Creating the Shadow Matte - Arnold for Maya
- Now we need some floor shadows in our scene. Create a floor plane that is large enough to capture shadows in the scene.
Shadow Matte
- Create and assign a shadow matte shader to the floor plane.
Image Plane
- Select the render camera and under 'Environment', create a new image plane. Open the photographic backplate within the image plane as below. In this example, we will be using '103.jpg'.
Open image plane in Maya
- Render the scene. You should see the spheres rendered against the image plane with a shadow created by the shadow matte shader.
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- If the reflections appear incorrect, rotate the skydome light until it matches the backplate.