Passthrough - Arnold for 3ds Max
| Further Reading |
|---|
| See Ray Switch in the Arnold User Guide |
Evaluate any shading network connected to the eval[1-20] inputs. The passthrough input is evaluated first and is passed as-is to the output.
| Further Reading |
|---|
| See Ray Switch in the Arnold User Guide |
Evaluate any shading network connected to the eval[1-20] inputs. The passthrough input is evaluated first and is passed as-is to the output.