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Introducing the Attribute Transfer Modifier (What's New in 2026.1)

We added the new Attribute Transfer modifier in 3ds Max 2026.1. This modifier is designed to transfer various attributes between objects.

Note: Stanford Bunny model by Stanford 3D Scanning Repository

The Attribute Transfer modifier provides a new, non-destructive modifier workflow, which was typically done through scripting, and is highly beneficial for tasks like transferring normals, UVs, and vertex colors. It offers improved efficiency typically seen in industries such as game development and VFX.

Transfer Options

Position: The Position feature lets you change the vertex positions of an object to reflect the surface of a reference object, without moving its location in the scene. This is useful for creating retopology base meshes, aligning segmented meshes, making proxy objects for simulations, and efficiently matching blendshapes.

Normals: The Normals feature adjusts the vertex normals of the modified object. In Self mode, new normals are generated based on a spherical reference. In Reference Object mode, the normals are taken from locations on the reference. Both modes help to create a uniform appearance and smooth transitions between different parts of a model.

UVW 1: The UVW 1 feature updates the UV 1 channel data on the modified object to reflect the UV 1 channel on the reference object. This feature is beneficial when you want to have UV in a similar location, but your mesh objects are not topologically identical.

Extra Channel: The Extra Channel feature generates data for a chosen map channel from the reference object. You would want to use this option if there is data that is stored in channel 2 or higher, such as additional UVs that you want to transfer.

Vertex Color: The Vertex Color feature simplifies the process of applying vertex colors by allowing the transfer of color information from one object to another. This is useful if you need consistent coloring across multiple objects.

To learn more about the Attribute Transfer modifier, please consult its documentation.

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