above, a most confortable version. More...
 
virtual TreeNodeChildByClass (const ClassDesc *pClass, unsigned int iIndex=0) const
 Returns the first child with the specified type, or returns zero if no child found. More...
 
template<typename type >
typeChildByClass (unsigned int iIndex=0) const
 Same as above, a most confortable version. More...
 
virtual void DeleteChildByClass (const ClassDesc *pClass)
 Deletes all child which is derived from a specific class. More...
 
virtual QString Info (void) const
 Returns descriptive information about the node. More...
 
virtual bool Visible (void) const
 Returns if the node is visible. Should be overridden in derived classes. More...
 
virtual void SetVisible (bool b)
 Sets the node visibility Should be overridden in derived classes. More...
 
virtual bool Locked (void) const
 Returns if the node is locked. Should be overridden in derived classes. More...
 
virtual void SetLocked (bool b)
 Sets the locking of the node. Should be overridden in derived classes. More...
 
virtual bool HiddenFromUI (void) const
 Returns true if the node cannot be seen from UI. More...
 
virtual void SetHiddenFromUI (bool b)
 Sets visibility in UI. More...
 
virtual void OnLinked (const TreeNode *pOldParent)
 This function is called then the node is linked to a new parent. More...
 
virtual void CheckValidity (Node::DiagnosticLevel iLevel=dgnLevel2) const
 See the documentation for Node::CheckValidity. More...
 
QString UniqueChildName (const TreeNode *pChild, const QString &sPrefix="") const
 Finds a node name that is unique among the children of this node. More...
 
virtual void SetStringID (const QString &sName)
 This method does the same thing as Node::SetStringID, except it ensures the name is unique among this node's siblings. More...
 
virtual void CopyTo (Node *pNode) const
 
- Public Member Functions inherited from Node
 Node (const QString &sStringID="", const QString &sDisplayName="")
 Standard constructor. More...
 
virtual ~Node (void)
 
virtual void Initialize (void)
 
void LoadTemplate (const QString &sFileName="", bool bStartEvent=false)
 Use an external XML file to initialize the attributes. More...
 
void SaveTemplate (const QString &sFileName="", bool bSaveOnlyVisible=false)
 Save current attributes as an XML template. More...
 
unsigned int Version (void) const
 Returns the current version of the node. This number increases when the content of the node changed (when ContentChanged() called). More...
 
void SetVersion (unsigned int iVersion)
 Sets the current version number for the node. More...
 
unsigned int ReferenceCount (void) const
 Returns the number of pointers referencing this node. More...
 
AttributeReferencePointer (unsigned int iIndex) const
 Returns the address of an attribute which refers to this node. The type of the attribute is always aptr. More...
 
NodeReferenceNode (unsigned int iIndex) const
 Returns the address of a node referencing this node. More...
 
virtual QString Name (const ClassDesc *pClass=0) const
 Deprecated. More...
 
virtual void SetName (const QString &sName)
 Deprecated. More...
 
virtual QString StringID (const ClassDesc *pClass=0) const
 Returns the string id of the node. More...
 
virtual QString DisplayName (void) const
 Returns the display name of the node. More...
 
virtual void SetDisplayName (const QString &sDisplayName)
 Sets the display name of the node. More...
 
virtual QString HelpID (void) const
 Returns the help entry id of the node. Can be overwritten in derived classes. More...
 
virtual void SetHelpID (const QString &sHelpID)
 Sets the help entry id of the node. More...
 
void Annex (Node *pSource, const QString &sCategory="")
 Relink all the attributes of the source node to this one. More...
 
bool IsKindOf (const ClassDesc *pClass) const
 Returns true if this node is derived from the pClass class. More...
 
void ContentChanged (void) const
 This function must be called if the content of the node is changed. More...
 
virtual NodeDuplicate (void) const
 
virtual void OnNodeEvent (const Attribute &cAttribute, NodeEventType cType)
 This function is called if an event occurs with any of the attributes of the node. More...
 
virtual void OnEvent (const EventGate &cEvent)
 This function is called when a generic event occurs. See EventGate class. More...
 
void RequestDeferredEvent (Attribute &cAttribute)
 Request for a deferred event, which will occur only in the main loop. More...
 
unsigned int AttributeCount (void) const
 Returns the number of attributes owned by the node. More...
 
