The recent updates to the XForm modifier in 3ds Max 2026.1 introduces a new interface with several modes and functionalities.

The XForm modifier lets you work non-destructively with different transformations without worrying about irreversible changes. In the latest update to 3ds Max, there are significant changes to this modifier, such as a modify panel interface, as well as support for four different types of coordinate systems. Now, you have flexibility to perform a variety of transformations based on your needs.
Preserve Normals
By using this checkbox, you can ensure that vertex normals are preserved during transformations.
Coordinate System
The latest update also introduces four transformative modes, which provide additional flexibility to your workflow.
- Gizmo mode: The default setting, lets you to transform mesh data without altering the pivot point, making it appear as though the object is moving while only the mesh data is transformed. This mode reflects the previous default behavior.
- Local mode: Lets you transform an object's data relative to the object's pivot information, perfect for temporary adjustments without changing the object's pivot data in the scene. This mode provides options for adjusting on the local position, rotation, and scale of the object along the X, Y, and Z axis.
- World mode: Transforms objects based on the world axis origin (0,0,0), ensuring transformations follow world coordinates even if the object is rotated for example. Much like Local mode, you have the same position, rotation, and scale options, but you also have access to the Use Pivot As Center checkbox for rotation and scale. When selected, rotation and/or scaling will occur around the world origin.
- Reference Object mode: Allows you to choose another object in the scene and use it as the reference point, making complex interactions and dependencies between objects easier, such as an animation where the pivot needs to shift with the object, like the teapot example provided above.
To learn more about the XForm modifier, please consult its documentation.