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Delete Channels

Deletes channel types, objects, parameters, or hierarchy.

Delete Channels Options

Lets you delete channel types, objects, parameters, or hierarchy. Click the Go button to delete.

Channel Types

You can choose to delete Animation, Expressions, or Both animation and expressions of the selected object.

Objects

  • All – Deletes animations from every animated object in the universe.

  • Active – Deletes animation from only picked objects. You can pick a DAG node, CV or camera using the Pick menu items. This is the default.

  • Sets – Deletes animation from all objects in the selected sets in the Set Lister. Choose Animation > Editors > Set Lister to display the Set Lister .

Notes:

  • A shader, texture, light or the background is considered active if it is picked in the Shader Lister.
  • There is always at least one active shader, texture, light, or background.
  • If you have keyed channels on shaders, lights, and so on, directly with the Key button, these channels may not correspond with the objects’ Local or Global parameter settings, and you will have to use All to delete them.

Parameters

  • All – Deletes all of the objects channels .

  • Parameter Control – Deletes the settings selected in the Parameter Control window.

Tip: Choose Animation > Editors > Param Control to select different global or local animation parameters.

Hierarchy

  • None – Animation is deleted only from the selected objects.

  • Below — Animation is deleted from the selected objects and all objects below them.

Note: For DAG nodes, CVs and cameras, the hierarchy refers to the hierarchy as represented in the SBD window. For shaders, textures, and lights, it refers to the implicit hierarchy. If a light DAG node is picked and hierarchy is set at Below, then animation on the light parameters is deleted as well.

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