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Edit Ranges

Edit Ranges displays all tracks as range bars. This mode is useful for quickly scaling and sliding complete animation tracks.
  • Track View > Dope Sheet Introduction > Keys Toolbar > (Edit Ranges)

Use the following methods for editing ranges:

  • To change all animation in a track, drag the range bar of the track.
  • To change all animation in multiple tracks, drag range bars in higher-level tracks.
  • To change a track bar's length, drag its endpoint. In effect, this scales the timing of the track's animation.
Note: Access to individual key values is unavailable in this mode.

The Ranges toolbar contains additional tools for working with ranges. To open the toolbar, right-click an empty area adjacent to the Dope Sheet toolbar and choose Show Toolbars Ranges: Dope Sheet. After doing so, save your layout.

Procedures

To drag the ranges of an object and all of its linked descendants:

  1. On the Track View toolbar, click (Edit Ranges).
  2. On the Track View toolbar, click (Modify Subtree).
  3. In the Track View Key window, drag an Object range bar or the World range bar.

    With Modify Subtree on, a range bar displays in the Objects track. The Objects branch is the default parent of all objects in the scene.

    Dragging a parent-object range bar with Modify Subtree on affects all tracks subordinate to the object and all tracks of all of its linked descendants.

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