Passthrough - Arnold for 3ds Max
Further Reading |
---|
See Ray Switch in the Arnold User Guide |
Evaluate any shading network connected to the eval[1-20] inputs. The passthrough input is evaluated first and is passed as-is to the output.
Further Reading |
---|
See Ray Switch in the Arnold User Guide |
Evaluate any shading network connected to the eval[1-20] inputs. The passthrough input is evaluated first and is passed as-is to the output.