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Toon - Arnold for 3ds Max

The toon shader is part of a non-photorealistic rendering (NPR) solution that is provided in combination with the contour_filter.

Important:

There is a particular naming convention (including Lights and Operators) to be used with the toon shader (stylized_highlight and rim_lighting) that references lights in MAXtoA. All the nodes at the scene level root are simply prefixed by '/'. So for instance, if the light is called ArnoldLight001 then "/ArnoldLight001" should be used.

A toon example scene file can be downloaded from the Learning Scenes page.

Due to a large number of controls, the toon shader is split up into several groups:

  • Edge
  • Silhouette
  • Base (toon)
  • Specular (toon)
  • Stylized highlight
  • Rim lighting
  • Transmission (toon)
  • Emission (toon)
  • Geometry (toon)
  • AOVs (toon)
  • Advanced (toon)
  • Sheen (toon)

Gradient Ramp (solid) -> base_tonemap

Window bitmap -> highlight_color

Effect of gradient on rim_lighting

RGBA (box_filter) and edges custom AOV (contour_filter)

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