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Creating the Shadow Matte - Arnold for Maya

  • Now we need some floor shadows in our scene. Create a floor plane that is large enough to capture shadows in the scene.

Shadow Matte

  • Create and assign a shadow matte shader to the floor plane.

Image Plane

  • Select the render camera and under 'Environment', create a new image plane. Open the photographic backplate within the image plane as below. In this example, we will be using '103.jpg'.

Open image plane in Maya

  • Render the scene. You should see the spheres rendered against the image plane with a shadow created by the shadow matte shader.
  • If the reflections appear incorrect, rotate the skydome light until it matches the backplate.

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