Share

Standard Surface - Arnold for 3ds Max

Further Reading
See Standard Surface in the Arnold User Guide

The standard_surface shader is a physically-based shader capable of producing many types of materials. Due to a large number of controls, the standard_surface shader is split up into several groups:

  • Base
  • Specular
  • Transmission
  • Subsurface
  • Coat
  • Sheen
  • Thin Film
  • Emission
  • Special Features
  • AOVs (ID)
Note:

  • Further information about physically based rendering in Arnold can be found here.
  • The MAXtoA material library can be found here.

The standard_surface shader supports ID AOVs. These are useful for creating mattes for compositing or for connecting arbitrary channels (e.g. noise shaders).

Was this information helpful?