For more precise drawing, use the coordinate system to conveniently enter coordinates and define work planes.
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Use Coordinate Systems
Topics in this section
- About Coordinate Systems
Learn about the different types of coordinate systems and how you can use them in your modeling process. - Control the User Coordinate System in 3D
Learn about the methods of controlling the User Coordinate System in 3D. - Place a UCS at an Object
This tool displays coordinate systems at the object definition points. - Place a UCS at a Curved Beam
This tool places an object coordinate system at any point of a curved beam (Z-axis follows the radial line). - Place a UCS at a Bisecting Line
This tool creates a user coordinate system at a bisecting line. It is suitable for creating sections at the bisecting angle of two other beams (e.g. in facade construction). - Display a Definition Coordinate System
This tool is useful for placement on existing objects. The position and orientation of the coordinate system corresponds to the coordinate system of the object at creation time. Thus, other objects with identical position and orientation can be created. - Move and Rotate the User Coordinate System
These tools move the coordinate system to any point and rotate it 90° around its X, Y or Z-axis in the positive orientation.
Parent topic: Create and Modify Model Elements