Standard Surface - Arnold for 3ds Max
Further Reading |
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See Standard Surface in the Arnold User Guide |
The standard_surface shader is a physically-based shader capable of producing many types of materials. Due to a large number of controls, the standard_surface shader is split up into several groups:
- Base
- Specular
- Transmission
- Subsurface
- Coat
- Sheen
- Thin Film
- Emission
- Special Features
- AOVs (ID)
Note:
The standard_surface shader supports ID AOVs. These are useful for creating mattes for compositing or for connecting arbitrary channels (e.g. noise shaders).