• Help Home
  • English (US)
    1. English (US)
    2. 简体中文
    3. 日本語
    • Arnold User Guide
    • Arnold for 3DS Max
      • Arnold for 3ds Max User Guide
        • Getting Started
        • Release Notes
        • Tutorials
        • Getting Started with Arnold GPU
        • Arnold Render Setup
        • Shapes
        • Lights
        • Cameras
        • Shaders
          • Materials
            • 3ds Max Materials
            • AOV Read/Write
            • Surface Materials
              • Car Paint
              • Clip Geo
              • Lambert
              • Layer Shader
              • Matte
              • Standard Hair
              • Standard Surface
              • Two Sided Shader
              • OpenPBR Material
            • Utility Materials
            • Standard Volume
            • Atmosphere
            • Math
          • Maps
          • Third Party Shaders
          • Complex IOR
        • Textures
        • Operators
        • Rendering
    • Arnold for Houdini
    • Arnold for Cinema 4D
    • Arnold for Katana
    • Arnold for Maya
    • Arnold Developer Guide
    Share
    • Email
    • Facebook
    • Twitter
    • LinkedIn

    Lambert - Arnold for 3ds Max

    Further Reading
    See Lambert in the Arnold User Guide

    Simple Lambertian reflectance model. Outputs a simple color (RGB).

    Parent page: Surface Materials

    Was this information helpful?

    Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Please see the Autodesk Creative Commons FAQ for more information.

    • Privacy Statement
    • Legal Notices & Trademarks
    • Report Noncompliance
    • © 2025 Autodesk Inc. All rights reserved