Motion Blur (geometry) - Arnold for Houdini
Further Reading |
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See also Motion blur in the Arnold User Guide |
These parameters are used to set motion blur properties on a per-object basis.
Transform Type
Specifies what type of motion the object has. Options are linear
, rotate_about_center
, and rotate_about_origin
. linear
corresponds to the linear interpolation between matrices. rotate_about_origin
corresponds to curved_motionblur=true
. Unlike, rotate_about_origin
which sets the rotation pivot at the origin, rotate_about_center
will rotate about the object's center. This is the default mode and is useful for wheels, propellers, and other objects which spin.
Transform Keys
Overrides the Arnold ROP settings for Transform Keys.
Deform Keys
Overrides the Arnold ROP settings for Deform Keys.
The number of motion keys for deformation transformation. Can only be used to motion blur objects with moving but same numbered vertices. Cannot be used for objects with changing topology. In that case use Velocity blur (on the object motion blur properties).
Velocity Blur
Velocity blur can be used to add motion blur to objects with changing topology like the polygon result of a fluid sim.
Requires the velocity point attribute to use for velocity blur. The Houdini convention is 'v'.
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No motion blur | Velocity blur |
Acceleration Blur
Adjusts the velocity by acceleration at each motion step. Acceleration is often available in particle systems or simulations and is used in HtoA to curve the traditional velocity blur. The Houdini < 12.5 convention is 'accel'. In Houdini 13 and later, 'force / mass' can be used instead.
Although this would also be possible by using many motion keys, it simplifies the computations of motion keys on changing topology such as particles.
Enabled only if Velocity Blur is checked, as both the velocity and acceleration attributes are needed for acceleration blur. Uses the keys set in Deform Keys.
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Velocity Blur Only | With Acceleration Blur |