AttributeAttributeByIndex (int iIndex) const
 Returns a specified attribute (or 0 if iIndex is greater than the number of attributes). More...
 
AttributeAttributeByName (const QString &sName) const
 Returns a specified attribute by its name. Returns 0 if the attribute not found. More...
 
AttributeAttributeByID (const QString &sID) const
 Returns a specified attribute by its ID. Returns 0 if the attribute not found. More...
 
void SetAttributeValue (const QString &sAttributeID, const QString &sNewValue)
 Set the value of an attribute from a string. More...
 
QString AttributeValue (const QString &sAttributeID) const
 Returns the current value of an attribute as a string. More...
 
void LogAttributes (void) const
 Write all attributes into the log file. More...
 
virtual QWidgetCreatePropertiesWindow (QWidget *pParent)
 Create a window which displays the attributes of the node. Can be overriden to provide a custom interface. More...
 
AttributeAddAttribute (Attribute::AttributeType type, const QString &id)
 Allows SDK users to add attributes at runtime. More...
 
NodeNext (void) const
 Returns the next node in the chain. Used to enumerate the current nodes. See also First(). More...
 
int ID (void) const
 Returns an ID for the node. The ID is unique in the whole application life. More...
 
bool SetID (int iID)
 Set ID for the node. More...
 

Public Attributes

 DECLARE_CLASS
 
- Public Attributes inherited from TreeNode
 DECLARE_CLASS
 
- Public Attributes inherited from Node
AttributeThisPointer m_pThis
 
 DECLARE_CLASS
 

Protected Attributes

Matrix m_mTransformation
 
float m_fAspectRatio
 
class Imagem_pImage
 
Texturem_pLuminanceTexture
 
abool m_bState
 
afloatr m_fFactor
 
astring m_sFileName
 

Additional Inherited Members

- Public Types inherited from Node
enum  DiagnosticLevel { dgnLevel1, dgnLevel2, dgnLevel3 }
 Indicates the level of validity checking that is performed in CheckValidity() More...
 
- Static Public Member Functions inherited from Node
static void StartHashing ()
 This is called once in main once static ctors are done. More...
 
static NodeFirst (void)
 This function will return the first node in the memory. Used to enumerate all the current nodes. See also Next(). More...
 
static NodeByID (int iID)
 Returns the node with the specified ID, or zero if such a node does not exists. More...
 
static NodeByName (const QString &sClass, const QString &sName)
 Search for a node with the name sName. More...
 

Constructor & Destructor Documentation

BrushMask ( void  )

Constructor.

~BrushMask ( void  )

Destructir.

Member Function Documentation

void SetState ( bool  b)

Sets the enabled state.

bool State ( void  )

Returns the state.

float Factor ( void  )

Sets the effect multiplier factor.

void SetFactor ( float  f)

Returns the effect multiplier factor.

virtual void SetTransformation ( const Matrix mTransformation)
virtual

Sets the transformation matrix.

Reimplemented in BrushStencil.

Returns the transformation matrix.

virtual class Image* Image ( void  )
virtual

Returns the mask image.

void SetImage ( class Image pImage)

Changes the mask image.

void Clear ( void  )

Clear the mask.

void SetFileName ( const QString sFileName)

Sets the filename and attemts to load from the file to an Image returns true if the image was loaded, false if it was already loaded.

(usually because the filename did not change)

virtual void CreateTextures ( void  )
virtual

Creates Texture objects from the in-memory Image.

Reimplemented in BrushStencil.

QString GetFileName ( ) const
inline

Definition at line 59 of file brushmask.h.

59 { return m_sFileName; }
astring m_sFileName
Definition: brushmask.h:71

Member Data Documentation

DECLARE_CLASS

Definition at line 24 of file brushmask.h.

Matrix m_mTransformation
protected

Definition at line 63 of file brushmask.h.

float m_fAspectRatio
protected

Definition at line 64 of file brushmask.h.

class Image* m_pImage
protected

Definition at line 66 of file brushmask.h.

Texture* m_pLuminanceTexture
protected

Definition at line 67 of file brushmask.h.

abool m_bState
protected

Definition at line 69 of file brushmask.h.

afloatr m_fFactor
protected

Definition at line 70 of file brushmask.h.

astring m_sFileName
protected

Definition at line 71 of file brushmask.h.


The documentation for this struct was generated from the following file: